Stendhal Development Meeting 2009-11-22/Result Log/Pets: Difference between revisions

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Types of pets
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{{Navigation for Stendhal Top|Developing}}
{{TODO|Creation of this page is in progress. This is not a real chat log. Comments have been removed, sorted and edited.}}
{{Navigation for Stendhal Developers}}
{{Stendhal Development Meeting 2009-11-22}}
{{Stendhal Development Meeting 2009-11-22}}



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== Types of Pets ==
== Types of Pets ==
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* fighting pets
* fighting pets
** like the baby dragon
** like the baby dragon
** fighting pets should level, currently a baby dragon can just kill a rat
** fighting pets should level, currently a baby dragon can just kill a rat ({{tracker|2813408}})
* love_puppet: i believe that the pet system could be better that they are more helpful and not such a burden
* suggestion that pets should eat lesser
* suggestion that pets should eat lesser
* new pets
** dog
** wolf
* special abilities
** pack animals with extra slots for items
** mounted animals for faster travel
** players run the fastest that anything can run dune to limits in the way movement is handled in code


== Kennel ==
== Summon Scrolls ==
** lovely pets are currently annoying
* superkym: love_puppet we could certainly see if it's possible. i have another suggestion too: what if you could leave them in your house safely?
* superkym: so you can have the cute pet but not with you all the time
* love_puppet: cant you do that at the moment?
* miasma: good idea.
* superkym: no it would die if the server restarted


* Summon scrolls should become more powerful if you use them repeatedly.
* blackfinix: or even have a public kennel you can pay for
* That was the original plan but there are some issues
* miasma: nad i have no rats at my home... a dragon or a cat would starving to death, right?
* Problem: Summoned Creatures had scaling issues with the old RP-fighting rules:
* bluekiller: ok
** Creatures are balanced to attack players who are wearing armor
* love_puppet: no if no one is on the screen with it it stops eating
** Creatures don't wear armor, so summoned creatures win against them easily.
* humana: bluekiller we don't need that now. I think.
** Need to reevaluate with the new RP-fighting rules.
* superkym: miasma they dont' get hungry when noone is around * g*
* capturing creature with an empty summon scroll ({{tracker|1777651}})
* hendrik: I like that idea of a kennel.
* Problem: Someone could summon a very big creature right outside Semos then.
* bluekiller: humana okay sorry
* If we make the protection more fine grained, the low protection areas could allow stronger monsters to be summoned
* superkym: katinka can already look after pets
* Perhaps limiting the summoning to creatures who are on these maps? For example on a map which only hosts rats, you can just summon rats there.
* miasma: oh okay :D
* Are summoned creatures an advantage if limited like this?
* tigertoes: kennel is very nice idea
* All in all: More powerful summoned creatures are very interesting but this needs to be approached carefully
* superkym: at the sanctuary
* tigertoes: yes
* superkym: but she would take them forever
* tigertoes: oh
* yoriy: `hi osl
* humana: hi oslachem :)
* Mayor Sakhs: Welcome citizen! Do you need help?
* tigertoes: howdy osl
* Oslsachem: hi jester
* plassy: ??
* Mayor Sakhs: Have a good day and enjoy your stay!
* superkym: maybe some extension to her, or a similar thing - where you can get your pet back, however i don't think you shoudl get them back fully fat for free. at the sanctuary they are fed ;)
* blackfinix: yes that would be easier than creating a new kennel
* tigertoes: well, it is typical to pay boarding fees when you take pet to kennel
* love_puppet: mabey they are sent to a room that no ones see so they dont starve and they done eat
* bluekiller: Ich wär für einen neuen Balrog
* hendrik: They should take care of the pet. Getting it all fat does not sound healthy.
* love_puppet: dont*
* storyteller: Hmm... maybe you have to pay for them to be fed...
* hendrik: So I guess a good idea would be to keep them the way they are when they are given to the Sanctury.
* humana: bluekiller .. say that in engish!
* love_puppet: could be a higher fee to get them out if they where under 100lb when placed in
* bluekiller: a new balrog
* tigertoes: yes
* blackfinix: and they are euthanized after a period of inactivity
* bluekiller: Ich muss off
* love_puppet: you know like your pet ate more than the other so i will have to charge you more for the return of your pet
* vomit: will the map become extended with the next release?
* superkym: vomit, the world is already very large and we focus on improving existing zones rather than adding new ones
* pepsz: could have a dog with pet
* kiheru: it could be possible to charge for the time spent in the kennel. that approximates the amount of food needed
* love_puppet: or mabey a wolf?
* hendrik: blackfinix, this is mostly a technically issue. If we save the kenneled pets as part of the player object, we can keep them forever. Only if we store it as part of the wildlife zone, there would be a limit.
* superkym: would you have liked to see an extended map, vomit? why?
* blackfinix: a wolf would be awesome



