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=Items=
==List==
==List==
We can have two types of items lists:
We can have two types of items lists:
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We have the next items structure:
We have the next items structure:
*'''!!Now Alphabetized!!'''
===Basic Attributes===
====Quality====
* Cracked
* Fine
* Polished
* Ragged
* Rusty
* Sturdy
* Sharp
* Superior

====Materials====
This is a list of materials for most every item. These materials could theoretically be mixed depending on the item. Not every item could logically be created from everything, but I guess it could be...
* Adamantite (extremely hard, very rare and hard to process)
* Bone/Flesh (grotesque, but then again, there's no accounting for taste, is there?)
* Bronze
* Ceramic
* Copper
* Cotton/Silk
* Crystal/Glass (acid and fireproof, risk of shattering)
* Diamond (one of the hardest materials that exists)
* Dragon Scales
* Feathers
* Fur (chance of catching fire)
* Gem/Precious Stone (widely varried properties depending on stone(s))
* Gold (heavy, soft, very rare/expensive)
* Gossamer (spider thread)
* Iron
* Leather
** Studded Leather
** Oilskin Leather (high risk of catching fire)
* Mithril (extremely light, fantastically rare/expensive)
* Platinum (very heavy, extremely rare/expensive)
* Silver (rare/expensive, good for channelling magical powers)
** Polished Silver
* Steel
** Damascus Steel
* Stone
* Wood (chance of catching fire)

====Origin====
* Dwarf (more durable, heavier)
* Elven (high quality, generally possessing some form of enchantment)
** Drowish (high quality, generally bearing war-minded enchantment)
* Faerie (usually impractically small, highly enchanted, extremely light)
* Goblin (miserable quality, cheap, not socially acceptable)
* Human (plain)
* Orcish (poor quality, inexpensive, not socially acceptable)
* Trollish (decent quality, limited scope, very large, extremely heavy)
====Divine Enchantment====
* None - neutral item, no special abilities (common)
* Cursed - penalty to or opposite ability, cannot be removed (rare)
* Blessed - bonus to abilities (extremely rare)
===Shields===
===Shields===
====Shape====
Material
* Wooden Shield
* Studded Shield
* Metal Plate Shield
* Copper Shield
* Silver Shield
** Polished Silver Shield
* Gold Shield
* Mithril Shield
* Gossamer Shield (spider thread)
Shape
* Tower Shield
* Phalanx Shield
* Archer's Shield (round shield attaches to the forearm)
* Archer's Shield (round shield attaches to the forearm)
* Crusader's Shield
* Buckler
* Buckler
* Crusader's Shield
* Madu
* Phalanx Shield
* Round Shield (small and large)
* Round Shield (small and large)
* Spiked Shield
* Spiked/Viking Shield
* Tower Shield
Class
* Blessed Shield
* Cursed Shield

===Swords===
===Swords===
[[List of possible names for swords]]
Origin (apply as they make sense, or helter-skelter could be interesting)
====Slashing====
* Orcish
=====Knife=====
* Elven
All knives are one-handed.
* Dwarvish
* Balisong

* Crysknife
Composition
* Dan Dao (large knife)
* Silver
* Iron
* Kris
* Kukri (butterfly knife)
* Wood
* Pocketknife (impractical in combat)
* Steel
* Bone
* Scapel
* Sheepsfoot

