Stendhal Development Meeting 2010-06-20/Result Log: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>Hendrik Brummermann No edit summary |
imported>Kymara No edit summary |
||
| (27 intermediate revisions by 2 users not shown) | |||
| Line 8: | Line 8: | ||
** Cleaned up the tutorial, it was still talking about double clicking for example. |
** Cleaned up the tutorial, it was still talking about double clicking for example. |
||
** Rats in Semos Village don't run away anymore so it is be easier for new players to kill them. |
** Rats in Semos Village don't run away anymore so it is be easier for new players to kill them. |
||
* There |
* There were suggestions to tell new players about: |
||
** Players can run faster than most creatures to get away {{Tracker|3020813}} |
** Players can run faster than most creatures to get away {{Tracker|3020813}} |
||
** Player can eat while fighting. {{Tracker|3020115}} |
** Player can eat while fighting. {{Tracker|3020115}} |
||
| Line 34: | Line 34: | ||
* I tried a simple approach (column B) of saying hell is good for player level 597. And calculated the other levels on a linear basis. But applying a linear scale did not give good the results. Level seems to be a bit like a log scale. |
* I tried a simple approach (column B) of saying hell is good for player level 597. And calculated the other levels on a linear basis. But applying a linear scale did not give good the results. Level seems to be a bit like a log scale. |
||
* Suggestions are welcome using /support or in #arianne on irc.freenode.net. There is a "Chat" link on http://stendhalgame.org |
* Suggestions are welcome using /support or in #arianne on irc.freenode.net. There is a "Chat" link on http://stendhalgame.org |
||
* more guidance for players to find areas that are safe for them |
|||
== Min level on items == |
== Min level on items == |
||
| Line 44: | Line 45: | ||
** NPCs selling items (for example xin blanca selling low level items), |
** NPCs selling items (for example xin blanca selling low level items), |
||
** quest rewards? |
** quest rewards? |
||
* laguz is going to work on the creature based approach |
* laguz is going to [[Stendhal_Item_Ideas#List_of_weapons_and_armor_items_and_their_min_levels|work]] on the creature based approach |
||
== New dungeons == |
== New dungeons == |
||
* killerm proposed the creation of a new Dungeon |
* killerm proposed the creation of a new Dungeon |
||
* there is a tutorial on how to add maps at [[HowToUseTiledToCreateStendhalMaps]] |
* there is a tutorial on how to add maps at [[HowToUseTiledToCreateStendhalMaps]] |
||
* [[Stendhal Creature Ideas]] explains which information is necessary to create new creatures and [[HowToAddCreaturesStendhal]] is the technical counterpart |
* [[Stendhal Creature Ideas]] explains which information is necessary to create new creatures and [[HowToAddCreaturesStendhal]] is the technical counterpart |
||
* please join |
* please join {{irc-arianne}} on IRC to discuss the creation of new dungeons in great detail |
||
* more guidance for players to find areas that are save for them |
|||
<div style="background-color:#FCC; padding: 1em; border: 3px solid red"> |
|||
<div style="font-size:14px; font-weight: bold"> TODO </div> |
|||
== First steps of new players / new quests == |
|||
*[20:32] <laguz> maybe it make sense to split the library in different scopes and add some quests to it |
|||
*[20:33] <laguz> so the players are "forced" to read them^^ |
|||
*[20:33] <omero> ah, on the subject of the library |
|||
*[20:33] <laguz> yes |
|||
*[20:33] <omero> how about having the 'fetch the book' quest repeatable (sort of pizza delivery reversed)? |
|||
*[20:33] <laguz> parts for fight, world etc..or what ever |
|||
*[20:33] <omero> it would encourage travelling |
|||
*[20:33] <superkym> omero: sure, that's a nice idea, i like that |
|||
*[20:34] <hendrikus> Or we could have quests sending players into certain dungeons. |
|||
*[20:34] <superkym> the one we already have for ceryl and jynath but add more than just jynath? |
|||
*[20:34] <omero> precisely, superkym |
|||
