StendhalUsability: Difference between revisions

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imported>Neoneurone
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imported>Kymara
moved some to tracker
 
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* Sometimes it's difficult to distinguish quantity numbers at inventory and corpses (ex: 3 with 8), mostly when there is more than one cipher, and because of light grey background. --[[User:Barbanegra|barbanegra]] 03:45, 15 May 2007 (PDT)
* Sometimes it's difficult to distinguish quantity numbers at inventory and corpses (ex: 3 with 8), mostly when there is more than one cipher, and because of light grey background. --[[User:Barbanegra|barbanegra]] 03:45, 15 May 2007 (PDT)
* In most places you have to ask for an item to know its price, it could be shown between parenthesis "potion(250)" (or windowed shopping :) ). --[[User:Barbanegra|barbanegra]] 08:48, 15 May 2007 (PDT)
<del>* In most places you have to ask for an item to know its price, it could be shown between parenthesis "potion(250)" (or windowed shopping :) ). --[[User:Barbanegra|barbanegra]] 08:48, 15 May 2007 (PDT)</del> ''moved to tracker''
<del>:*Also you have no idea of the stats of an item before you buy. Maybe the ShopSigns shoudl have this on them? somehow? [[User:Kymara|Kymara]] 01:01, 31 January 2008 (PST)</del> ''moved to tracker''
* When you target an enemy, you should automatically walk over next to them (instead of the "oh well, if he ever comes near me I'll hit him"-semantics) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT)
<del>* When you target an enemy, you should automatically walk over next to them (instead of the "oh well, if he ever comes near me I'll hit him"-semantics) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT)</del> ''moved to tracker''
* When double-clicking on stairs and doors, you should walk over to them just like open spaces (instead of ignoring the instruction like for walls) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT)
* When double-clicking on stairs and doors, you should walk over to them just like open spaces (instead of ignoring the instruction like for walls) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT)
* If you want to use the arrow keys to move, you have to put your hand to the mouse and back. [[User:Enyarok|Enyarok]] 10:51, 6 July 2007 (PDT)
* You can't control things like picking up items or attacking with your keyboard - I think that would be useful. [[User:Enyarok|Enyarok]] 10:51, 6 July 2007 (PDT)
*Sato is illogical:
<pre>
[12:51] <sleepy77> sell sheep

[12:51] <Sato> 1 sheep is worth 2. Do you want to sell it?

[12:51] <sleepy77> yes

[12:51] <Sato> Nah, that sheep looks too skinny. Feed it with red berries, and come back when it has become fatter.
</pre>
Likewise for if it is too far away, he says what it's worth (which depends on weight) but then says bring it here so I can see it .... but he must have seen it already...



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