StendhalRefactoringClassNecromancer: Difference between revisions
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Where Priests are adept at controlling holy magics, Necromancers command their deathly parallels. Some would consider these dark magics a perversion of the training of Priests, whereas others consider it a natural progression: to understand life you must study death.
Whether you see Necromancers as enlightened Priests or as evil Priests, once you turn to the path of darkness there's no going back. Necromancers can never become Priests again, which means they cannot become [[StendhalRefactoringClassPaladin| Paladins]]
A Necromancer is not themselves undead even though they often command the undead. Necromancers who are also [[StendhalRefactoringClassWizard| Wizards]] may become a [[StendhalRefactoringClassLich| Lich]] which commands both the powers of darkness and also the elemental magics of the Wizard.
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Some converted skills of a Necromancer are:
* Blight — (Heal) Damages a holy/living creature,
* Deadly Aura — (Healing Aura) As Blight but it affects all creatures (both players and enemies) near to the Necromancer
* Curse — (Bless) Curses a holy/living creature (gives penalties to their stats, luck, etc),
* Poison — (Antidote) Poisons an enemy
* Plague — (Vaccine) Diseases an enemy
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