*[20:34] <tigertoes> yes |
|||
*[20:34] <omero> more 'book holders' |
|||
*[20:35] <laguz> but the books should not be just given by the NPC |
|||
*[20:35] <laguz> the players have to move and read/look arround |
|||
*[20:35] <omero> hidden? |
|||
*[20:35] <laguz> maybe a keyword read out of the books |
|||
*[20:36] <hendrikus> In that case it may be a good idea to use something else beside books. |
|||
*[20:36] <laguz> so the player can tell it the NPC and get the book for the keyword |
|||
*[20:36] <omero> there's lots of chest that would be nice if could be opened (maybe booby trapped) |
|||
*[20:36] <hendrikus> For example let players collect runes that are hidden in the world. |
|||
*[20:36] <madmetzger> that sounds like nice idea for luring players into dungeons |
|||
*[20:37] <tigertoes> and once they have gone there, they can be considered safe areas for them? |
|||
*[20:37] <hendrikus> Of course it requires some thinking to make sure that players are sent to dungeons approriate for their levels. |
|||
*[20:37] <omero> and it would make more thinkfull play instead of bash-the-monster |
|||
*[20:37] <hendrikus> yes |
|||
</div> |
|||
== New quests == |
== New quests == |
||
* omero suggested a 'cheque' you can spend at one of the seller NPC |
|||
* omero suggested a 'cheque' you can spend at one of the seller npc |
|||
=== Random Teleport === |
=== Random Teleport === |
||
| Line 102: | Line 71: | ||
* perhaps as a good quest reward but maybe not as an item you always keep |
* perhaps as a good quest reward but maybe not as an item you always keep |
||
===Fetching books quest === |
|||
* omero suggested a repeatable [[StendhalQuest#Help_Ceryl_find_an_old_book|fetch the book]] quest for different npcs (add quest link) |
|||
<div style="background-color:#FCC; padding: 1em; border: 3px solid red"> |
|||
* the npc would have the book and the player collects it |
|||
<div style="font-size:14px; font-weight: bold"> TODO </div> |
|||
* it could be hidden around them for player to find |
|||
== More storage == |
|||
* laguz added to this that something could be forced to be read from the book - a keyword |
|||
=== Runes quest === |
|||
*[20:40] <laguz> couldnt we add the option to buy more space for the chests? |
|||
* reading a word from a book to collect which is hidden is similar to a [[Stendhal_Quest_Ideas#Dungeon_portal_runes|runes quest idea]] |
|||
*[20:40] <superkym> laguz, we are (slowly) working on containers |
|||
* runes could be used to get players into dungeons |
|||
*[20:41] <superkym> so that you can buy or get rewarded a bag, a box, etc |
|||
*[20:41] <hendrikus> You already get more space as you grow stronger and get access to banks in more cities. |
|||
*[20:41] <superkym> Indeed. You'd be surprised how many players don't seem to use their ados chests or the zara house chest at all! |
|||
*[20:42] <madmetzger> i think most players are too lazy to walk there or spend scrolls for it |
|||
*[20:42] <Oslsachem> in real life people don't want to have many accounts either for basically the same purpose |
|||
*[20:42] <torvald> another thing would be to include information from the web site. as for example a creature lexicon, where you can see drops and their likelyhood by clicking on a creature |
|||
*[20:43] <laguz> to buy space for semos chest is a good reason to take much of the players money^^ |
|||
*[20:43] hendrikus has bank accounts at two different banks in real life. |
|||
*[20:43] <superkym> i think that changing the size of the chest like that mid-game, mid-player life, would be hard. |
|||
*[20:43] <hendrikus> Yes. |
|||
*[20:44] <tigertoes> could be something like the locked box thing in banks |
|||
*[20:44] <superkym> but you can buy a large box to store items |
|||
*[20:44] <superkym> and that can be put in a chest. |
|||
*[20:44] <hendrikus> That sounds strange. |
|||
*[20:44] <superkym> this is a feature we are working on and just need a little help to complete |
|||
*[20:44] <torvald> afolder for scrolls would be nice too |
|||
*[20:44] <superkym> oh, ok. |
|||
