Stendhal Development Meeting 2009-11-22/Result Log/Pets: Difference between revisions
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{{Navigation for Stendhal Top}} |
{{Navigation for Stendhal Top|Developing}} |
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{{Navigation for Stendhal Developers}} |
{{Navigation for Stendhal Developers}} |
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{{Stendhal Development Meeting 2009-11-22}} |
{{Stendhal Development Meeting 2009-11-22}} |
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** mounted animals for faster travel |
** mounted animals for faster travel |
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** players run the fastest that anything can run dune to limits in the way movement is handled in code |
** players run the fastest that anything can run dune to limits in the way movement is handled in code |
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== Summon Scrolls == |
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* Summon scrolls should become more powerful if you use them repeatedly. |
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* That was the original plan but there are some issues |
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* Problem: Summoned Creatures had scaling issues with the old RP-fighting rules: |
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** Creatures are balanced to attack players who are wearing armor |
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** Creatures don't wear armor, so summoned creatures win against them easily. |
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** Need to reevaluate with the new RP-fighting rules. |
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* capturing creature with an empty summon scroll ({{tracker|1777651}}) |
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* Problem: Someone could summon a very big creature right outside Semos then. |
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* If we make the protection more fine grained, the low protection areas could allow stronger monsters to be summoned |
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* Perhaps limiting the summoning to creatures who are on these maps? For example on a map which only hosts rats, you can just summon rats there. |
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* Are summoned creatures an advantage if limited like this? |
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* All in all: More powerful summoned creatures are very interesting but this needs to be approached carefully |
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== Kennel == |
== Kennel == |
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Latest revision as of 03:44, 1 March 2010
- Meeting
- Result Log
- Raw Chat Log
Types of Pets
- lovely pets
- like cats
- pets are not very 'helpful' in real life. they are a friend or a play thing. they're not there to kill much for you :)
- cats should not grow strong but be sweet little cats
- fighting pets
- like the baby dragon
- fighting pets should level, currently a baby dragon can just kill a rat (#2813408)
- suggestion that pets should eat lesser
- new pets
- dog
- wolf
- special abilities
- pack animals with extra slots for items
- mounted animals for faster travel
- players run the fastest that anything can run dune to limits in the way movement is handled in code
Summon Scrolls
- Summon scrolls should become more powerful if you use them repeatedly.
- That was the original plan but there are some issues
- Problem: Summoned Creatures had scaling issues with the old RP-fighting rules:
- Creatures are balanced to attack players who are wearing armor
- Creatures don't wear armor, so summoned creatures win against them easily.
- Need to reevaluate with the new RP-fighting rules.
- capturing creature with an empty summon scroll (#1777651)
- Problem: Someone could summon a very big creature right outside Semos then.
- If we make the protection more fine grained, the low protection areas could allow stronger monsters to be summoned
- Perhaps limiting the summoning to creatures who are on these maps? For example on a map which only hosts rats, you can just summon rats there.
- Are summoned creatures an advantage if limited like this?
- All in all: More powerful summoned creatures are very interesting but this needs to be approached carefully
Kennel
- it should be possible to leave the pet somewhere safely, so you can have a cute pet, but don't have the burden to care for it all the time
- partly possible in your house, but they will not survive a server restart
- saving pets in the bag or bank chest (like other games do) sounds cruel
- kennel you can pay for
- Katinka at the sanctuary can already look after pets, but she takes them forever
- a similar thing - where you can get your pet back
- it is typical to pay boarding fees when you take pet to kennel
- could be a higher fee to get them out if they where under 100lb when placed in. you know like your pet ate more than the other so i will have to charge you more for the return of your pet
- it could be possible to charge for the time spent in the kennel. that approximates the amount of food needed
- they should take care of the pet. Getting it all fat does not sound healthy. So I guess a good idea would be to keep them the way they are when they are given to the kennel.
- if we save the kenneled pets as part of the player object, we can keep them forever. Only if we store them as part of the wildlife zone, there would be a limit.
- if the player has given a cat to the kennel, he would not be able to adopt a second one, but can get his pet back from the kennel of course
- wildlife place may be a good idea for the kennel, need to make sure that it is obvious to whether you give your pet away to the refugee forever or just temporary to the kennel