Wishing well: Difference between revisions

From Arianne
Jump to navigation Jump to search
Content deleted Content added
imported>TwoBeFree
Created page with "'''Draft:''' Please help expanding this page! :) ---- {{Spoiler}} ---- === Items === - <item>money</item> (from 1 to 100) - <item>wood</item> - <item>iron ore</item> - <i..."
imported>TwoBeFree
No edit summary
 
(31 intermediate revisions by the same user not shown)
Line 3: Line 3:
----
----


== Items ==
{{Spoiler}}


* <item>money</item> (from 1 to 100)
----
* <item>wood</item>
* <item>iron ore</item>
* <item>gold nugget</item>
* <item>potion</item>
* <item>greater potion</item>
* <item>home scroll</item>
* <item>sapphire</item>
* <item>carbuncle</item>
* <item>present</item>
** (contains one of
** <item>greater potion</item>
** <item>pie</item>
** <item>sandwich</item>
** <item>carrot</item>
** <item>cherry</item>
** <item>blue elf cloak</item>
** <item>summon scroll</item>,
** making it relatively useless even for beginners. See below.)
* <item>horned golden helmet</item> (automatically bound to you because of its rarity)
* <item>dark dagger</item> (automatically bound to you because of its rarity)


=== Items ===


== Finding probability & needed money ==
- <item>money</item> (from 1 to 100)
- <item>wood</item>
- <item>iron ore</item>
- <item>gold nugget</item>
- <item>potion</item>
- <item>greater potion</item>
- <item>home scroll</item>
- <item>sapphire</item>
- <item>carbuncle</item>
- <item>present</item>
- <item>horned golden helmet</item> (automatically bound to you because of its rarity)
- <item>dark dagger</item> (automatically bound to you because of its rarity)


There are 12 different types of rewards that are all exactly same likely to get. If your karma is positive, the chance of getting ''anything'' is at least 0.05 ('''5%''').


This means that the chance of ''getting what you want'' is at least 0.05/12 0.004167 '''0.4%'''.
=== Finding probability & needed money ===


When using 30 gold per attempt, with positive karma, you will likely not need more than (1/probability)*30 money to get what you want. Because of the high number of attempts needed, this is a quite accurate "maximum" value. That is (12/0.05)*30 = '''7200 money''', which is acceptable for the rare items.
There are 12 different types of rewards that are all exactly same likely to get. The chance of getting ''anything'' is 0.05 ('''5%''').


=== You want something specific from a ''present''? ===
This means that the chance of ''getting what you want'' is 0.05/12 = 0.004 = '''0.4%'''.


Now it becomes expensive, don't do that. Really, don't do that. None of the items in the present are worth the wishing well money:
When using 30 gold per attempt, you need (1/probability)*30 money to get what you want. That is (12/0.05)*30 = '''7200 gold''', even without karma, which is acceptable for the rare items.

The chance of getting one specific item from a present is at least (0.05/12)/7 ≈ 0.0006 ≈ '''0.06%'''. That's '''1680 attempts''' or '''50400 money''' on average. Fifty thousand money! Forget this!

Latest revision as of 17:33, 9 October 2017

Draft: Please help expanding this page! :)


Items

  • <item>money</item> (from 1 to 100)
  • <item>wood</item>
  • <item>iron ore</item>
  • <item>gold nugget</item>
  • <item>potion</item>
  • <item>greater potion</item>
  • <item>home scroll</item>
  • <item>sapphire</item>
  • <item>carbuncle</item>
  • <item>present</item>
    • (contains one of
    • <item>greater potion</item>
    • <item>pie</item>
    • <item>sandwich</item>
    • <item>carrot</item>
    • <item>cherry</item>
    • <item>blue elf cloak</item>
    • <item>summon scroll</item>,
    • making it relatively useless even for beginners. See below.)
  • <item>horned golden helmet</item> (automatically bound to you because of its rarity)
  • <item>dark dagger</item> (automatically bound to you because of its rarity)


Finding probability & needed money

There are 12 different types of rewards that are all exactly same likely to get. If your karma is positive, the chance of getting anything is at least 0.05 (5%).

This means that the chance of getting what you want is at least 0.05/12 ≈ 0.004167 ≈ 0.4%.

When using 30 gold per attempt, with positive karma, you will likely not need more than (1/probability)*30 money to get what you want. Because of the high number of attempts needed, this is a quite accurate "maximum" value. That is (12/0.05)*30 = 7200 money, which is acceptable for the rare items.

You want something specific from a present?

Now it becomes expensive, don't do that. Really, don't do that. None of the items in the present are worth the wishing well money:

The chance of getting one specific item from a present is at least (0.05/12)/7 ≈ 0.0006 ≈ 0.06%. That's 1680 attempts or 50400 money on average. Fifty thousand money! Forget this!