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imported>MiguelAngelBlanchLardin No edit summary |
imported>AntumDeluge →Code: remove outdated/implemented |
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{{Navigation for Stendhal Top|Contributing}} |
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This page propose goals to achieve in next releases of Stendhal.<br> |
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{{Navigation for Stendhal Contributors}} |
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So please feel free to add new things that we may have forgotten. |
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This page proposes some possible, very long term, goals for Stendhal.<br> |
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Please see also [[StendhalOpenTasks]] for shorter term open tasks. |
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If you are interested in any of these goals, or have other ideas, please visit [[ChatWithOtherUsersDevs|IRC at irc.libera.chat #arianne]] |
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=RP System= |
=RP System= |
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[[StendhalRPProposal| ''Working document'' for RP System proposal]]<br> |
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We need a rebalance of the RP system so it is playable and fun for both newbiews and high levels. |
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[[StendhalRefactoringRP| RP System proposal]]<br> |
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We have to talk about several things here: |
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[[StendhalRefactoringRP#Skill_system|Skill System]]<br> |
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[[StendhalRefactoringRP#Melee_Combat|Combat: Melee]]<br> |
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[[StendhalRefactoringRP#Range_Combat|Combat: Range]]<br> |
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[[StendhalRefactoringRP#Magic|Magic]]<br> |
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[[StendhalRefactoringRP#Trading_system|Trading System]]<br> |
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[[StendhalRefactoringRP#Shopping_system|Shopping System]]<br> |
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[[StendhalRefactoringRP#Auctioning_system|Auctioning System]]<br> |
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[[StendhalRefactoringRP#Party_system|Party System]]<br> |
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[[StendhalJobs|Jobs System]]<br> |
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=Economy= |
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==Skill system== |
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[[StendhalEconomy|Balancing the economy]] |
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The whole system will be skill based, so if you use sword, you will get better and better hits with the sword, but if you change to axes you will have to learn to use it again, as you did with swords. |
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At least we have the next set of skills: |
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* sword |
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* axe |
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* club |
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* range |
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* shield |
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=Class System= |
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We need to design the system to avoid campers:<br> |
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[[StendhalRefactoringClassBasics|Class Basics]]<br> |
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http://arianne.sourceforge.net/wiki_images/stendhal_0.39_campers.jpg |
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<br> |
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<br><small>Image: Campers training in Stendhal 0.39</small> |
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About the different classes <br> |
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[[StendhalRefactoringClassArcher|Class:Archer]]<br> |
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[[StendhalRefactoringClassMage|Class:Mage]]<br> |
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[[StendhalRefactoringClassPriest|Class:Priest]]<br> |
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[[StendhalRefactoringClassWarrior|Class:Warrior]]<br> |
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<br> |
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[[StendhalRefactoringClassGeneral|General Skills]]<br> |
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There are several valid approach for this problem, and IMHO we should try from less severe to most severe first. |
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# Blood solution<br>You only improve your skill when you damage/are damaged the creature |
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# Don't get XP points nor skill points from weak creatures |
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# Kick idle players<br>No action in X minutes means that you are logout |
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We want to disallow first camping to increase skills, you gain skills by playing not by camping. Later we will fix camping by not respawing monsters if player is waiting for the monster. The whole point is to have player create ''value'': fun. |
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==Leveling up== |
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To level up you need to gain XP by killing monsters and/or solving quests.<br> |
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On level up you gain HP. |
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* [[StendhalRefactoringEquipment| Weapons & Armor System]] |
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==Combat== |
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* [[StendhalRefactoringItemsBase| Base Implementation page]] ''outdated'' |
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Combat right now works as follows: |
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<pre> |
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risk to hit= source[ATK]-target[DEF]+ roll -10 |
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[[StendhalRefactoringCreatures#AI| Creatures' AI system proposal]]<br> |
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if risk to hit > 0: |
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for source[ATK]+weapon times do: |
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damage = damage + roll 1D6; |
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=Out of Game= |
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for target[DEF]+shield+armor times do: |
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* [[StendhalRefactoringUpdates]] |
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damage = damage - roll 1D6; |
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= Code = |
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damage = damage / 4 |
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</pre> |
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* Improve rendering engine by adding dirty rectangles. |
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===Range combat=== |
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==Magic== |
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[[Category:Development]] |
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==Quests== |
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