Stendhal/Creature Organization: Difference between revisions
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== Goals == |
== Goals == |
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... |
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* Organize creatures with class and sub-class. This can be done using the filename to determine creature class and a tag for subclass. |
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Example: undead.xml |
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<pre> |
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<creatures> |
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<skeleton> |
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<creature name="skeleton"> |
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</creature> |
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<creature name="warrior skeleton"> |
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</creature> |
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</skeleton> |
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<zombie> |
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<creature name="zombie"> |
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</creature> |
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<creature name="rotten zombie"> |
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</creature> |
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</zombie> |
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</creatures> |
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</pre> |
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In the above example creatures <creature>skeleton</creature> & <creature>warrior skeleton</creature> would be of class ''undead'' and subclass ''skeleton'' while <creature>zombie</creature> & <creature>rotten zombie</creature> would be class ''undead'' and subclass ''zombie''. |
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== Requirements == |
== Requirements == |
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Latest revision as of 15:22, 4 May 2013
Goals
...
Requirements
- Consistency
- Compatibility
Affected Aspects
- Server
- Creature xml definitions are organized by creature class
- Creature logic tileset is organized by creature class
- Client
- Sprite location depends on creature class
- Drawing size of the creature was derived from the creature class, there might still be code left which does that
- Website
Examples
Please see Stendhal/Creature Organization/Examples for examples of reorganisations.