Stendhal Development Meeting 2009-11-22/Result Log/Pets: Difference between revisions
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{{Navigation for Stendhal Top|Developing}} |
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{{Navigation for Stendhal Developers}} |
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{{Stendhal Development Meeting 2009-11-22}} |
{{Stendhal Development Meeting 2009-11-22}} |
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* love_puppet: i believe that the pet system could be better that they are more helpful and not such a burden |
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* vomit: i think it should work for public chat too |
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* love_puppet: well right now a cat follows and a dragon can only take on a rat |
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* superkym: love_puppet for pets, pets are not very 'helpful' in real life. they are a friend or a play thing. they're not there to kill much for you :) |
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* love_puppet: mabey thare could be a leveling system for pets |
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* vomit: they should grow and get stronger |
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* humana: I don't like strong cat's.. |
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* humana: I like little sweet cats :) |
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* love_puppet: well mabey dragons could lvl |
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* blackfinix: yes as it is i dont see many pets in use |
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* blackfinix: because they are more annoying than helpful |
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* vomit: pets should eat lesser |
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* hendrik: So we would have two types of pets? The cute ones and the fighters? |
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* superkym: love_puppet we could certainly see if it's possible. i have another suggestion too: what if you could leave them in your house safely? |
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* superkym: so you can have the cute pet but not with you all the time |
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* love_puppet: cant you do that at the moment? |
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* miasma: good idea. |
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* superkym: no it would die if the server restarted |
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* blackfinix: or even have a public kennel you can pay for |
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* miasma: nad i have no rats at my home... a dragon or a cat would starving to death, right? |
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* bluekiller: ok |
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* love_puppet: no if no one is on the screen with it it stops eating |
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* humana: bluekiller we don't need that now. I think. |
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* superkym: miasma they dont' get hungry when noone is around * g* |
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* hendrik: I like that idea of a kennel. |
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* bluekiller: humana okay sorry |
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* superkym: katinka can already look after pets |
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* miasma: oh okay :D |
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* tigertoes: kennel is very nice idea |
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* superkym: at the sanctuary |
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* tigertoes: yes |
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* superkym: but she would take them forever |
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* tigertoes: oh |
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* yoriy: `hi osl |
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* humana: hi oslachem :) |
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* Mayor Sakhs: Welcome citizen! Do you need help? |
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* tigertoes: howdy osl |
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* Oslsachem: hi jester |
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* plassy: ?? |
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* Mayor Sakhs: Have a good day and enjoy your stay! |
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* superkym: maybe some extension to her, or a similar thing - where you can get your pet back, however i don't think you shoudl get them back fully fat for free. at the sanctuary they are fed ;) |
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* blackfinix: yes that would be easier than creating a new kennel |
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* tigertoes: well, it is typical to pay boarding fees when you take pet to kennel |
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* love_puppet: mabey they are sent to a room that no ones see so they dont starve and they done eat |
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* bluekiller: Ich wär für einen neuen Balrog |
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* hendrik: They should take care of the pet. Getting it all fat does not sound healthy. |
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* love_puppet: dont* |
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* storyteller: Hmm... maybe you have to pay for them to be fed... |
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* hendrik: So I guess a good idea would be to keep them the way they are when they are given to the Sanctury. |
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* humana: bluekiller .. say that in engish! |
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* love_puppet: could be a higher fee to get them out if they where under 100lb when placed in |
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* bluekiller: a new balrog |
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* tigertoes: yes |
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* blackfinix: and they are euthanized after a period of inactivity |
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* bluekiller: Ich muss off |
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* love_puppet: you know like your pet ate more than the other so i will have to charge you more for the return of your pet |
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* vomit: will the map become extended with the next release? |
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* superkym: vomit, the world is already very large and we focus on improving existing zones rather than adding new ones |
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* pepsz: could have a dog with pet |
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* kiheru: it could be possible to charge for the time spent in the kennel. that approximates the amount of food needed |
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* love_puppet: or mabey a wolf? |
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* hendrik: blackfinix, this is mostly a technically issue. If we save the kenneled pets as part of the player object, we can keep them forever. Only if we store it as part of the wildlife zone, there would be a limit. |
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* superkym: would you have liked to see an extended map, vomit? why? |
