StendhalDesign: Difference between revisions
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imported>Hendrik Brummermann m Reverted edit of Eitdkesww, changed back to last version by Slady |
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This small doc tries to create an agreement on what stendhal is about and what it needs to include. It considers the existing [[ |
This small doc tries to create an agreement on what stendhal is about and what it needs to include. It considers the existing [[StendhalObjectives#Roadmap Roadmap|]] and tries to give a coherent vision of what we are trying to create. |
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Please use the Discussion tab (found in the menu at the top of the page) to query about things or make suggestions. |
Please use the Discussion tab (found in the menu at the top of the page) to query about things or make suggestions. |
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* <b>dx</b> is the x-speed of the player |
* <b>dx</b> is the x-speed of the player |
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* <b>dy</b> is the y-speed of the player |
* <b>dy</b> is the y-speed of the player |
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* <b>hp</b> is the life indicator of the Player, when it reach 0 the player dies. See [[StendhalDesign# |
* <b>hp</b> is the life indicator of the Player, when it reach 0 the player dies. See [[StendhalDesign#Dead|Dead]] |
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* <b>atk</b> is the RP attack value. See [[StendhalDesign#RP|RP rules]] |
* <b>atk</b> is the RP attack value. See [[StendhalDesign#RP|RP rules]] |
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* <b>def</b> is the RP defense value. See [[StendhalDesign#RP|RP rules]] |
* <b>def</b> is the RP defense value. See [[StendhalDesign#RP|RP rules]] |
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The attack action has the implicit meaning of following the target. |
The attack action has the implicit meaning of following the target. |
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====Equipment and Inventory==== |
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This action is very important as it handles most of the complexity and the fun of a RPG: getting new stuff and use items to solve quests. |
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'''TODO''' |
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=RP= |
=RP= |
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<tr><td>Small shield</td><td>+2</td></tr> |
<tr><td>Small shield</td><td>+2</td></tr> |
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<tr><td>Medium shield</td><td>+3</td></tr> |
<tr><td>Medium shield</td><td>+3</td></tr> |
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<tr><td>Large shield</td><td>+4</td></tr> |
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<tr><td>Tower shield</td><td>+5</td></tr> |
<tr><td>Tower shield</td><td>+5</td></tr> |
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<tr><td>Green Scale shield</td><td>+6</td></tr> |
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<tr><td>Black Scale shield</td><td>+7</td></tr> |
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</table> |
</table> |
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* black/green scale shields are dropped from the black/green dragon. |
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===Armour=== |
===Armour=== |
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<tr><td>Field plate armour</td><td>+6</td></tr> |
<tr><td>Field plate armour</td><td>+6</td></tr> |
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<tr><td>Full plate armour</td><td>+7</td></tr> |
<tr><td>Full plate armour</td><td>+7</td></tr> |
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<tr><td>Green Scaled armour</td><td>+8</td></tr> |
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<tr><td>Black Scaled armour</td><td>+9</td></tr> |
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</table> |
</table> |
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* black/green scaled armour are dropped from the black/green dragon. |
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===Weapon=== |
===Weapon=== |
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<tr><td>Long sword</td><td>+6</td></tr> |
<tr><td>Long sword</td><td>+6</td></tr> |
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<tr><td>Two hand sword</td><td>+7</td></tr> |
<tr><td>Two hand sword</td><td>+7</td></tr> |
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<tr><td>Green Scaled sword</td><td>+8</td></tr> |
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<tr><td>Black Scaled sword</td><td>+9</td></tr> |
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</table> |
</table> |
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* black/green scaled swords are dropped from the black/green dragon. |
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== Dead == |
== Dead == |
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