Stendhal Developers Meeting 2012-05-29: Difference between revisions
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===Agenda=== |
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Update on current development activity, and where feedback or input is required from other developers or contributors, time to ask questions |
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===Summary=== |
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;Stendhal 1.00 |
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:Was released, yay! |
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:Thank you everyone! |
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:Need help promoting it still, please look for sites which need updating or lists where you can submit the game or a review. |
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''And now onto Stendhal 1.01 development ...'' |
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;madmetzger |
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:working on magic - trying to make modified attributes visible to the client |
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:needs help from someone to reproduce recent testserver errors locally (add to testing page) |
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:kiheru is helping with gui changes but the problems need fixing server side |
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:the code has deep changes and is a big project. it needs more of an external review. we need volunteers |
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:the testing npc won't be in next release so there shouldn't be problems for 1.01 |
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;kymara |
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:added 4 quest hint npcs |
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:needs a map area for Calla and testing |
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;kiheru |
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:reordering items in bag/other slots - spells needs more work |
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:legacy code from e.g bank slots is causing issues |
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:waiting feedback on chat tabs (probably no news is good news!) |
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:agreed to separate out private messages from players and server private messages |
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;Bluelads4 |
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:Will at Semos Road to help newbies, needs help with logic |
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:other changes to fado hotel and semos wall/city should be ok |
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:work on constantines villa is still progressing but not ready for 1.01 |
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;hendrik |
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:worked on spreading announcements for release and updating sites - help needed (as above) |
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:login with facebook works but we need 'achievement support' {{tracker|3487518}} and character privacy settings |
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:the request about Will at Semos Road was to help make Stendhal easier in the first 2 hours. thinks there is more to do. (suggestions?) |
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;omero (not attending) |
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:multiproducer works needs review |
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:check Olmo as an example? |
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:MealForGroongo quest has some TODOs, maybe disable for 1.01? |
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;other work |
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:durkham - fixing bugs by way of re-acquainting with code. happy to help revew magic. |
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:dust - has done some map work to add creatures but it's not been suvbmitted anywhere. advised to submit it for feedback before doing any more, as a common problem is to add way too many creatures |
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:Nobun (not attending) - made a wiki page on his work on Ados Gym, needs feedback and encouragement to submit patch for initial work |
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;other topics |
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:Should we require Java 6? |
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:Should we change to GPL v3 or later? |
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===Full log=== |
===Full log=== |
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:20:01 <player>kymara</player> Hi :) |
:20:01 <player>kymara</player> Hi :) |
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:20:43 <player>kiheru</player> ok. that needs splitting PRIVMSG type (ie. some good name for the private messages from server) |
:20:43 <player>kiheru</player> ok. that needs splitting PRIVMSG type (ie. some good name for the private messages from server) |
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:20:44 <player>kymara</player> can that go in, in june do you think? |
:20:44 <player>kymara</player> can that go in, in june do you think? |
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:20:44 martinf SRVMSG? |
:20:44 <player>martinf</player> SRVMSG? |
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:20:44 <player>kymara</player> so that it's there for 1.01 when we need to do the next release? |
:20:44 <player>kymara</player> so that it's there for 1.01 when we need to do the next release? |
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:20:45 <player>kiheru</player> should be a simple change. just changing most things but keeping the privmsg for messages from players (and appropriate npc messages, like taxman) |
:20:45 <player>kiheru</player> should be a simple change. just changing most things but keeping the privmsg for messages from players (and appropriate npc messages, like taxman) |
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