*[20:45] <omero> ah, but wouldn't be nice to have a chest in spots like dungeons? sort of secret place (beside the vault) |
|||
*[20:45] <kezman> yes :D |
|||
*[20:45] <love_puppet> i was think mabey pets could have bag spaces on them |
|||
*[20:45] <superkym> omero: i am not sure why semos bank merchants would themselves put a chest there |
|||
*[20:45] <Oslsachem> having portable bags and having bags represented as physical items is interesting |
|||
*[20:45] <omero> the spots don't ned to be advertized... not obvious to find |
|||
*[20:46] <superkym> omero: maybe just storage spaces under a stone, say, but open to all, not private. i think that storyteller suggested something very similar |
|||
*[20:46] <kezman> is like chest in cave but make quest first before using |
|||
*[20:46] <superkym> i like that idea, of hideyholes. but again it needs some work. |
|||
*[20:46] <Oslsachem> it would be nice that the player was able to carry her chest from the bank to her house for example |
|||
*[20:47] <superkym> i cannot imagine a bank chest in a dungeon in real life. |
|||
*[20:47] <omero> but a pot, a sack... a smal cache of things for planned trips to lower levels |
|||
*[20:47] <storyteller> Well, to the website thing: In my opinion the webside should be made more attractive, also to be made interactive to use by the way while playing |
|||
*[20:47] <omero> you have to build up a reserve there... |
|||
*[20:47] <Oslsachem> it's just a chest. The bank label is due to the place it is. |
|||
*[20:48] <Oslsachem> (where) |
|||
*[20:48] <storyteller> Okay |
|||
*[20:49] <laguz> i would not add chest to the worls that are bound to a bank |
|||
*[20:49] <hendrikus> Can we go to the next topic? |
|||
*[20:49] <superkym> We will summarise all these chest and bag and storage ideas on the meeting page |
|||
*[20:49] <laguz> players have to leave the dungeons |
|||
*[20:49] <superkym> So yes, I think go on, as these ideas wil not be forgotten but they need more thought. |
|||
*[20:49] <kezman> area to trade is need in ados bank |
|||
*[20:49] <superkym> kezman: noted. |
|||
</div> |
|||
== More storage == |
|||
== Account and character handling == |
|||
* Players ask for more space in chests {{Tracker|1713621}} |
|||
* You already get more space as you grow stronger and get access to banks in more cities |
|||
* Many players don't seem to use the far chests like Ados or Zara's much |
|||
* We are working on containers so that you can buy or get rewarded a bag, a box, scroll wallet, etc {{Tracker|2933768}} |
|||
* But putting a big box inside a chest sounds strange |
|||
* Changing size of chest mid game is not possible. |
|||
* Pets could have bag spaces {{Tracker|1937766}} |
|||
* Chest in spots like dungeons, maybe just storage spaces under a stone, say, but open to all, not private. i think that storyteller suggested something very similar {{Tracker|2974131}} |
|||
* Portable chests |
|||
== Account and character handling == |
|||
* hendrik described the changes, which are now summarized at: [[Stendhal Account Merging]] |
* hendrik described the changes, which are now summarized at: [[Stendhal Account Merging]] |
||
* existing accounts can be merged (see link above) |
* existing accounts can be merged (see link above) |
||
| Line 164: | Line 104: | ||
== Password Sharing == |
== Password Sharing == |
||
* [[Stendhal Rules|rules]] should be translated (start is done, please help) |
* [[Stendhal Rules|rules]] should be translated (start is done, please help) |
||
* it is prohibited to share passwords for a number of reasons: |
* it is prohibited to share passwords for a number of reasons: |
||
| Line 178: | Line 117: | ||
* on http://stendhalgame.org there is a "login" link in the upper right hand corner. |
* on http://stendhalgame.org there is a "login" link in the upper right hand corner. |
||
* this login button should be made a little bit more eye-catching, perhaps over the "Play now" and over the "Download" button |
* this login button should be made a little bit more eye-catching, perhaps over the "Play now" and over the "Download" button |
||
* the website has information which may also be useful to see in game, e.g. drops from a creature |