* Switchblade
Slashing
* Knife
* Tanto
** Ken (rare, used in Buddhist rituals)
** Kris
=====Slashing Blades=====
** Crysknife
* Bastard-Sword (hand-and-a-half sword)
** Scapel
* Broadsword
* Dagger
** Kukri
** Ninja-to
* Butterfly Sword (eight chop sword) - used almost exclusively in pairs
** Katar (punch dagger)
* Cutlass
** Haladie
** Bank
** Machete
* Falchion
** Bich'wa
* Gladius
** Jambiya
** Spatha (longer and straighter)
** Dirk
* Jian (One AND Two Handed versions)
** Athame
* Short sword
** Wakizashi
* Sword (doesn't this seem too vague?)
* Katana
* Katana
* Khopesh (sickle-sword)
* Kindjal
* Kodachi
** Odachi (longer version)
* Long Sword
* Long Sword
* Mortuary Sword
* Scimitar
* Pata (includes a gauntlet, so restricts wrist motion, double-bladed)
* Broadsword
* Rapier
** Ninja-to
** Espada Ropera (sword of the robe)
* Reversed Blade
* Runesword
* Runesword
* Gladius
* Falchion
* Sabre
* Sabre
** Dao (sometimes classified as a broadsword)
* Two-handed sword
* Sax (bowie knife scramasax)
* Scimitar
* Short Sword
** Wakizashi
* Sword (doesn't this seem too vague?)
* Two-handed swords
** Claymore (also a shorter, one-handed broadsword w/extensive hand guard)
** Huge sword
** Nodachi (field sword 6' long, slightly wider than a katana)
** Odachi (very long sword)
** Tsurugi
** Two-handed broadsword
** Two-handed broadsword
** Zweihänder (Bidenhänder) – massive, depends on brute force and shock effect
** Tsurugi
* Xiphos
* Huge sword
====Thrusting====
* No-datchi (temple sword 6' long, slightly wider than a katana)
=====Dagger=====
* Pata (includes a gauntlet, so restricts wrist motion, double-bladed)
All daggers are one-handed.
* Sax (bowie knife scramasax)
* Athame

* Bank
Thrusting
* Rapier
* Bich'wa
* Dirk
* Haladie
* Jambiya
* Katar (punch dagger)
* Kukri
* Rondel
=====Thrusting Blades=====
* Epée
* Estoc (Tuck) - armour piercing
* Foil
* Foil
* Epée
* Misericorde
* Misericorde
* Stiletto
* Worm Tooth
* Worm Tooth
====Parrying/Secondary Blades====
* Stiletto
* Main gauche

Parrying
* Manople (parrying and disarming)
* Manople (parrying and disarming)
* Poinard
* Swordbreaker (toothed edge to catch and apply leverage to break enemy swords)
* Swordbreaker (toothed edge to catch and apply leverage to break enemy swords)
====Misc. Blades====
* Main gauche
* Bokken (bokutö) - wooden sword
* Poinard
** Suburito (thicker and heavier)

** Shinai (bamboo slats held together by leather straps)
Misc.
* Blessed sword (could apply to any sword)
* Cursed sword (penalties and cannot be unwielded
* Flamberge
* Flamberge
* Spadone (two-handed, sometimes used as a spear, large crushing pommel on the hilt)
* Sword cane
* Sword cane
* Terbutje (Not really a sword, but has rows of shark teeth)
* Terbutje (Not really a sword, but has rows of shark teeth)


===Axes===
===Axes===
====One Handed====
Origin
* Adze
* Dwarvish
* Axe (seems awfully vague)
* Elven
* Broadaxe
* Orcish
* Goblin
* Bullova
* Hatchet
Composition
* Mithril
* Bronze
* Copper
* Steel
* Silver
* Golden
* Bone
* Iron
Class
* Blessed Axe
* Cursed Axe
One Handed
* Small Axe
* Small Axe
* Bullova
* Broadaxe
* Taper Axe
* Taper Axe
* Zaghnal
* Zaghnal
====Two Handed====
* Adze
* Battle-Axe
* Axe (seems awfully vague)
Two Handed
* Two-Handed Axe
* Double-Bladed Axe
* Double-Bladed Axe
* Double-Bladed Broadaxe
* Dwarvish Axe
* Dwarvish Axe
* Goose Wing Broad Axe
* Great Axe
* Great Axe
* Mattock
* Double-Bladed Broadaxe
* Battle-Axe
* Pick-Axe
* Pick-Axe
* Two-Handed Axe
* Mattock
Throwing
====Throwing====
* Francisca
* Francisca
** Tomahawk

