Ideas:chad3f:CombatSystem: Difference between revisions

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=== Entity Definitions ===
=== Entity Definitions ===

A primitive list of properties might be:




wood_sheild
wood_sheild
* Absorb
** impact: 9


bronze_shield
* Absorb
** impact: 13


bronse_shield


club
club
* Inflict
** impact: 10
** slash: 0



short_sword
short_sword
* Inflict
** impact: 15
** slash: 20


In this example, a club at full force used against a wood shield would have most of it's impact absorbed. The remaining amount would be applied to the rpentity and it's properties. After that reduction, anything left would be translated to damage.



''TBW..''


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