StendhalDesign: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>MiguelAngelBlanchLardin
imported>Hendrik Brummermann
m Reverted edit of Eitdkesww, changed back to last version by Slady
 
(86 intermediate revisions by 5 users not shown)
Line 1: Line 1:
This small doc tries to create an agreement on what stendhal is about and what it needs to include. It considers the existing [[http://arianne.sourceforge.net/wiki/index.php/StendhalObjectives#Roadmap Roadmap]] and tries to give a coherent vision of what we are trying to create.
This small doc tries to create an agreement on what stendhal is about and what it needs to include. It considers the existing [[StendhalObjectives#Roadmap Roadmap|]] and tries to give a coherent vision of what we are trying to create.


Please use the Discussion tab (found in the menu at the top of the page) to query about things or make suggestions.
Please use the Discussion tab (found in the menu at the top of the page) to query about things or make suggestions.
Line 232: Line 232:
* <b>dx</b> is the x-speed of the player
* <b>dx</b> is the x-speed of the player
* <b>dy</b> is the y-speed of the player
* <b>dy</b> is the y-speed of the player
* <b>hp</b> is the life indicator of the Player, when it reach 0 the player dies. See [[StendhalDesign#RP Dead]]
* <b>hp</b> is the life indicator of the Player, when it reach 0 the player dies. See [[StendhalDesign#Dead|Dead]]
* <b>atk</b> is the RP attack value. See [[StendhalDesign#RP|RP rules]]
* <b>atk</b> is the RP attack value. See [[StendhalDesign#RP|RP rules]]
* <b>def</b> is the RP defense value. See [[StendhalDesign#RP|RP rules]]
* <b>def</b> is the RP defense value. See [[StendhalDesign#RP|RP rules]]
Line 341: Line 341:


The attack action has the implicit meaning of following the target.
The attack action has the implicit meaning of following the target.

====Equipment and Inventory====
This action is very important as it handles most of the complexity and the fun of a RPG: getting new stuff and use items to solve quests.

'''TODO'''


=RP=
=RP=
Line 392: Line 397:
* <b>HP</b> - 10
* <b>HP</b> - 10


To set these values we have run a simulation until we have get the right look in the graphs.
To set these values we have run a simulation until we have get the right look in the graphs.<br>
http://arianne.sourceforge.net/wiki_images/rat.gif
http://arianne.sourceforge.net/wiki_images/rat.gif


Line 402: Line 407:
* <b>HP</b> - 20
* <b>HP</b> - 20


To set these values we have run a simulation until we have get the right look in the graphs.
To set these values we have run a simulation until we have get the right look in the graphs.<br>
http://arianne.sourceforge.net/wiki_images/caverat.gif
http://arianne.sourceforge.net/wiki_images/caverat.gif


Line 412: Line 417:
* <b>HP</b> - 35
* <b>HP</b> - 35


To set these values we have run a simulation until we have get the right look in the graphs.
To set these values we have run a simulation until we have get the right look in the graphs.<br>
http://arianne.sourceforge.net/wiki_images/wolf.gif
http://arianne.sourceforge.net/wiki_images/wolf.gif


Line 476: Line 481:
<tr><td>Small shield</td><td>+2</td></tr>
<tr><td>Small shield</td><td>+2</td></tr>
<tr><td>Medium shield</td><td>+3</td></tr>
<tr><td>Medium shield</td><td>+3</td></tr>
<tr><td>Large shield</td><td>+4</td></tr>
<tr><td>Tower shield</td><td>+5</td></tr>
<tr><td>Tower shield</td><td>+5</td></tr>
<tr><td>Green Scale shield</td><td>+6</td></tr>
<tr><td>Black Scale shield</td><td>+7</td></tr>
</table>
</table>
* black/green scale shields are dropped from the black/green dragon.


===Armour===
===Armour===
Line 490: Line 499:
<tr><td>Field plate armour</td><td>+6</td></tr>
<tr><td>Field plate armour</td><td>+6</td></tr>
<tr><td>Full plate armour</td><td>+7</td></tr>
<tr><td>Full plate armour</td><td>+7</td></tr>
<tr><td>Green Scaled armour</td><td>+8</td></tr>
<tr><td>Black Scaled armour</td><td>+9</td></tr>
</table>
</table>
* black/green scaled armour are dropped from the black/green dragon.


===Weapon===
===Weapon===
Line 502: Line 514:
<tr><td>Long sword</td><td>+6</td></tr>
<tr><td>Long sword</td><td>+6</td></tr>
<tr><td>Two hand sword</td><td>+7</td></tr>
<tr><td>Two hand sword</td><td>+7</td></tr>
<tr><td>Green Scaled sword</td><td>+8</td></tr>
<tr><td>Black Scaled sword</td><td>+9</td></tr>
</table>
</table>
* black/green scaled swords are dropped from the black/green dragon.

== Dead ==
The result of combat is usually dead.

When you kill a creature a corpse will appear. If you open it, you will be able to get whatever it has inside, usually food, gold, weapons, shields or armors.<br>
Each time you kill a monster you are rewarded XP.

When you are killed you reappear on city and you lose your sheep if you have one.<br>
Also to penalize dead, you are remove 10% of exp points and if it is the case you are removed HP, ATK and DEF increases because of level up.