==Polearms and Spears==
===Polearms and Spears===
Polearms
====Polearms====
* Ankus (elephant goad)
* Sickle
* Bardiche
* Bec de Corbin
* Bec de Corbin
* Billhook
* Poleaxe
* Brandestock
* Halbard
* Chauves Souris
* Demi-lune (halfmoon)
* Demi-lune (halfmoon)
* Fauchard
* Partizan
* Guisarme
* Guisarme
** Bill-Guisarme
* Halbard
* Hoko
* Naginata
** Nagamaki (long wrapping) longer, lighter, straighter blade
** Glaive
* Partisan
* Poleaxe
* Rake
* Rake
* Brandestock
* Chauves Souris
* Ranseur
* Ranseur
* Voulge
* Fauchard
* Partizan
* Scythe
* Scythe
* Sickle
* Billhook
* Hoko
* Spetum
* Voulge
Spears
====Spears====
* Assegai
* Javelin
* Lance
* Oxtongue
* Pike
* Pike
* Pilum
* Spontoon
* Spontoon
* Pilum
* Trident
* Trident
* Oxtongue
* Assegai
* Javelin

===Bludgeons, Hammers and Flails===
===Bludgeons, Hammers and Flails===
Bludgeons
====Bludgeons====
* Aklys
* Axe Handle
* Baton (truncheon)
* Blackjack (sap, slapper)
* Club
** Maquahuitl - has obsidian "blades" on the sides
* Crowbar
* Cudgel
* Cudgel
* Kegel (bowling pin) dates back before 5,200 B.C.
** Loaded Kegel (solid metal core)
* Knobkerrie (knobkerry)
* Mace
** Maul
* Metal Tubing
* Mitre
* Mitre
* Shillelagh
* Wood Club
* Shovel
* Staff
* Staff
** Quarterstaff
* Baton
** Tonfa (side-handle baton)
* Crowbar
Hammers
====Hammers====
* Battle Hammer
* Battle Hammer
* Piton Hammer
* Tradesman's Hammer
* Two-handed hammer
* Two-handed hammer
* War Hammer
* War Hammer
====Flails====
* Piton Hammer
* Grappling Hook
Flails
* Heavy Flail
* Heavy Flail
* Lashknife
* Light Flair
* Light Flair
* Morningstar (goedendag)
* Lashknife
* Nunchaku
* Bola
** War Bola
* Morningstar

===Range weapons===
===Range weapons===
Bow
====Bow====
* Shortbow
=====Shortbow=====
** Heavy Shortbow
* Heavy Shortbow
** Light Shortbow
* Light Shortbow
** Ultra-light Shortbow
* Ultra-light Shortbow
* Longbow
=====Longbow=====
** Extra-Heavy Longbow
* Extra-Heavy Longbow
** Tower Longbow
* Tower Longbow
Crossbow
====Crossbow====
* Arbalest
* Arbalest
** Cranquin
** Cranquin
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* Dokyu
* Dokyu
* Prodd
* Prodd
Misc.
====Misc.====
* Spear (now mentioned above)
* Throwing knifes (now mentioned above)
** African Throwing Knife (not mentioned above)
* Atl-Atl (spear thrower)
* Atl-Atl (spear thrower)
* Blowpipe
* Bola
** War Bola
* Boomerang
* Boulder (Impractical, but if you're dealing with a giant...)
* Bullwhip
* Chakram
* Dart
* Eggs
** Cockatrice Eggs
* Filipino Yo-Yo (studded/spiked/bladed)
* Fishing Spear
* Shurikin
* Sling
* Sling
** Staff Sling
** Staff Sling
* Spear (now mentioned above)
* Chakram
* Throwing knifes
* Shurikin
** African Throwing Knife
* Blowpipe
===Projectile Ammunition===

===Arrows/Crossbow Bolts===
====Structure/Composition====
* Feathered Arrow/Bolt
Structure/Composition
* Wooden Arrow
* Huge Arrow/Bolt
* Metal Arrow/Bolt (Copper, Bronze, Silver, Gold, Steel, Mithril, etc.)
* Feathered Arrow
* Orcish Arrow
* Orcish Arrow/Bolt
* Huge Arrow
* Sling Stone
* Wooden Arrow/Bolt
* Metal Arrow (Copper, Bronze, Silver, Gold, Steel, Mithril, etc.)
Treatments
====Treatments====
* Poison Arrow
* Enchanted Arrow/Bolt
* Enchanted Arrow
* Flaming Arrow/Bolt
* Flaming Arrow
* Poison Arrow/Bolt
===Misc. Weapons===

