Stendhal Development Meeting 2009-11-22/Result Log: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>Hendrik Brummermann
imported>Hendrik Brummermann
No edit summary
 
(87 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Navigation for Stendhal Top|Developing}}
{{TODO|Creation of this page is in progress. This is not a real chat log. Comments have been removed, sorted and edited.}}
{{Navigation for Stendhal Developers}}
{{Stendhal Development Meeting 2009-11-22}}
{{Stendhal Development Meeting 2009-11-22}}


== Mixed Things ==
== Mixed Things ==


* /ignore currently only works for /tell but it should work for public chat, too - this is being worked on
* /ignore currently only works for /tell but it should work for public chat, too - this is being worked on ({{tracker|2872361}})
* "Strongest player" on website should be sorted by karma as second sort criterion because of the max level limit.
* "Strongest player" on website should be sorted by karma as second sort criterion because of the max level limit ({{tracker|2905264}}).
* It was suggested that animal masks from Fidorea in ados could stay longer than 2 hours, for example for 2 days. Perhaps with additional fees.
* It was suggested that animal masks from Fidorea in ados could stay longer than 2 hours, for example for 2 days. Perhaps with additional fees.
* blackfinix offered to update the [[StendhalManual]] and embed the referenced images by uploading them to the Wiki.
* blackfinix offered to update the [[StendhalManual]] and embed the referenced images by uploading them to the Wiki (<del>{{tracker|2892214}}</del> ''fixed by kiheru and kymara'').
* Enabled and minimized keyring pops up on every zone change (<del>[http://sourceforge.net/tracker/index.php?func=detail&aid=1815905&group_id=1111&atid=101111 bug #1815905]</del> fixed)
* Enabled and minimized keyring pops up on every zone change (<del>{{tracker|1815905}}</del> fixed)
* It was requested to have an npc to sell armors to which you can not sell to other npcs
* It was requested to have an npc to sell armors to which you can not sell to other npcs
* The black pearl image could be improved
* The black pearl image could be improved (done; a new image in CVS now)
* An NPC for offering items to other players in being worked on


== Mute ==
== Mute ==


* /mute should to be remembered across restarts.
* /mute should to be remembered across restarts (<del>{{tracker|2880973}}</del> fixed).
* the command could be more user friendly: /mute instead of the confusing "/sound mute on" and "/sound mute off"
* the command could be more user friendly: /mute instead of the confusing "/sound mute on" and "/sound mute off" (<del>{{tracker|2905154}}</del> fixed).

== Summon Scrolls ==

* Summon scrolls should become more powerful if you use them repeatedly.
* That was the original plan but there are some issues:
* Problem: Summoned Creatures had scaling issues with the old RP-fighting rules:
** Creatures are balanced to attack players who are wearing armor
** Creatures don't wear armor, so summoned creatures win against them easily.
** Need to reevaluate with the new RP-fighting rules.
* Problem: Someone could summon a very big creature right outside Semos then.
* If we make the protection more fine grained, the low protection areas could allow stronger monsters to be summoned
* Perhaps limiting the summoning to creatures who are on these maps? For example on a map which only hosts rats, you can just summon rats there.
* Are summoned creatures an advantage if limited like this?
* All in all: More powerful summoned creatures are very interesting but this needs to be approached carefully


== Size of bag ==
== Size of bag ==
Line 44: Line 32:
* There should be poison arrows and weapons
* There should be poison arrows and weapons
** currently only players can be poisoned, needs some moving of code blocks
** currently only players can be poisoned, needs some moving of code blocks
** those weapons should be created by the adventurers
** those weapons should be created by the adventurers by applying poison to them ({{tracker|1591445}})
* there should be special antidotes for stronger poison
* there should be special antidotes for stronger poison


Line 61: Line 49:
== Quest Log ==
== Quest Log ==


* We want a quest log that records the progress of quests. For example something like this:
* We want a quest log that records the progress of quests ({{tracker|1716575}}).


* Helping Tad
* For example something like this: Helping Tad
** I have met Tad in Semos Townhall
** I have met Tad in Semos Townhall
** He asked me to buy a flask from Margaret in Semos Tavern.
** He asked me to buy a flask from Margaret in Semos Tavern.
Line 93: Line 81:
* those text boxed may guide you
* those text boxed may guide you
* or there may be a in world sign near the city entrance which points to the important locations
* or there may be a in world sign near the city entrance which points to the important locations

== Trade System ==
* A trade system was asked about and it was confirmed that we are working on it


== Training ==
== Training ==
Line 115: Line 100:
* It was suggested that new players should be able get some very good items with quests - again this would be unbalanced
* It was suggested that new players should be able get some very good items with quests - again this would be unbalanced
* Amulets were mentioned but without any suggestion of what purpose they would have
* Amulets were mentioned but without any suggestion of what purpose they would have

== Client Performance ==

* There had some performance problems in the drawing code of the client in the past which we think we fixed in 0.79
* If anyone still has problems like the chat bar not reacting to newly typed letters quickly enough, please contact /support and try to include information about your operating system and java version.
* We have three clients for you to test if you are still suffering client side lag. They use different ways to synchronize the drawing with the reset of the game.
* On some systems, the client gets a lot faster when starting it with java -Dsun.java2d.opengl=true -jar stendhal-0.79.jar
* Adding -Xmx200m may help, too.


