StendhalRefactoringItemsBase: Difference between revisions

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imported>Danter
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imported>Neoneurone
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It's mainly based on this old mail: <br>
httpshttp://sourceforge.net/mailarchive/message.php?msg_idmsg_name=14523357BAY109-F16CCC644C8D2FE1F3D0489B11D0%40phx.gbl <br>
<br>
And the item list you can find here: <br>
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<item name="Rusty_Copper_Knife">
<type class="sword" subclass="knife"/>
<description>You see a rusty copper knife which looks capable of making little damage, and to some degree damage yourself.</description>
<attributes>
<quality value="rusty"/>
<material value="copper"/>
</attributes>
</item>
 
<item name="Worn_Copper_Knife">
<type class="sword" subclass="knife"/>
<attributes>
<quality value="worn"/>
<material value="copper"/>
</attributes>
</item>
 
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<item name="Rusty_Copper_Adze">
<type class="axe" subclass="small_axe"/>
<attributes>
<quality value="rusty"/>
<material value="copper"/>
</attributes>
</item>
<item name="Worn_Copper_Adze">
<type class="axe" subclass="small_axe"/>
<attributes>
<quality value="worn"/>
<material value="copper"/>
</attributes>
</item>
 
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<item name="Cracked_Wooden_Pole">
<type class="club" subclass="staff"/>
<attributes>
<quality value="cracked"/>
<material value="wood"/>
</attributes>
</item>
 
<item name="Worn_Wooden_Pole">
<type class="club" subclass="staff"/>
<attributes>
<quality value="worn"/>
<material value="wood"/>
</attributes>
</item>
</pre>
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== item_misc.xml ==
 
<pre>
<?xml version="1.0" encoding="ISO-8859-1"?>
</pre>
 
== item_materials.xml ==
 
<pre>
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