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* blackfinix: a wolf would be awesome |
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* plassy: does nobody know abaut the new rp-system? i read about anywhere at stendhal website. this would be a real improvement! |
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__TOC__ |
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* hendrik: plassy, that is a large change, for the next section of the meeting. |
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{{clear}} |
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* blackfinix: i've read the ideas about the new rp system. excellent. |
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* vomit: because it looks sometimes pretty small when i walk through |
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== Types of Pets == |
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* plassy: ok |
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* vomit: especially because i just get to the same places |
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* lovely pets |
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* blackfinix: but i think that is for a nother meeting |
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** like cats |
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* hendrik: I suggest that if the player has given a cat to the kennel, he would not be able to adopt a second one. |
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** pets are not very 'helpful' in real life. they are a friend or a play thing. they're not there to kill much for you :) |
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* erdnuggel: I like the idea to save a pet in the own house.. |
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** cats should not grow strong but be sweet little cats |
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* vomit: and i saw a handdrawn map at the wiki |
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* fighting pets |
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* blackfinix: only one pet per person? that seems reasonable |
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** like the baby dragon |
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* pepsz: me too =) |
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** fighting pets should level, currently a baby dragon can just kill a rat ({{tracker|2813408}}) |
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* erdnuggel: maybe it is possible to save it in the vault? if someone haves no own house? |
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* suggestion that pets should eat lesser |
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* humana: yes erdnuggel |
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* new pets |
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* humana: that's a good idea! |
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** dog |
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* superkym: the vault is destroyed when you leave |
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** wolf |
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* hendrik: eeeak, how can you be so cruel to put a pet into a windowless room. |
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* special abilities |
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* superkym: it's just created while you are there |
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** pack animals with extra slots for items |
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* erdnuggel: hmm |
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** mounted animals for faster travel |
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* superkym: i think better to have soemone taking care of it (an npc) |
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** players run the fastest that anything can run dune to limits in the way movement is handled in code |
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* erdnuggel: yes, sounds good too |
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* hendrik: I think the wildlife place is a good idea for the kennel. |
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== Summon Scrolls == |
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* vomit: maybe you can put your pet into the chest |
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* humana: yes that's cool kym |
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* Summon scrolls should become more powerful if you use them repeatedly. |
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* superkym: vomit that's very cruel! |
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* That was the original plan but there are some issues |
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* blackfinix: would making things like the vault or the kennel persitant between server restarts require a lot of work? on the DB code? |
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* Problem: Summoned Creatures had scaling issues with the old RP-fighting rules: |
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* humana: I think Katinka is friendly enough to save them |
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** Creatures are balanced to attack players who are wearing armor |
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* pepsz: is posible when you put one iten on valt fo destroid it these iten can teleport for public cheest? |
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** Creatures don't wear armor, so summoned creatures win against them easily. |
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* vomit: i got this idea from WoW |
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** Need to reevaluate with the new RP-fighting rules. |
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* vomit: xD |
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* capturing creature with an empty summon scroll ({{tracker|1777651}}) |
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* superkym: blackfinix that's not the aim of the vault |
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* Problem: Someone could summon a very big creature right outside Semos then. |
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* storrymanmen: hi |
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* If we make the protection more fine grained, the low protection areas could allow stronger monsters to be summoned |
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* Mayor Sakhs: Welcome citizen! Do you need help? |
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* Perhaps limiting the summoning to creatures who are on these maps? For example on a map which only hosts rats, you can just summon rats there. |
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* tigertoes: if you find a cat and give to sanctuary, and then want a cat of your own later, why couldnt you buy one |
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* Are summoned creatures an advantage if limited like this? |
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* hendrik: blackfinix, the vault, yes. The kennel, no. |
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* All in all: More powerful summoned creatures are very interesting but this needs to be approached carefully |
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* pepsz: becouse you no need this iten more the new players can use |
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* Mayor Sakhs: Have a good day and enjoy your stay! |
