User:Soniccuz: Difference between revisions

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<player type="include">diligentdodo</player>
<player type="include">diligentdodo</player>
</div>
</div>

==Creature Statistics==

<gallery>
File:DEF_Chart.png|Best: Lord Durin, Worst: Master Assassin
File:HP_Chart.png|Best: Gasha, Worst: D Elf Admiral and Master(tie)
File:ATK_Chart.png|Best: Balrog, Worst: Arachne.
</gallery>


'''Max Respawn times (rounded)'''

Golden Death - 8days 2 hrs X min

Gashadokuro - 3days 11hrs

Balrog ... - 1day 9hrs

Dark Archangel - 1day 4hrs

black giant .. - 8hrs 53mins

chaos overlord - 6hrs 0mins

ice giant - 3hrs 48mins

elder giant - 2hrs 26min

chaos lord - 2hrs 18min

high lich - 1hr 39min

giant ... - 1hr 30min

dead lich - 50min

lich .... - 30min

rat ...... - 15min


==Has written Creature descriptions for:==
==Has written Creature descriptions for:==
Line 54: Line 93:


* Spiriting new creatures of various shapes, and sizes.
* Spiriting new creatures of various shapes, and sizes.
** Water Moccasin
** Mimic (check)
** Mimic (check)
** Ettin
** Ettin
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[21:29] gashadokuro has been killed by mcdairy and soniccuz
[21:29] gashadokuro has been killed by mcdairy and soniccuz


Today was a Balrog day.
<gallery>
File:Tomatillo_Auction01.png
</gallery>


Burned 61 greater, and at least 16 megas in the encounter.
Currently redoubling my cheese reserves. Yes I that guy who will offer to buy a chaos hammer with it's value in cheese.
Not bad.


Just killed my first GOLDEN DEATH! *W*. 29K.
That feeling when no one's killed more then 30 ratmen all week and you come in and desecrate almost 500 of them.

Dark Arch Angel you're next... one day.


==Local server:==
==Local server:==

Eclipse is a go finally!
Self Reminder.
Learning to manipulate NPC dialog, and realizing an old quest idea of mine.

Logic for '''"umbrella weapon"''' that has a use command to toggle the '''"umbrella outfit"''' mostly done. Just needs it's own sprite and logic that turns the layer off automatically when player goes to unequip.
Current issue is that Waerryna has no long term memory.

Also thinking of toying with different '''playable: races orc, elf, dwarf''' and of course human. Mostly want to see if I can get mobs to ignore me if I'm of the same species as them. Setup race in RPEntity, and add check to creature attack behavior. Not fully committed to this idea just want to challenge myself.

There was something else... but I forgot what it was.

Oh! '''Angel Cane,''' item idea. Ranged healing staff target another player and '''click to use.''' Make sure to implement reasonable cool down. Maybe look into ranged_atk stat Deluge was working on...


<gallery>
<gallery>
Line 106: Line 153:
</gallery>
</gallery>


=Catch all for Ados lake bed ideas=
=What I've Learned in Code Diving Class Today Is=

'''A pet's player given name is referenced as title, while the species variable is type. (but then "species" is actually a reserved word for telling sheep (just sheep mind you) from every other pet.'''

Mission was to figure out what reference pet type/species was stored under.

player.getPet().getName());
'''This will net the pet type/species not title. Huzzah! I'm learning. :)'''

---

if (zone.isTeleportInAllowed(player.getX(), player.getY())) {
final Item summonPetScroll = SingletonRepository.getEntityManager().getItem(
"summon pet scroll");
summonPetScroll.setInfoString(petName);
player.equipOrPutOnGround(summonPetScroll);
final Pet pet = player.getPet();

if (pet != null) {
petOwner.storePet(pet);
//pet.getZone().remove(pet);
player.sendPrivateText("Amazingly your pet melds with the scroll. It just walked right into the page!");
}
return true;


''aquatic life:''
'''Progress: adult dragons are still separate from their baby forms. Summon Pet Scrolls are actually a thing now. Currently sussing how to get them to save and load pet stats instead of simply recording the type and creating a brand new pet with fresh stats. Doubt I can rely on setInfoString() for all of that. Getting familiar with PetOwner.java, PetManager.java, and PlayerTransformer.placeSheepAndPetIntoWorld(player). Seemingly the only things that reference methods to store and retrieve pets.'''
* frogmen species (they live above it after all).
* beavers (a few can be found roaming Orril coast but aren't seen anywhere else. Maybe semi aquatic life would look odd underwater?)
* water moccasins (lake bed is already neighboring the snake pit and a new animal or two for this area is a must).
* Some aggressive freshwater fish that is decidedly not a piranha. Maybe a Pike?


=Atlantis=


==Pet System Ideas==


Don't want to actually call it 'Atlantis', that's not very fitting with the rest of Stendhal's cities I think, but for now I haven't found a proper sounding name for this location.
'''Baby dragons''' should maybe be able to '''grow''' into adolescent wyverns and full grown '''purple dragons''' (to distinguish them from green dragons). To experiment baby dragons develop into wyverns after achieving a weight of 50+ and full grown dragons at 100. :)


My ultimate goal for implementing scuba diving. An underwater Castle town existing under Semos Mines and inhabited by mermaids and mermen. This would be a town centered on a castle with a spiraling side tower comparable to Nalwor.
I don't know what this could do to the balance of the game but I will address those questions if and when I pull this off in local server.


