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{{Navigation for Marauroa Top|General}}
{{Navigation for Marauroa General}}
= History of Arianne =
Arianne is a project with a huge story behind it.
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== The begining ==
So on July 27, 1999 someone posted what they would have like to have seen in such a game:
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<pre>
The coding of the game has begun. Project Arianne has just started.
Visit the page <nowiki>http://members.xoom.com/arianne_rpg/</nowiki> .
The page is in Spanish if enough people ask for it i will post an
alternative version in English.
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<pre>
What is Arianne?
Arianne is an RPG
* Infinite World
* Online gameplay
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The first webpage of this new era featured a much more interesting webpage
[[
And the very first version of Arianne: a 2D Client.
[[
During that year, Arianne evolved anarchily and fast to a small working offline game where the player was able to move around a piece of terrain of around the size of 3 screens. The great achievement at this stage was the portability, as the game was runable on Windows, Linux and BeOS thanks to SDL which at that period an awesome 0.10 version
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In the year 2000, Arianne reached version 0.3.0 and that was the first version to feature a real client-server framework. Everything was pretty hardcoded and was extremly difficult to either add new features or fix existing ones, however the framework was kept that way up to version 0.3.9
[[
Also a BeOS version was released and hence Arianne was one of the first BeOS open source games.
[[
Around this time the website was rebuilt using Midgard, a strange content management system, but the result was a really clear and nice website.
[[
The real
This was one of the greatest things about the Arianne project; we always knew we could do better. Hence we started to code it again from scratch, which unfortunately halted the project for around 6 months during which
The project
The whole Arianne project was
Miguel successfully managed to coordinate about 30 people and to make a standard image of the project, thus everything looked like part of a common project... of Arianne.
== Year 2001 ==
2001 was the year of Arianne. Many new and interesting people joined the project. However, unfortunately a new type of contributor appeared: the camper. These
The first version of the alpha 1 releases where released under the name Pandora.
[[
[[
This version featured a basic server-client framework, that was easy to debug and expand, and that would create a base for the next project steps. This year also featured two more releases of tech previews of Galadriel which was the 1.2 version of Arianne. We started to add features such as a database backend, and a secure login procedure
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In the year 2002 Arianne released a major version, named Galadriel, that added a python RP system, a database backend for accounts, a XML storage for the world and a small 2D client using Kyra, a sprite engine for SDL.
[[
The website was created again, this time using PHPNuke. (trust me, you don't want to run PHPNuke!). Olivier Milla and Djagg worked really hard on the website to make it unique and different, and they did a real good job.
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In the year 2003, the project started to move again and without dropping the old code Skyflash managed to fix bugs and add new features, as a 3D client that allowed players to move, fight and cast magic. This version of Arianne featured a Lua scripting engine that made everything very interesting. This version was called Naxos thus starting a new version naming scheme.
[[
''Image of
The progress of the project was totally in Skyflash's hands, and he did a great job, but he had to move back to his home on Sep, 2003 and he requested someone to take over the project for at least 6 months to a year.
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Arianne was rewritten, but now only as a client side application able to connect to a Marauroa server. Arianne was simplified so it was extremely easy to write new games, and Python binding was added so that development of games in Python was made possible.
[[
''Image of Gladiators in 2004''
[[Image:20040712_mapacman.jpg]]
''Image of mapacman in 2004''
Arianne heads now to begin a great framework for developing games. At the time of writting there are three games using the system in its alpha stage.
On 2004 Sep, 8 Arianne has been 5 years old.
== Year 2005 ==
In 2005, Marauroa reached the version 1.0 that implemented multizones and content streaming, making Arianne a solid and stable platform for MOG development platform.
We developed a new game called Stendhal, that was similar to in concept to [http://worldforge.org Worldforge]'s Acorn but using old SNES like graphics.<br>
Stendhal pushed Arianne engine exigencies to a new level of quality.
[[Image:example.jpg]]<br>
<small>''<b>Figure</b>: Example of stendhal in 2005''</small>
== Year 2006 ==
Marauroa was refactored to achieve more abstraction and was added a new persistence layer, making it a pro choosal for developing small online games.
[[Stendhal]] kept evolving and featured a big play area with thousands of creatures interacting with players.
== Year 2007 ==
[[Image:Stendhal074.png|Stendhal]]
Marauroa was refactored to meet the requirements of an online roleplaying game like Stendhal better.
== Year 2009 ==
Marauroa now supports multi threaded database access using [[High Level Database Access|Data Access Objects]] and can now dynamically instantiate and destroy copies of zones to allow instantiated dungeons.
== Year 2010 ==
Development of Stendhal is going forward quickly. There is now a NPCs for trading between players and the sound system was completely rewritten, allowing much finer control and background music.
See the [[Review Of 2010]].
[[Category:Marauroa]]
{{#breadcrumbs: [[Marauroa]] | [[Marauroa|Overview]] | [[History]] }}
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