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* hendrik: tigertoes, if you give it to the sancturary for them to care about your pet, you can just get it back. This is different form giving it away without wanting it back. |
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== Kennel == |
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* superkym: tigertoes if you give to the sanctuary that's forever, so yes you could get another. if you gave temporailiy to kennels i don't think you shoudl get another |
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* it should be possible to leave the pet somewhere safely, so you can have a cute pet, but don't have the burden to care for it all the time |
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* tigertoes: ok, i see, was thinking you meant differently |
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* partly possible in your house, but they will not survive a server restart |
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* vomit: why do i never see chars with both, dragon and cat? |
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* saving pets in the bag or bank chest (like other games do) sounds cruel |
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* porl: ??? |
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* kennel you can pay for |
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* superkym: sanctuary could = when you give permanently an abandoned pet you found or one you dont' want. kennel = temporary |
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* Katinka at the sanctuary can already look after pets, but she takes them forever |
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* blackfinix: kym thats sounds right |
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* a similar thing - where you can get your pet back |
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* tigertoes: yes |
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* it is typical to pay boarding fees when you take pet to kennel |
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* porl: can i join the party? |
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* could be a higher fee to get them out if they where under 100lb when placed in. you know like your pet ate more than the other so i will have to charge you more for the return of your pet |
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* superkym: vomit, the pet seller would tell you why that's not ok |
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* it could be possible to charge for the time spent in the kennel. that approximates the amount of food needed |
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* porl: what happened? |
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* they should take care of the pet. Getting it all fat does not sound healthy. So I guess a good idea would be to keep them the way they are when they are given to the kennel. |
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* vomit: okay |
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* if we save the kenneled pets as part of the player object, we can keep them forever. Only if we store them as part of the wildlife zone, there would be a limit. |
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* superkym: porl we're discussing what small improvements can be made in the game |
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* if the player has given a cat to the kennel, he would not be able to adopt a second one, but can get his pet back from the kennel of course |
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* superkym: we talked about making a variety of pet which can improve with time |
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* wildlife place may be a good idea for the kennel, need to make sure that it is obvious to whether you give your pet away to the refugee forever or just temporary to the kennel |
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* superkym: and now about kennels |
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* blackfinix: what about animals with special abilities? pack animals with extra slots for itemss. or mounted animals for faster travel? |
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* superkym: and we talked about /ignore working for public chat |
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* blackfinix: or animals for fighting (especially) |
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* superkym: blackfinix players run the fastest that anything can run, in this world |
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Latest revision as of 03:44, 1 March 2010
- Meeting
- Result Log
- Raw Chat Log
Types of Pets
- lovely pets
- like cats
- pets are not very 'helpful' in real life. they are a friend or a play thing. they're not there to kill much for you :)
- cats should not grow strong but be sweet little cats
- fighting pets
- like the baby dragon
- fighting pets should level, currently a baby dragon can just kill a rat (#2813408)
- suggestion that pets should eat lesser
- new pets
- dog
- wolf
- special abilities
- pack animals with extra slots for items
- mounted animals for faster travel
- players run the fastest that anything can run dune to limits in the way movement is handled in code
Summon Scrolls
- Summon scrolls should become more powerful if you use them repeatedly.
- That was the original plan but there are some issues
- Problem: Summoned Creatures had scaling issues with the old RP-fighting rules:
- Creatures are balanced to attack players who are wearing armor
- Creatures don't wear armor, so summoned creatures win against them easily.
- Need to reevaluate with the new RP-fighting rules.
- capturing creature with an empty summon scroll (#1777651)
- Problem: Someone could summon a very big creature right outside Semos then.
- If we make the protection more fine grained, the low protection areas could allow stronger monsters to be summoned
- Perhaps limiting the summoning to creatures who are on these maps? For example on a map which only hosts rats, you can just summon rats there.
- Are summoned creatures an advantage if limited like this?
- All in all: More powerful summoned creatures are very interesting but this needs to be approached carefully
Kennel
- it should be possible to leave the pet somewhere safely, so you can have a cute pet, but don't have the burden to care for it all the time
- partly possible in your house, but they will not survive a server restart
- saving pets in the bag or bank chest (like other games do) sounds cruel
- kennel you can pay for
- Katinka at the sanctuary can already look after pets, but she takes them forever
- a similar thing - where you can get your pet back
- it is typical to pay boarding fees when you take pet to kennel
- could be a higher fee to get them out if they where under 100lb when placed in. you know like your pet ate more than the other so i will have to charge you more for the return of your pet
- it could be possible to charge for the time spent in the kennel. that approximates the amount of food needed
- they should take care of the pet. Getting it all fat does not sound healthy. So I guess a good idea would be to keep them the way they are when they are given to the kennel.
- if we save the kenneled pets as part of the player object, we can keep them forever. Only if we store them as part of the wildlife zone, there would be a limit.
- if the player has given a cat to the kennel, he would not be able to adopt a second one, but can get his pet back from the kennel of course
- wildlife place may be a good idea for the kennel, need to make sure that it is obvious to whether you give your pet away to the refugee forever or just temporary to the kennel