Stendhal Development Meeting 2010-06-20/Result Log: Difference between revisions
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{{Stendhal Development Meeting 2010-06-08}}
== First steps of new players ==
* Some improvements since the last meeting:
** Cleaned up the tutorial, it was still talking about double clicking for example.
** Rats in Semos Village don't run away anymore so it is be easier for new players to kill them.
* There were suggestions to tell new players about:
** Players can run faster than most creatures to get away {{Tracker|3020813}}
** Player can eat while fighting. {{Tracker|3020115}}
== Voice ==
* A voiceover might be an effective way to get information to new players (we need a warning if they have no sound)
* An in-character introduction when you create your account was suggested
**Telling that Semos is a rural town, in need of protection because the army is far away
**And that you are the one who is going to protect it. Well, if you can convince Hayunn that you are strong enough
* NPCs could give more helpful hints when asked help - we'd need [[StendhalNPCIdeas|hint ideas]] (omero)
* Players are not directed to semos farm land by anything currently (but it's a good place for low levels) - a sign?
** It needs more NPCs - someone hoeing the weeds in the wheat field? (omero)
* Books in the library could help to add information - we need text ideas
== Marking dangerous zones ==
* Marking dangerous zones, or more general, making suggestions to player which zones are good for their level.
* a compas or a thermometer which shows danger of the zone for example
* should dangerous areas be marked using colors on the map?
* Excel file listing number of creatures and their level in every zone: [http://stendhalgame.org/wiki/images/9/99/Zone_statistics_without_collision.xls Zone_statistics_without_collision.xls]
* A zone is something like int_semos_bank, 0_semos_city (see column A)
* Column D seems to be a good measurement: Density of danger (the sum of the levels of all creatures in there divided by the size of the zone).
* Clever tweaking needed to map those danger levels to player levels.
* I tried a simple approach (column B) of saying hell is good for player level 597. And calculated the other levels on a linear basis. But applying a linear scale did not give good the results. Level seems to be a bit like a log scale.
* Suggestions are welcome using /support or in #arianne on irc.freenode.net. There is a "Chat" link on http://stendhalgame.org
* more guidance for players to find areas that are safe for them
==
* If new players get a high level item quickly, leveling up may become more difficult (for example because they are not hit anymore and therefore do not get atk/def xp).
* help wanted on creating a list of suggested min levels ({3016679})
* the lowest creature that drops the item can be a starting point for defining minimum levels
* fine tuning needed because:
** strong items with very low probability
** NPCs selling items (for example xin blanca selling low level items),
** quest rewards?
* laguz is going to [[Stendhal_Item_Ideas#List_of_weapons_and_armor_items_and_their_min_levels|work]] on the creature based approach
==
* killerm proposed the creation of a new Dungeon
* there is a tutorial on how to add maps at [[HowToUseTiledToCreateStendhalMaps]]
* [[Stendhal Creature Ideas]] explains which information is necessary to create new creatures and [[HowToAddCreaturesStendhal]] is the technical counterpart
* please join {{irc-arianne}} on IRC to discuss the creation of new dungeons in great detail
== New quests ==
* omero suggested a 'cheque' you can spend at one of the seller NPC
===
* love_puppet suggested that players are teleported at a random time to an area where they have to do some task.
* should have a good reward
* can catch bots
* may be annoying if you are on a journey with friends
=== Bank Book ===
* torvald suggested a bank book, which shows all your bank accounts
* being able to remember where you put things or come up with your own organisation system, is a challenge
* perhaps as a good quest reward but maybe not as an item you always keep
===Fetching books quest ===
* omero suggested a repeatable [[StendhalQuest#Help_Ceryl_find_an_old_book|fetch the book]] quest for different npcs (add quest link)
* the npc would have the book and the player collects it
* it could be hidden around them for player to find
* laguz added to this that something could be forced to be read from the book - a keyword
=== Runes quest ===
* reading a word from a book to collect which is hidden is similar to a [[Stendhal_Quest_Ideas#Dungeon_portal_runes|runes quest idea]]
* runes could be used to get players into dungeons
== More storage ==
* Players ask for more space in chests {{Tracker|1713621}}
* You already get more space as you grow stronger and get access to banks in more cities
* Many players don't seem to use the far chests like Ados or Zara's much
* We are working on containers so that you can buy or get rewarded a bag, a box, scroll wallet, etc {{Tracker|2933768}}
* But putting a big box inside a chest sounds strange
* Changing size of chest mid game is not possible.
