ArianneMeeting200704: Difference between revisions
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imported>MiguelAngelBlanchLardin |
imported>Madmetzger Undo revision 11785 by Ufizavipupu (Talk) |
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=April 2007 Meeting= |
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*Marauroa 2.0 integration into stendhal |
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*CVS usage, branches |
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*RP creation in small steps |
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*Release before the RP replacement |
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*Version naming after 0.59 |
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*Project managing and planning |
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*Quality process |
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*RP features |
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**Monsters |
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**Maps |
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**Music |
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*Server replication/Multiserver |
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* We need other types of ban, like ban user names. |
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* Other types of animals ( in a similar way to sheep ) like: |
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** cows |
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** horses |
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** donkeys |
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** dogs |
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* Drunk players, alcohol will have a similar effect to poison. |
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* Web interface to server for password changing. |
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* Several characters per account, and unique character name on whole server. |
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* Suggested to use email address as account name. ( none will be able to see your account ever ). |
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* Option to change email address. |
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* Agreed a procedure to do releases: |
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** Announce release ( -7 days ) |
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** Code freeze |
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** Test and review |
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** Release and branch. |
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* We agree to work on a simpler way of distributing experimental ( from CVS ) clients, so everyone can test and review server. |
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* Duplicate our actual structure to host releases so we can test the whole process from end to end: |
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** Webstart |
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** Updates |
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** Server |
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* Have a daily dump of the database somewhere outside official server. |
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* Have online a test server to test new features. |
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* Create milestone for the new RP system. |
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* Easy the player introduction to game. |
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* Work on planning the RP features. |
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* Explain 0.60 related to the progress from 0.50. |
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* Create a contact page on Wiki to point people to whom refer about things ( maps, sounds, gfx, code, ... ) |
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* Write test cases for stendhal |
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* Items will show the real value used at the RP. |
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* Racial/elemental types of damages, for example, a orc-slasher sword. |
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* Store how many times a player have login. |
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* Create descriptions of zone to warn players that they are entering a risky area. The description itself would be of a part of the zone and/or the whole zone. |
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* Gravestone where a player die. |
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<pre> |
<pre> |
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[18:00] <mblanch> ***************************************************************** |
[18:00] <mblanch> ***************************************************************** |
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[21:07] <kymara> oh, that's not so good :( i was hoping you'd have a way to make them both read and write to the same player database at once |
[21:07] <kymara> oh, that's not so good :( i was hoping you'd have a way to make them both read and write to the same player database at once |
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[21:07] <Oslsachem> so they could only play with other us players? |
[21:07] <Oslsachem> so they could only play with other us players? |
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[21:07] <durkham> can we then have the tomis send to usa ? |
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[21:07] <timothyb89> I can't see why people can't have accoutns on two servers until there is a link between them :) |
[21:07] <timothyb89> I can't see why people can't have accoutns on two servers until there is a link between them :) |
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[21:07] <ChadF> mblanch: I guess with a common management server that keeps track of "where" all active objects are, and the game servers keep it updated/query it. Then when a server wants an object, it asks it where it is (and instanciates/registers it if non-active). Then if one server wants to access an object elsewhere, it is told where server to contact and then does some form of proxy object protocol. |
[21:07] <ChadF> mblanch: I guess with a common management server that keeps track of "where" all active objects are, and the game servers keep it updated/query it. Then when a server wants an object, it asks it where it is (and instanciates/registers it if non-active). Then if one server wants to access an object elsewhere, it is told where server to contact and then does some form of proxy object protocol. |
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[21:07] <kymara> timothyb89: the german server meant we lost a lot of players |
[21:07] <kymara> timothyb89: the german server meant we lost a lot of players |
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[21:07] <kymara> timothyb89: i was quite sad, they were friendly. they didnt keep up with their old accouns |
[21:07] <kymara> timothyb89: i was quite sad, they were friendly. they didnt keep up with their old accouns |
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[21:08] <Oslsachem> durkham: don't be cruel, US players have their rights too. tomi needs a server for himself ;P |
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[21:08] <mblanch> :D |
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[21:08] <durkham> :D |
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[21:08] <mblanch> Well, I need fresh air :) |
[21:08] <mblanch> Well, I need fresh air :) |
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[21:08] <mblanch> It has been a nice meeting |
[21:08] <mblanch> It has been a nice meeting |
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