* Bagh Nakh (tiger claws)
===Armors===
* Caltrops
===Armours===
====Body====
* Chain Mail
* Dress
* Dress
** Barrel
** Leather Jacket
** Rags
** Robe
*** Monkrobe
* Lamellar
* Leather armor
* Leather armor
* Studded Leather armor
** Studded Leather Armour
* Mummy Wrappings
* Plate Mail armor
* Copper Plate armor
* Plate Mail
* Quilted Cotton/Silk
* Copper armor
* Silver armor
* Ring Mail
* Gold armor
* Scale Mail
** Dragon Scales/Scale Mail
* Mithril armor
* Splint Mail
* Blessed armor
====Cloak====

* Cloak of Invisibility
* Cloak of Protection
* Oilskin (potential to catch fire, sheds water)
* Plain Cloak
===Boots===
===Boots===
* Jackboots
* Leather boots
* Leather Foot Wraps
* Metal Shoes
* Sandals
* Sandals
* Shoes
* Leather boots
* Warboots

===Helmet===
===Helmet===
====Type====
* Leather helmet
* Chain Mail Helmet
* Studded helmet
* Crown (no real protection, just bougoise)
* Chain Mail helmet
** Tiara
* Viking helmet
* Dented Pot
* Copper helmet
* Facemask
* Legion helmet
* Full Helm
* Silver helmet
* Gloria/Halo (from killing angels of course)
* Gold helmet
* Horns (animal or demon)
* Mithril helmet
* Leather Helmet
* Blessed helmet
* Legion Helmet

* Skullcap
* Studded Leather Helmet
* Viking Helmet (potentially offensive in combat?)
===Leg Armour===
===Leg Armour===
* Leather Leg Armour
* Leather Leg Armour
* Studded Leather Leg Armour
** Studded Leather Leg Armour
* Chain Mail Leg Armour
* Metal Mail Leg Armour (see list of metals above)
* Copper Leg Armour
* Silver Leg Armour
* Gold Leg Armour
* Mithril Leg Armour
* Blessed Leg Armour

===Door===
===Door===
* Bone/Flesh

* Glass
=== Items ===
* Corpse
* Magical
* Metal Reinforced
* Money
* Solid Metal
* Stone
* Wooden (various kinds - soft pine to ironwood)
===Items===
* Amulet
* Bag
* Book
* Book
** Spellbook
* Key
* Bottle
* Bottle
* Wand
* Corpse
* Feather (different sources bestow abilities)
* Flowers
* Flowers
* Furniture
* Furniture
* Feather
* Key
* Light Sources
* Gems
* Jewels
** Candle
** Lantern/Lamp
* Potions
** Torch
** Healing potion
* Money (wood, tin, bronze, copper, silver, gold, platinum, mithril?) or one currency?