* Pets could have bag spaces {{Tracker|1937766}}
* Chest in spots like dungeons, maybe just storage spaces under a stone, say, but open to all, not private. i think that storyteller suggested something very similar {{Tracker|2974131}}
* Portable chests
== Account and character handling ==
* hendrik described the changes, which are now summarized at: [[Stendhal Account Merging]]
* existing accounts can be merged (see link above)
* I can login my characters "hendrik" and "hendrikus" at the same time even after merging them into one account
* there <del>will be</del> is a new page variant of on the hall of fame: [http://stendhalgame.org/world/hall-of-fame/friends_overview.html Me and my friends]
* merging accounts is optional, it is fine to keep them separated
* server admins can unmerge account, for example in case of password theft
* if someone is password sharing and the other person wants to exploit that, he can simple take all items.
* this has already happened in the past and is no new risk with account merging.
==
* [[Stendhal Rules|rules]] should be translated (start is done, please help)
* it is prohibited to share passwords for a number of reasons:
* one is that it is very unfair to other players if you let other people make progress on your account.
* that means you didn't make your own progress, someone else did.
* another is that sharing passwords might seem 'ok' between friends, to the friends. but things can turn bad. the friends can steal items from each other and then it makes a support problem when they complain.
* it has wasted a lot of spare time of the developers, therefore it is likely that you get banned
* you should never trust anyone with your password.
== Website ==
* it is possible to change password there
* (next version of Stendhal will have a menu to open the password change page)
* on http://stendhalgame.org there is a "login" link in the upper right hand corner.
* this login button should be made a little bit more eye-catching, perhaps over the "Play now" and over the "Download" button
* the website has information which may also be useful to see in game, e.g. drops from a creature
== Testing web starter ==
* please test the web based starter at https://stendhalgame.org/account/mycharacters.html
* click on your character and wait a bit
* does starting the game work for you?
* if you are not using Webstart normally, it will ask you to dowload on the first try.
* it works for axelf, but he only sees the coffee icon instead of the Stendhal logo icon
* tigertoes is missing box of text
== Getting the word out ==
* I did some research into how people learn about new games and new applications and 'word of mouth' was the best method
* So, anyone who has a blog, or some site they can post links, to tell their friends what they are doing, do please feel free to share about Stendhal :)
* how many players can be on at once?
** don't worry about player number limits.
** stendhalgame.org is a real server in a real data center.
** it can handle a lot more players and traffic than all the other Stendhal clone server hosted on home internet connections.
== Translating ==
=== Translating rules ===
* We have started to translate the introduction in various languaes.
* A big thank you to every one who worked on that.
* If you know other languages, please help with that.
* Either by improving already existing translations or adding new ones.
* Oslsachem translated to Spain and offered to do Portuguese
* omero offered to translate the rules to Italian
=== Translating game ===
* The translation system we had in place was removed since nobody ever completed 5% of translation needed
* It was promised that if anyone completes more than 75% it can be re added
* Coding it is rather simple
* Commitment would be needed to keep translating new material also
== Closing meeting ==
* We'd like to thank everyone for attending.
* We put up a chatlog and a summary on the wiki and put a link on http://stendhalgame.org
* Feel free to join us in [http://stendhalgame.org/chat/ #arianne] on freenode at any time.
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