|||
== Testing web starter == |
== Testing web starter == |
||
| Line 207: | Line 147: | ||
* If you know other languages, please help with that. |
* If you know other languages, please help with that. |
||
* Either by improving already existing translations or adding new ones. |
* Either by improving already existing translations or adding new ones. |
||
* Oslsachem translated to Spain and offered to do |
* Oslsachem translated to Spain and offered to do Portuguese |
||
* |
* omero offered to translate the rules to Italian |
||
<div style="background-color:#FCC; padding: 1em; border: 3px solid red"> |
|||
<div style="font-size:14px; font-weight: bold"> TODO </div> |
|||
=== Translating game === |
=== Translating game === |
||
* The translation system we had in place was removed since nobody ever completed 5% of translation needed |
|||
* It was promised that if anyone completes more than 75% it can be re added |
|||
* Coding it is rather simple |
|||
* Commitment would be needed to keep translating new material also |
|||
*[21:14] <Oslsachem> I wonder if having internationalization for the game is feasible |
|||
*[21:15] <Oslsachem> or if the grammar system is a problem |
|||
*[21:15] <superkym> Oslsacheam, oh, isn't that against what you usually cite as a main rule for stendhal? |
|||
*[21:15] <superkym> That all players should see the same thing? |
|||
*[21:15] <hendrikus> No, the grammar is not the issue. The problem is that it is a huge amount of work. And everyone who tried has given up after a couple of weeks. |
|||
*[21:16] <Oslsachem> of course, kym. But in real life we also see the same things and people can speak with customers in different languages |
|||
*[21:16] <Oslsachem> I am not afraid of the work |
|||
*[21:21] <Oslsachem> the only worry I have is that the internationalization makes the code more cumbersome, quests for example. |
|||
*[21:22] <superkym> I have no idea up front how that would be done or maintained. |
|||
*[21:22] <hendrikus> We had a translation system in place already. |
|||
*[21:22] <hendrikus> But since nobody ever completed 5%, i removed it. |
|||
*[21:22] <hendrikus> I promised to readd it, if there is at least 75% translated. |
|||
*[21:23] <hendrikus> But that will probably take half a year of full time work. |
|||
*[21:23] <Oslsachem> ok, are the instructions for translating available somewhere? |
|||
*[21:23] <Oslsachem> so much text? |
|||
*[21:23] <hendrikus> Oslsachem, i can look for it after the meeting. |
|||
*[21:24] <Oslsachem> anyway, it would need the commitment of people who writes new content to keep it going. |
|||
*[21:24] <superkym> Commitment? |
|||
*[21:24] <hendrikus> I cannot provide a spanish translation for stuff I add. |
|||
*[21:25] <superkym> What if the people who write new content do not speak every translated language? |
|||
*[21:25] <Oslsachem> I mean writing the code using templates or whatever |
|||
*[21:25] <hendrikus> That is as easy as putting _( and ) around every string. |
|||
*[21:26] <Oslsachem> that's the difficult part? |
|||
*[21:26] <hendrikus> The difficult part is to stay commited to translate it. |
|||
*[21:27] <tigertoes> exactly |
|||
*[21:27] <hendrikus> As I said all people gave up after a couple of weeks. |
|||
*[21:27] <Oslsachem> the whole tranlation is stored in a single file then? |
|||
*[21:28] <hendrikus> Oslsachem we should discuss that at the next meeting or in #arianne. |
|||
*[21:28] <Oslsachem> ok, I'll give it a try and perhaps other will follow in other languages. |
|||
</div> |
|||
== Closing meeting == |
== Closing meeting == |
||
* We'd like to thank everyone for attending. |
|||
* We put up a chatlog and a summary on the wiki and put a link on http://stendhalgame.org |
|||
* I like to thank everyone for attending. |
|||
* We will put up a chatlog and a summary on the wiki and put a link on http://stendhalgame.org |
|||
* Feel free to join us in [http://stendhalgame.org/chat/ #arianne] on freenode at any time. |
* Feel free to join us in [http://stendhalgame.org/chat/ #arianne] on freenode at any time. |
||