== Random ==
== Random ==
Line 125: Line 118:
* apple schnapps, perhaps acting like poison to make it more difficult to walk when drunk
* apple schnapps, perhaps acting like poison to make it more difficult to walk when drunk
* it was suggested that mithril boots may have to low def
* it was suggested that mithril boots may have to low def

== Client Performance ==

* There had some performance problems in the drawing code of the client in the past which we think we fixed in 0.79
* If anyone still has problems like the chat bar not reacting to newly typed letters quickly enough, please contact /support and try to include information about your operating system and java version.
* We have three clients for you to test if you are still suffering client side lag. They use different ways to synchronize the drawing with the reset of the game.
* On some systems, the client gets a lot faster when starting it with java -Dsun.java2d.opengl=true -jar stendhal-0.79.jar
* Adding -Xmx200m may help, too.

== World Map / Regions ==

=== Regions in Stendhal ===

* there are already "regions" like Semos (with the city, village and farm), Ados (city is multi zone), Nalwor Forrest, ...
* each region has a theme
** Semos is a rural region for low level players
** Ados a port city with a food issue
** Nalwor is an elvish region
* perhaps regions may be suitable for level-ranges
** as a rule we stick to keeping the Semos areas safer, not putting crazy creatures there, nalwor is indeed the elvish area, and so on
** we already have the idea that the further you go from Semos City the less safe it is
** perhaps we can make that more obvious to players
* regions vs. zone
** currently the main way to identify your position in the world is the zone name.
** something like 0_semos_city, int_semos_townhall, 0_semos_village_w.
** those names are there for technical reasons.
** I guess we still need them. But I would like to have some in-game names. Not on a per zone basis.
** a "region" is usually something that spawns multiple zones.
** Ados city is so huge that it has multiple zones.
** But from a players point of view that is Ados city.
** We probably should use the current zone names as subtitle.
* maps
** we currently don't have a map in game because it uses to much memory to display it.
** but we may be able to create multiple maps. One per region.
** those would be a lot smaller.
** like the map of ados city that Julius gives out
* those regions should be more visible
** for example with a transparent message on screen when you enter another region
** there are zone entrance messages
** a message you get every time when you go from say Orril to Nalwor.
** but without the white background so that it is not annoying.
** or the messaging area text, is less annoying because it doesn't pop up, like /me in chat
** we do have a global coordinate system for all maps, except those starting with "int_".

=== Wiki ===

* it would be cool if we had a wiki page for each "region".
* it should say something about the region, the background story, what makes it special, its history, etc.
* many NPCs in world give useful background information about the regions they are in. It would be very useful to have that on the Wiki (without spoiling the quests)
* examples
** Ados is a port-city. It suffers from not having enough food.
** Semos consists of an old village and a small city. It is a rural area.
* a good starting point is [[StendhalAtlas]], which already [[StendhalAtlas#Places|lists some regions]].
* such collected background stories will make it easier to write new quests that fit into the theme.
* suggested page content
** a small image of the map
** background story about the whole region
** points of interests
** out-of-character information for players
** photos (screenshots)
** see [[Semos]] for a first example
* blackfinix and yoriy volunteered
* more help welcomed

=== Expanding the world ===

* Will the map become extended with the next release?
* There are still many empty spots, so we prefer to focus on improving existing zones rather than adding new ones

=== Stendhal Atlas image ===

* The [http://img372.imageshack.us/img372/421/worlddungeonsdy8.png map with dungeon entrances] is very outdated (0.62 instead of 0.79).
* Currently it is created manually by drawing the circles right into the .pnh file
* The [[StendhalAtlas]] should be a two layer image instead
** the generated map images
** the yellow circle overlay
* So the overlay can easily be applied to new versions of the map file
* Other map topics:
** jpeg was suggested as image file format
** region boarders (see region section) could be added as a layer, too
* tigertoes <del>volunteered to create the multi layer map as Gimp .xcf file</del> created [[media:WorldWithMarkedDungeons091122.xcf|WorldWithMarkedDungeons091122.xcf]].