Stendhal Quest Ideas/Game - Jail Break: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>Sjtsp |
imported>Sjtsp No edit summary |
||
| (27 intermediate revisions by the same user not shown) | |||
| Line 10: | Line 10: | ||
(Thinking out loud right now. not organized) |
(Thinking out loud right now. not organized) |
||
This |
This might be more of a game/player event than a quest. (Game if players vs players, Quest if player vs npcs). |
||
Some (small?) number of players start out in jail, break out, and have to get to some |
Some (small?) number of players start out in jail, break out, and have to get to some |
||
| Line 26: | Line 26: | ||
(food, equipment), to hide better. |
(food, equipment), to hide better. |
||
Could be very hard to balance well. Will probably take several |
Could be very hard to balance well. Will probably take several attempts to tune. |
||
Conversation on this topic here: https://sourceforge.net/projects/arianne/forums/forum/83598/topic/4657836. |
|||
All ideas on the forum thread will be integrated in to this page. |
|||
== NPCs == |
== NPCs == |
||
| Line 73: | Line 76: | ||
Another cool idea (but probably tough to implement): just found player transparency in the code. |
Another cool idea (but probably tough to implement): just found player transparency in the code. |
||
Could implement something like hiding/camouflage, esp along edges of forests, ... |
Could implement something like hiding/camouflage, esp along edges of forests, ... |
||
(From capture the flag wiki page: how would a ground-colored outfit look?) |
|||
Could make it a chained quest: capture a gang leader, everyone in gang |
|||
* start out with clue to find some low-level member, in town |
|||
* capture them, need to find out from them where the hideout is. |
|||
* work your way up, tougher and tougher captures, until "the boss", and probably several of his guards. |
|||
== How do you capture someone? == |
== How do you capture someone? == |
||
| Line 78: | Line 89: | ||
One of the main things i don't get yet is how can you capture someone |
One of the main things i don't get yet is how can you capture someone |
||
if everyone is the same speed? |
if everyone is the same speed? |
||
* you don't, the game is about something else? |
|||
* projectile weapons |
|||
** esp from multiple angles, multiple hunters |
|||
** would be better if there were some skill at shooting |
|||
*** have to click the direction you want the projectile to go, and if fugitive zags, can dodge |
|||
* speed modifiers |
|||
** arrows slow people down, more than, or instead of, damage |
|||
** maybe a potion can give you brief super speed |
|||
(Note: i think the same issues probably apply to capture the flag kinds of games) |
(Note: i think the same issues probably apply to capture the flag kinds of games) |
||
Maybe i need to see how soccer works |
Maybe i need to see how soccer works |
||
== Plan == |
|||
* baby step: NPC that says ouch when hit |
|||