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{{Navigation for Marauroa Top|General}}
{{Navigation for Marauroa General}}
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== The begining ==
It all began when Miguel read a post on Linuxgames forum about
So on July 27, 1999 someone posted what they would have like to have seen in such a game:
Something in line with your thoughts is my concept of a sort of Sim Fantasy
game setting for an RPG. That is, a great deal of effort is done to create a
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sophisticated story mechanics in place.
Think if it as
Miguel replied asking for more details and got really interested with the idea. Around one month later the project page was setup and Miguel started looking for help from the hacker community.
The coding of the game has begun. Project Arianne has just started.
Visit the page
The page is in Spanish if enough people ask for it i will post an
alternative version in English.
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LINUX FOREVER.
== Year 1999 ==
I have not been able to find this initial webpage, seems the hosting went down and I have no copy of it on my HD. All I have from that time is a short declaration of what Arianne should be:
What is Arianne?
Arianne is an RPG
* Infinite World
* Online gameplay
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politic relations, weather, geography and so.
To advance on experience points you don't need to kill, but to role play.
Sounds fun, doesn't it? Keep in mind that at the time when this was written, Java was a stupid language featuring version 1.0, no one knew about Python and XML was the name of a football team. Now that I re-read these ideas, I think most of the goals are clearly very hard, even with today's technology.
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[[Image:webpage_2000.jpg]]
The real
This was one of the greatest things about the Arianne project; we always knew we could do better. Hence we started to code it again from scratch, which unfortunately halted the project for around 6 months during which
The project
The whole Arianne project was
Miguel successfully managed to coordinate about 30 people and to make a standard image of the project, thus everything looked like part of a common project... of Arianne.
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But then problem arose. The code was not as clean and nice as Miguel though it should be, and he suggested a re-code of the project. However some developers disagreed. This coupled with the fact that Miguel seemed to be the only truly active worker, (he was writting the code, the web pages, doing the PR, managing the project and just about everything else!) led to the inevitable result of a burn out and the project was declared dead around Sep, 24.
Arianne is dead.
This project is really exhausted and IMO it can
on the actualy structure. There are 27 developers on Sourceforge
and only steve has been working lately with PHP of developers site
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Regards,
Miguel
Now that I re-read the letter, I see that I was really burnt out! :-D
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In 2005, Marauroa reached the version 1.0 that implemented multizones and content streaming, making Arianne a solid and stable platform for MOG development platform.
We developed a new game called Stendhal, that was similar to in concept to [http://worldforge.org Worldforge]'s Acorn but using old SNES like graphics.
Stendhal pushed Arianne engine exigencies to a new level of quality.
[[Image:example.jpg]]
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Development of Stendhal is going forward quickly. There is now a NPCs for trading between players and the sound system was completely rewritten, allowing much finer control and background music.
See the [[Review Of 2010]].
[[Category:Marauroa]]
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