Ideas:chad3f:SkillsSystem: Difference between revisions

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imported>Olush
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Some of these ideas may have already been mentioned in some form, but this will cover my ideas as a whole.
Some of these ideas may have already been mentioned in some form, but this will cover my ideas as a whole.


=== Acquired Sklls ===
=== Acquired Skills ===


Instead of limiting skills to general attributes such as atk and def, create itemized skills that map to realistic real-world skills (where possible, as a few synthetic ones may be needed).
Instead of limiting skills to general attributes such as atk and def, create itemized skills that map to realistic real-world skills (where possible, as a few synthetic ones may be needed).
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Except for ''Enemy experience'', all of these skills would also be assigned to creatures. And with persistent non-player storage support, even specific player experience could be a factor for creatures. So the more you fight a specific create (or type in an area), the better it is against you. as if it learns to anticipates your combat.
Except for ''Enemy experience'', all of these skills would also be assigned to creatures. And with persistent non-player storage support, even specific player experience could be a factor for creatures. So the more you fight a specific create (or maybe type in an area), the better it is against you, as if it learns to anticipates your combat.


=== Item Skills ===
=== Item Skills ===