* Religious Symbols/Icons
* Ring
* Scroll
* Tool
* Wand
====Gems, Jewels and Precious Stones====
* Agate
* Amethyst
* Aquamarine
* Diamond
* Emerald
* Garnet
* Glass (various colours, can be mistaken for a gem)
* Jade
* Jasper
* Obsidian
* Onyx
* Opal
** Black Opal
* Pearl
** Black Pearl
* Ruby
* Sapphire
* Topaz
* Turquoise
====Poisons and Potions====
=====Venom/Poisons=====
* Aconite - Aconitum napellus/Monk's Hood/Lycotonum/Wolfs-Bane
* Amanita Mushrooms
** Amanita phalloides - Death Cap
** Amanita virosa - Destroying Angel
** Alpha-amanitin
* Arsenic
** Realger
** Orpiment
* Atropine
* Belladonna - Atropa belladonna/Deadly Nightshade/Dwale
* Botulusm - Clostridium botulinum
* Cinnabar - Mercury
* Conch Shell Venom
* Conus geographus - "Cigarette Snail"
* Curare
* Cyanide - Prussic Acid
* Heavy Metals (Selenium, lead, etc.)
* Hellebore - Helleborus niger/Melampode
* Hemlock - Conium maculatum
* Henbane - Hyoscamus niger
* Mandrake
* Muscarine
* Opiates - from poppies (Papaver somniferum): Morphine
* Ricin
* Scorpion Venom
* Solanum - Solanum dulcamara/Bittersweet/Garden Nightshade/Solanum nigrum
* Spider Venom
* Tares - Lolium temulentum
* Thujone - Artemisia absinthium (wormwood)
=====Poisonous Plants=====
* Azaleas
* Castor Bean
* Cherry Foliage
* Daphne Berries
* Green Red Sage Berries - Lantana camara
* Jasmine Berries
* Jimson Weed - Thorn Apple
* Laurels
* Mistletoe Berries
* Rhododendrons
* Rhubarb Leaf
* Rosary Pea
* Yew Berries and Foliage
====Potions====
* Healing potion
===Food===
===Food===
Food Should heal a small number of hit points. However, not all animals should produce meat, like in Tibia, as it just means everyone slaughters all the animals in the game. Maybe we should have a certain animal, like Deer which when killed produces meat, and can be found in forests etc, so you have to go hunt it.
Food Should heal a small number of hit points. However, not all animals should produce meat, like in Tibia, as it just means everyone slaughters all the animals in the game. Maybe we should have a certain animal, like Deer which when killed produces meat, and can be found in forests etc, so you have to go hunt it.
What if there's a chance of everything leaving meat/corpse, but that some types could potentially make the eater ill or even poisoned? And the player would have to cure the meat (requiring materials and time) or else take their chances raw or heated over a fire.

* Bread
* Cheese


* Fruit<br>have one class with all the same properties but can make a number of different graphics so it seems like there are lots of types
* Fruit<br>have one class with all the same properties but can make a number of different graphics so it seems like there are lots of types
** Apple
** Apple
** Apricot
** Banana
** Blackberry
** Blueberry
** Cantaloupe
** Cherry
** Date
** Fig
** Grape
** Grapefruit
** Kiwi
** Kumquat
** Lime
** Lychee
** Mango
** Orange
** Orange
** Papaya
** Peach
** Pear
** Pear
** Banana
** Pineapple
** Plum
** Raspberry
** Rhubarb
** Strawberry
** Tangelo
** Tangerine
** Watermelon
* Meat
* Meat
* Cheese
** Corpse
** Hunted for
* Bread
** Purchased
* Sheep food
* Sheep food
* Vegetables (only included because poisons are derived from these)
** Castor Bean
** Potato
** Tomatoes
* Mushrooms (see attachments of [http://sourceforge.net/tracker/index.php?func=detail&aid=1478459&group_id=1111&atid=351111] for graphics)
** Button mushroom
** Toadstool (toxic)
** Many others, so it is harder to learn which ones are toxic


== Properties ==
== Properties ==
We have several common attributes for all the items. Mainly:
We have several common attributes for all the items. Mainly:
* Type (i.e. armour, weapon, etc.)
* Type
* Class
* Class (i.e. plate, sword, etc.)
* Subclass
* Subclass (i.e. full platemail, slashing, etc.)


And some attributes that only some objects have:
And some attributes that only some objects have:
What is the base standard for points? Higher numbers look more impressive, but lower numbers are easier to manage.
* Attack
* Attack
* Defense
* Defense
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Additionally items should explain:
Additionally items should explain:
* What slots they can be equipped on
* What slots they can be equipped on
** Head (helmet, crown/tiara, gloria/halo)
* How much they weight
** Face (fright/protective masks)
** Amulet/Pendant
** Weapon Hand
** Shield Hand (unavaliable in case of a two-handed weapon)
** Boots
** Gloves
** Greaves (leg armour)
** Rings (2)
** Cloak
** Keyring [http://sourceforge.net/tracker/index.php?func=detail&aid=1485551&group_id=1111&atid=351111] (which can then be put into the bag)
* How much they weight in kilograms.
* Tiled id
* Tiled id

(Idea suggested by ''Zuse'')

If the item is enchanted it could be time limited so that it runs out of power after some time.


== Art ==
== Art ==
The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing.
The visual style of all items should have some consistency. Perhaps one person should be responsible for all item design and drawing.

<br>
<br>
<br>
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