Marauroa Core API: Difference between revisions
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Marauroa exposes a very simplified and reduced API so you can easily develop your own games. A nightly build [http://
== Content ==
[[Image:Classdiagram_marauroa.common.game_rp_stubs.png|thumb|Class Diagram of RP* classes]]
The main entities you should know about are:
* Attributes
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Now for the complex part. Where it all becomes a little nuts!: IRPZone and IRPRuleProcessor interfaces
==RPWorld==
This class is just a container of zones.
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onInit and onFinish are called on server startup and finalization. You need to subclass RPWorld to give proper behaviour to them.
<source lang="java">
public void onInit() throws Exception▼
public void
</source>
Some helper methods to add zones and iterate them.
<source lang="java">
public
public IRPZone getRPZone(
public
public
public int size()
</source>
Methods to add, get, test existence, remove and modify objects. modify() is as you know for delta^2 algorithm.
<source lang="java">
public void add(RPObject object) throws NoRPZoneException, RPObjectInvalidException ▼
public
public
public
public
</source>
These are helper methods for changing the zone of an object. Use them instead of doing it by hand.
<source lang="java">
public void changeZone(IRPZone.ID oldzoneid, IRPZone.ID newzoneid, RPObject object) throws NoRPZoneException▼
public void changeZone(
▲ public void changeZone(
</source>
==IRPZone==▼
IRPZone is the
▲=IRPZone=
▲IRPZone is the class that handles the world content and the perceptions. It would be wise to forget about it, or extend MarauroaRPZone instead as it's a complex and error prone class. <br>
The methods are:
<source lang="java">
/** This method is called when the zone is created to populate it */
public void onInit() throws Exception;
/** This method is called when the server finish to save the content of the zone */
public void onFinish() throws Exception;
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/** This method adds an object to the Zone */
public void add(RPObject object) throws RPObjectInvalidException;
/** This method tag an object of the Zone as modified */
public void modify(RPObject object) throws RPObjectInvalidException;
/** This method removed an object of the Zone and return it.*/
public RPObject remove(RPObject.ID id) throws RPObjectNotFoundException;
/** This method returns an object of the Zone */
public RPObject get(RPObject.ID id) throws RPObjectNotFoundException;
/** This method returns true if the object exists in the Zone */
public boolean has(RPObject.ID id);
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/** Iterates over the elements of the zone */
public Iterator iterator();
/** Returns the number of elements of the zone */
public long size();
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/** This method return the perception of a zone for a player */
public Perception getPerception(RPObject.ID id, byte type);
/** This method is called to take zone to the next turn */
public void nextTurn();
/** Method to create the map to send to player's client */
public java.util.List buildMapObjectsList(RPObject.ID id);
</
In most of the cases all you will wish to modify are:
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* buildMapObjectsList
==IRPRuleProcessor==▼
▲=IRPRuleProcessor=
This class must be implemented fully, but it is a childs toy compared to IRPZone :). This is where you code all your games rules.<br>
The API is as follows:
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[[Category:Marauroa]]
{{#breadcrumbs: [[Marauroa]] | [[Navigation for Marauroa Users|Using]] | [[Marauroa Core API|Core API]]}}
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