StendhalRefactoringClassNecromancer: Difference between revisions
Content deleted Content added
imported>Winterkoninkje No edit summary |
imported>Winterkoninkje |
||
| (23 intermediate revisions by the same user not shown) | |||
Line 3:
Where Priests are adept at controlling holy magics, Necromancers command their deathly parallels. Some would consider these dark magics a perversion of the training of Priests, whereas others consider it a natural progression: to understand life you must study death.
Whether you see Necromancers as enlightened Priests or as evil Priests, once you turn to the path of darkness there's no going back.
A Necromancer is not themselves undead even though they often command the undead. Necromancers who are also [[StendhalRefactoringClassWizard| Wizards]] may become a [[StendhalRefactoringClassLich| Lich]] which commands both the powers of darkness and also the elemental magics of the Wizard.
Line 13:
Some converted skills of a Necromancer are:
* Blight — (Heal) Damages a holy/living creature,
* Deadly Aura — (Healing Aura) As Blight but it affects all creatures (both players and enemies) near to the Necromancer
* Curse — (Bless) Curses a holy/living creature (gives penalties to their stats, luck, etc),
* Poison — (Antidote) Poisons an enemy
* Plague — (Vaccine) Diseases an enemy
| |||