High Level Database Access: Difference between revisions
Content deleted Content added
imported>Hendrik Brummermann No edit summary |
imported>Hendrik Brummermann No edit summary |
||
| (82 intermediate revisions by 2 users not shown) | |||
Line 1:
{{Navigation for Marauroa Top|Using}}
{{Navigation for Marauroa Users}}
Line 7:
This article describes how you can use Marauroa in your games to
Most of the database access is transparent. For example if client requests the creation of an account and the game server logic accepts that request, Marauroa will automatically add the necessary rows to the database.
Line 15:
== Data Access Objects ==
In compliance to the Marauroa architecture, database access related code is not spread all over the code base but concentrated in a set of data access objects (DAO). There is JavaDoc available for the complete [http://
So lets assume you want to log a gameEvent about a player logging out:
Line 21:
gameEventDAO.addGameEvent(playerName, "logout");
</source>
Games are able to subclass DAO objects in order to add or replace their own functionality. This, however, means that we cannot simple create a new GameEventDAO ourselves. Instead we have to use the DAORegister:
<source lang="java">
GameEventDAO gameEventDAO = DAORegister.get().get(GameEventDAO.class);
gameEventDAO.addGameEvent(playerName, "logout");
</source>
Now games can register their own subclass of GameEventDAO and we use it automatically.
== Transactions ==
<source lang="java">
DBTransaction transaction = TransactionPool.get().beginWork();
try {
DAORegister.get().get(GameEventDAO.class).addGameEvent(transaction, playerName, "saved");
DAORegister.get().get(GameEventDAO.class).addGameEvent(transaction, playerName, "logout");
} finally {
TransactionPool.get().commit(transaction);
}
</source>
Please note that commit() will automatically perform a rollback and throw an SQLException if there have been any errors.
▲These classes replace the old IDatabase / JDBCDatabase and do the database stuff. All of their methods have two signatures: One with a DBTransaction object as first parameter and one without. This is for your convenience: In most cases those functions are not part of a larger context so you do not have to care about transactions at all: the DAO-classes do the transaction handling on their own. There are, however, a small number of cases in which you want to do multiple calls to DAOs in one single transaction. In this case you get a DBTransaction from the TransactionPool and provide it as first parameter to DAO-methods. After you are done you must either commit or rollback your changes with the appropriate methods in the class TransactionPool.
{{#breadcrumbs: [[Marauroa]] | [[Navigation for Marauroa Users|Using]] | [[High Level Database Access]] }}
| |||