For central quests the '''king''' is worried about his wife who has locked herself in the tower and might be practicing dark magic.
* Weight will be the deciding stat, and their '''development stage shouldn't fluctuate'''. Once the initial weight is achieved the dragon receives a permanent level-up i.e. weight falling back down to 99 won't revert the dragon to adolescences.
The '''queen's tower''' would introduce a variant of mermaids called 'Sirens', and lead to a boss fight with the queen herself. Possibly talking to her as an npc in one room and fighting her as a separate instance in the next room.
* This part might be going too far but pets heal so slowly that it makes them terrible companions for the daring adventurer. What if '''vets''' gained the ability to '''full heal them''' just like what healers already do for us?
* Alternately '''vet medicines''' that can be applied to pets. :)


For ridding the queen of an evil spirit the king will recommend his court magician '''forge the Angel Cane''' healer's staff.


Any mer-merchants would follow Muzino's example and trade for shiny objects like pearls and diamonds.
* In the pipe dream category: Summon scrolls that record the raw stats of your pet allowing you to '''store and summon the pet''' for easy transport.

Latest revision as of 08:38, 2 October 2016

<player type="include">soniccuz</player> <player type="include">traveler</player> <player type="include">auberon</player> <player type="include">spiritman</player> <player type="include">diligentdodo</player>

Creature Statistics


Max Respawn times (rounded)

Golden Death - 8days 2 hrs X min

Gashadokuro - 3days 11hrs

Balrog ... - 1day 9hrs

Dark Archangel - 1day 4hrs

black giant .. - 8hrs 53mins

chaos overlord - 6hrs 0mins

ice giant - 3hrs 48mins

elder giant - 2hrs 26min

chaos lord - 2hrs 18min

high lich - 1hr 39min

giant ... - 1hr 30min

dead lich - 50min

lich .... - 30min

rat ...... - 15min

Has written Creature descriptions for:

  • Super Ogre
  • Elder skeleton
  • Death


  • Stone Golem
  • Giant Kobold


  • Bone Dragon
  • Red Dragon


  • Imperial demon Servant
  • Imperial demon Lord


  • Imperial Priest
  • Imperial High Priest

List of ideas and things I'd like to work on.

  • Maps for entrances that don't lead anywhere yet.
    • Orge Den (would connect from -2_Orril_Dungeon to a cave near the gold prospecting pond.
    • Haunted Shack (Near the swamp)
    • Assassins HQ fourth floor (?)
    • Under the frogman lake of Ados Rock (underwater environment) Think they'd appreciate the extra living space.
      • Doing this would require creating a separate space like an interior, since geographically a lake bed doesn't fit under Ados Rock. (The Ados Caves are under it)
    • Museum of national history - A place the player can go to hear various historical details surrounding various locations in Stendhal, and even store records of meta

details like major expansions of the game.

      • Nalwor library could work for this. Add passages to the books on the shelves, and maybe an NPC on the top floor.
    • Pressure plates for spiked floor objects. Take my mind off pets for a bit.
  • Spiriting new creatures of various shapes, and sizes.
    • Water Moccasin
    • Mimic (check)
    • Ettin
    • Leader Gargoyle
    • Dodo birds check
    • Kraken Sprite sheet check
    • Mermaid sprite sheet Check
    • A giant boar that spawns rarely and drops a ton of meat. Already have 2 locations that would be a good fit for it.
    • Maybe a Basilisk as the "Vampire Serpent" for the ados vaults?

Other

Stuff Going on In Game

Gasha was killed on this day. What else you GOT! oOo

[21:29] soniccuz earns 592575 experience points. [21:29] mcdairy earns 157424 experience points. [21:29] gashadokuro has been killed by mcdairy and soniccuz

Today was a Balrog day.

Burned 61 greater, and at least 16 megas in the encounter. Not bad.

Just killed my first GOLDEN DEATH! *W*. 29K.

Dark Arch Angel you're next... one day.

Local server:

Self Reminder.

Logic for "umbrella weapon" that has a use command to toggle the "umbrella outfit" mostly done. Just needs it's own sprite and logic that turns the layer off automatically when player goes to unequip.

Also thinking of toying with different playable: races orc, elf, dwarf and of course human. Mostly want to see if I can get mobs to ignore me if I'm of the same species as them. Setup race in RPEntity, and add check to creature attack behavior. Not fully committed to this idea just want to challenge myself.

There was something else... but I forgot what it was.

Oh! Angel Cane, item idea. Ranged healing staff target another player and click to use. Make sure to implement reasonable cool down. Maybe look into ranged_atk stat Deluge was working on...

Catch all for Ados lake bed ideas

aquatic life:

  • frogmen species (they live above it after all).
  • beavers (a few can be found roaming Orril coast but aren't seen anywhere else. Maybe semi aquatic life would look odd underwater?)
  • water moccasins (lake bed is already neighboring the snake pit and a new animal or two for this area is a must).
  • Some aggressive freshwater fish that is decidedly not a piranha. Maybe a Pike?

Atlantis

Don't want to actually call it 'Atlantis', that's not very fitting with the rest of Stendhal's cities I think, but for now I haven't found a proper sounding name for this location.

My ultimate goal for implementing scuba diving. An underwater Castle town existing under Semos Mines and inhabited by mermaids and mermen. This would be a town centered on a castle with a spiraling side tower comparable to Nalwor.

For central quests the king is worried about his wife who has locked herself in the tower and might be practicing dark magic. The queen's tower would introduce a variant of mermaids called 'Sirens', and lead to a boss fight with the queen herself. Possibly talking to her as an npc in one room and fighting her as a separate instance in the next room.

For ridding the queen of an evil spirit the king will recommend his court magician forge the Angel Cane healer's staff.

Any mer-merchants would follow Muzino's example and trade for shiny objects like pearls and diamonds.