StendhalJobs: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>Mort
Hunter: changed suggestion to make leather tanning possible
imported>Neoneurone
No edit summary
 
(26 intermediate revisions by 3 users not shown)
Line 71: Line 71:
* Fish object (edible)
* Fish object (edible)
* Fishing rod object and some way to get one
* Fishing rod object and some way to get one
* Make a fisherman's license quest
* Scripting and GUI stuff to allow fishing at lakes
* Scripting and GUI stuff to allow fishing at lakes


Line 92: Line 93:


One could also imagine a system where you can't just change your outfit, but first have to buy the clothes you want to wear.
One could also imagine a system where you can't just change your outfit, but first have to buy the clothes you want to wear.

Requires:
* Trading (ideally, the tailor should have a house in which he works and sells stuff)
* A scissors tool
* Scripting and GUI stuff to allow working on one object to create another

== Tanner ==

The tanner either gets animal skin from hunters (who have killed snakes, crocodiles etc.), or from a cattle ranch. He can then produce leather products like boots, leather pants etc.

* Trading (ideally, the tanner should have a house in which he works and sells stuff)
* Some tool objects (don't know what's needed for that task)
* Scripting and GUI stuff to allow working on one object to create another

Alternatively, the tanner just makes raw leather from animal skin, and another worker makes the actual leather clothes from the raw leather.

== Fighting trainer ==

Players could make their livings off training less experienced players, getting paid some bucks for every few points of experience the learner gains.

Requires:
* Fight training between players [https://sourceforge.net/tracker/index.php?func=detail&aid=1478630&group_id=1111&atid=351111]
* Automatic monetary reward for the trainer

[[Category:Development]]