Stendhal Quest Ideas/Game - Jail Break: Difference between revisions

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(Thinking out loud right now. not organized)
 
This ismight be more of a game/player event than a quest. (Game if players vs players, Quest if player vs npcs).
 
Some (small?) number of players start out in jail, break out, and have to get to some
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(food, equipment), to hide better.
 
Could be very hard to balance well. Will probably take several triesattempts to tune.
 
Conversation on this topic here: https://sourceforge.net/projects/arianne/forums/forum/83598/topic/4657836.
All ideas on the forum thread will be integrated in to this page.
 
== NPCs ==
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Maybe achievements for staying free, or capturing fugitives.
 
Another cool idea (but probably tough to implement): just found player transparency in the code.
Could implement something like hiding/camouflage, esp along edges of forests, ...
(From capture the flag wiki page: how would a ground-colored outfit look?)
 
 
Could make it a chained quest: capture a gang leader, everyone in gang
* start out with clue to find some low-level member, in town
* capture them, need to find out from them where the hideout is.
* work your way up, tougher and tougher captures, until "the boss", and probably several of his guards.
 
 
== How do you capture someone? ==
 
One of the main things i don't get yet is how can you capture someone
if everyone is the same speed?
* you don't, the game is about something else?
* projectile weapons
** esp from multiple angles, multiple hunters
** would be better if there were some skill at shooting
*** have to click the direction you want the projectile to go, and if fugitive zags, can dodge
* speed modifiers
** arrows slow people down, more than, or instead of, damage
** maybe a potion can give you brief super speed
 
(Note: i think the same issues probably apply to capture the flag kinds of games)
 
Maybe i need to see how soccer works
 
== Plan ==
 
* baby step: NPC that says ouch when hit