* plassy: does nobody know abaut the new rp-system? i read about anywhere at stendhal website. this would be a real improvement!
== Kennel ==
* hendrik: plassy, that is a large change, for the next section of the meeting.
* it should be possible to leave the pet somewhere safely, so you can have a cute pet, but don't have the burden to care for it all the time
* blackfinix: i've read the ideas about the new rp system. excellent.
* partly possible in your house, but they will not survive a server restart
* vomit: because it looks sometimes pretty small when i walk through
* saving pets in the bag or bank chest (like other games do) sounds cruel
* plassy: ok
* kennel you can pay for
* vomit: especially because i just get to the same places
* Katinka at the sanctuary can already look after pets, but she takes them forever
* blackfinix: but i think that is for a nother meeting
* a similar thing - where you can get your pet back
* hendrik: I suggest that if the player has given a cat to the kennel, he would not be able to adopt a second one.
* it is typical to pay boarding fees when you take pet to kennel
* erdnuggel: I like the idea to save a pet in the own house..
* could be a higher fee to get them out if they where under 100lb when placed in. you know like your pet ate more than the other so i will have to charge you more for the return of your pet
* vomit: and i saw a handdrawn map at the wiki
* it could be possible to charge for the time spent in the kennel. that approximates the amount of food needed
* blackfinix: only one pet per person? that seems reasonable
* they should take care of the pet. Getting it all fat does not sound healthy. So I guess a good idea would be to keep them the way they are when they are given to the kennel.
* pepsz: me too =)
* if we save the kenneled pets as part of the player object, we can keep them forever. Only if we store them as part of the wildlife zone, there would be a limit.
* erdnuggel: maybe it is possible to save it in the vault? if someone haves no own house?
* if the player has given a cat to the kennel, he would not be able to adopt a second one, but can get his pet back from the kennel of course
* humana: yes erdnuggel
* wildlife place may be a good idea for the kennel, need to make sure that it is obvious to whether you give your pet away to the refugee forever or just temporary to the kennel
* humana: that's a good idea!
* superkym: the vault is destroyed when you leave
* hendrik: eeeak, how can you be so cruel to put a pet into a windowless room.
* superkym: it's just created while you are there
* erdnuggel: hmm
* superkym: i think better to have soemone taking care of it (an npc)
* erdnuggel: yes, sounds good too
* hendrik: I think the wildlife place is a good idea for the kennel.
* vomit: maybe you can put your pet into the chest
* humana: yes that's cool kym
* superkym: vomit that's very cruel!
* blackfinix: would making things like the vault or the kennel persitant between server restarts require a lot of work? on the DB code?
* humana: I think Katinka is friendly enough to save them
* pepsz: is posible when you put one iten on valt fo destroid it these iten can teleport for public cheest?
* vomit: i got this idea from WoW
* vomit: xD
* superkym: blackfinix that's not the aim of the vault
* storrymanmen: hi
* Mayor Sakhs: Welcome citizen! Do you need help?
* tigertoes: if you find a cat and give to sanctuary, and then want a cat of your own later, why couldnt you buy one
* hendrik: blackfinix, the vault, yes. The kennel, no.
* pepsz: becouse you no need this iten more the new players can use
* Mayor Sakhs: Have a good day and enjoy your stay!
* hendrik: tigertoes, if you give it to the sancturary for them to care about your pet, you can just get it back. This is different form giving it away without wanting it back.
* superkym: tigertoes if you give to the sanctuary that's forever, so yes you could get another. if you gave temporailiy to kennels i don't think you shoudl get another
* tigertoes: ok, i see, was thinking you meant differently
* vomit: why do i never see chars with both, dragon and cat?
* porl: ???
* superkym: sanctuary could = when you give permanently an abandoned pet you found or one you dont' want. kennel = temporary
* blackfinix: kym thats sounds right
* tigertoes: yes
* porl: can i join the party?
* superkym: vomit, the pet seller would tell you why that's not ok
* porl: what happened?
* vomit: okay
* superkym: porl we're discussing what small improvements can be made in the game
* superkym: we talked about making a variety of pet which can improve with time
* superkym: and now about kennels
* blackfinix: what about animals with special abilities? pack animals with extra slots for itemss. or mounted animals for faster travel?
* superkym: and we talked about /ignore working for public chat
* blackfinix: or animals for fighting (especially)
* superkym: blackfinix players run the fastest that anything can run, in this world