StendhalRefactoringSkillTree: Difference between revisions
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This is just an overview of how some skills depend on others. It contains almost all skills mentioned in the class-pages. Feel free to improve and extend it.<br> |
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* * Combat |
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I have created a more detailed way the skill trees should work for the mage, check it out here: <br> |
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[[StendhalRefactoringClassMage|ClassMage]]<br> |
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<br> |
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The other classes will work in a similar way. |
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:*Physic |
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::*Melee Combat (Warrior) |
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:::*Weapon Skills |
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::::*Sword |
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::::*Axe |
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::::*Club/Staff |
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::::*Shield |
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::::*Dodge |
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:::*Fighting Skills |
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::::*Power Strike - (Waste some MP to) boost attack power and max damage in one attack |
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::::*Cripple Monster - Decrease Attack speed and walking speed on the monster |
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::::*Body Training - Increases MAX HP |
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::::*Recovery - Increases HP Regeneration Speed |
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::::*Quickness - Increases Attack speed |
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::::*Swiftness - Increases Dodge Rate |
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:::*Stance - Used to balance the power of your blows, or amount of damage you block. |
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::::*Aggressive - Sacrifice your defense in order to deal more damage |
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::::*Balanced - Both defense and power is well balanced |
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::::*Defensive - Sacrifice power in order to defend yourself |
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::*Ranged Combat (Archer) |
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:::*Normal |
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::::*Quick Strike - (Waste some MP to) fire a few fast arrows towards one opponent |
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::::*Arrow Shower - (Waste some MP to) fire several arrows towards several monster in one attack |
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::::*Falcon Eyes - Increases max range for the archer |
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:::*Magical |
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::::*Acid missile |
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::::*Elemental missile (Fire, Water, Wind, Earth) |
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::*Attack Spells (Mage) |
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:::*Normal (Necromancer) |
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::::*Blight - Heals a undead/dark creature and damages a holy/living creature |
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::::*Curse - Curses a holy/living creature and blesses a undead/dark creature |
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::::*Poison - Poisons a creature |
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::::*Raise Undead - Revives a undead/dark creature |
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::::*Summon creature |
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:::*Elemental |
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::::*Fire (Fire Mage) |
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:::::*Fireball - Fire property attack spell |
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::::*Ice (Ice Mage) |
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:::::*Ice missile - Ice property attack spell |
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::::*Wind (Wind Mage) |
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:::::*Wind strike - Wind property attack spell |
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::::*Earth (Earth Mage) |
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:::::*Earth spike - Earth property attack spell |
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::*Protective Spells (Priest) |
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:::*Normal |
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::::*Heal - Heals a holy/living creature and damages a undead/dark creature |
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::::*Bless - Curses a undead/dark creature and blesses a holy/living creature |
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::::*Resurect - Revives a dead holy/living creature |
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::::*Magic shield |
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:::*Elemental |
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::::*Fire (Fire Priest) |
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:::::*Fire shield - Puts up a shield that increases fire resistance |
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::::*Ice (Ice Priest) |
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:::::*Ice shield - Puts up a shield that increases ice resistance |
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::::*Wind (Wind Priest) |
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:::::*Wind shield - Puts up a shield that increases wind resistance |
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::::*Earth (Earth Priest) |
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:::::*Earth shield - Puts up a shield that increases earth resistance |
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::*Misc skills |
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:::*Animal Taming |
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:::*Fishing - Use a fishing rod near water to catch fish |
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::*Mining skills |
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:::*Coal Mining - Discover Coal |
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:::*Iron Mining - Discover Iron Ore |
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:::*Silver Mining - Discover Silver Ore |
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:::*Gold Mining - Discover Gold Ore |
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:::*Mythril Mining - Discover Mythril Ore |
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::*Refining Skills |
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:::*Refine Iron - Makes Iron from Iron Ore |
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:::*Refine Silver - Makes Silver from Silver Ore |
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:::*Refine Gold - Makes Gold from Gold Ore |
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:::*Forge Steel - Makes Steel from Iron and Coal |
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<br> |
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<br> |
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<br> |
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---- |
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[[StendhalRefactoringClassBasics| Back to ClassBasics]]<br> |
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[[StendhalRefactoring| Back to Stendhal refactoring page]] <br> |
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[[Stendhal | Back to Stendhal main wiki page]] <br> |
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Latest revision as of 01:59, 20 March 2007
This is just an overview of how some skills depend on others. It contains almost all skills mentioned in the class-pages. Feel free to improve and extend it.
I have created a more detailed way the skill trees should work for the mage, check it out here:
ClassMage
The other classes will work in a similar way.
- All
- Physic
- Melee Combat (Warrior)
- Weapon Skills
- Sword
- Axe
- Club/Staff
- Shield
- Dodge
- Fighting Skills
- Power Strike - (Waste some MP to) boost attack power and max damage in one attack
- Cripple Monster - Decrease Attack speed and walking speed on the monster
- Body Training - Increases MAX HP
- Recovery - Increases HP Regeneration Speed
- Quickness - Increases Attack speed
- Swiftness - Increases Dodge Rate
- Stance - Used to balance the power of your blows, or amount of damage you block.
- Aggressive - Sacrifice your defense in order to deal more damage
- Balanced - Both defense and power is well balanced
- Defensive - Sacrifice power in order to defend yourself
- Ranged Combat (Archer)
- Normal
- Quick Strike - (Waste some MP to) fire a few fast arrows towards one opponent
- Arrow Shower - (Waste some MP to) fire several arrows towards several monster in one attack
- Falcon Eyes - Increases max range for the archer
- Magical
- Acid missile
- Elemental missile (Fire, Water, Wind, Earth)
- Magic
- Attack Spells (Mage)
- Normal (Necromancer)
- Blight - Heals a undead/dark creature and damages a holy/living creature
- Curse - Curses a holy/living creature and blesses a undead/dark creature
- Poison - Poisons a creature
- Raise Undead - Revives a undead/dark creature
- Summon creature
- Elemental
- Fire (Fire Mage)
- Fireball - Fire property attack spell
- Ice (Ice Mage)
- Ice missile - Ice property attack spell
- Wind (Wind Mage)
- Wind strike - Wind property attack spell
- Earth (Earth Mage)
- Earth spike - Earth property attack spell
- Protective Spells (Priest)
- Normal
- Heal - Heals a holy/living creature and damages a undead/dark creature
- Bless - Curses a undead/dark creature and blesses a holy/living creature
- Resurect - Revives a dead holy/living creature
- Magic shield
- Elemental
- Fire (Fire Priest)
- Fire shield - Puts up a shield that increases fire resistance
- Ice (Ice Priest)
- Ice shield - Puts up a shield that increases ice resistance
- Wind (Wind Priest)
- Wind shield - Puts up a shield that increases wind resistance
- Earth (Earth Priest)
- Earth shield - Puts up a shield that increases earth resistance
- Other
- Misc skills
- Animal Taming
- Fishing - Use a fishing rod near water to catch fish
- Mining skills
- Coal Mining - Discover Coal
- Iron Mining - Discover Iron Ore
- Silver Mining - Discover Silver Ore
- Gold Mining - Discover Gold Ore
- Mythril Mining - Discover Mythril Ore
- Refining Skills
- Refine Iron - Makes Iron from Iron Ore
- Refine Silver - Makes Silver from Silver Ore
- Refine Gold - Makes Gold from Gold Ore
- Forge Steel - Makes Steel from Iron and Coal
Back to ClassBasics
Back to Stendhal refactoring page
Back to Stendhal main wiki page