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''Ados Market is going to be quite crowded, so there should be many new NPCs who just walk around, look at things from the market stands and maybe bring home their purchased things to the city. They should be quite talkative so they can fill the place with life. The same should be done with NPCs in whole Ados City.'' -Storyteller |
''Ados Market is going to be quite crowded, so there should be many new NPCs who just walk around, look at things from the market stands and maybe bring home their purchased things to the city. They should be quite talkative so they can fill the place with life. The same should be done with NPCs in whole Ados City.'' -Storyteller |
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=== Carrier === |
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A strong man who works as a carrier. |
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; Name: Newton |
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; Description: Newton looks like he is really strong and can carry heavy items. |
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; Place: 0_ados_city_n2 at around the boxes and the market stand at (19,13) |
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; Path: |
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(19,13) |
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(19,10) |
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(18,10) |
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(19,10) |
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(19,8) |
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(20,8) |
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(19,8) |
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(19,11) |
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(18,11) |
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(19,11) |
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(19,9) |
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(20,9) |
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(19,9) |
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(19,12) |
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(18,12) |
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(20,12) |
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(18,12) |
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(20,12) |
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(18,12) |
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(20,12) |
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(18,12) |
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(18,13) |
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(11,13) |
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(11,12) |
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(11,13) |
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(19,13) |
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; Dialogue: |
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:* greeting: ''Hey!'' |
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:* offer: ''I don't know if I'll be able to #help you carrying your items or do some cargo loading for you within the next time, because I still have another #job to do.'' |
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:* help: ''Oh, I can't help you at the moment, sorry. Soon more #merchants and traders will #arrive and the #market #stands have to be ready then.'' |
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:* job: ''I'm setting up these #market #stands and also carry boxes with different goods to their places.'' |
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:* quest: ''I don't have a quest for you, I'm just doing my #job here.'' |
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:* merchants: ''There are already a few merchants here at Ados market. Just have a look around, they offer a lot of different things.'' |
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:* arrive: ''It's said that more #merchants will arrive soon, but I don't know exactly when.'' |
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:* market stands: ''Setting up these stands is a lot of work. Some of them are quite big and these boxes are heavy.'' |
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:* bye ''Bye!'' |
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''Idea: This NPC is setting up the market stands in Ados market. He should get a new path every new release to show the progress of his work. When at some point all stands are set up (and there are merchants at every market stand), this NPC could do another cargo carrying job (maybe at the docks or at some construction site etc.) Therefore he simply gets new conversation texts and a new place. He could also do a cargo carrying job for players (where the player has a quest to carry some heavy load to some place, but is too weak for that, so he has to find someone who is strong enough to carry it. For a fee, this NPC will agree to carry the cargo to it's destination then, that should be a repeatable quest.)'' |
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''- Storyteller'' |
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=== Half-Elf girl === |
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''A half-elf girl who is on a journey through all Faiumoni and who is currently in Ados City for visiting the city.'' |
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; Name: Aerianna |
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; Description: You see Aerianna, a really beautiful young woman with elvish ears. |
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; Place: 0_ados_city_n2 |
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; Path: Somewhere around the market, maybe also next to the sea. |
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(55,47) |
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(55,35) |
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(73,35) |
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(73,23) |
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(76,23) |
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(76,11) |
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(71,11) |
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(71,7) |
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(57,7) |
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(57.23) |
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(28,23) |
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(28,28) |
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(21,28) |
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(21,44) |
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(31,44) |
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(31,47) |
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''- Storyteller'' |
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Added --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) 22:31, 14 August 2015 (CEST) |
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=== Distillery Customer === |
=== Distillery Customer === |
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| Line 35: | Line 117: | ||
; Description: You see Hank. He is just having a drink. |
; Description: You see Hank. He is just having a drink. |
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; Place: 0_ados_city_n2 (standing at Uncle Dag's market stand) |
; Place: 0_ados_city_n2 (standing at Uncle Dag's market stand) |
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; Path: none |
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; Dialogue: |
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:* greeting: ''Hey there! How you're doin'?'' |
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:* offer: ''I'd offer you a #drink but all my small change is already gone.'' |
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:* help: ''I don't think I can help you, I'm just having a little #drink here at #Uncle #Dag's pretty distillery. But maybe you would like to join me? We could #talk you about some interesting things, too.'' |
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:* talk: ''I don't know the latest #gossip, do you know some? Or maybe you are interested in my former #job?'' |
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:* gossip: ''Always keep an ear on people's tellings and talk with everybody. You may learn interesting and useful things which could help you one day. Probably it's just good for having some conversation topics at least.'' |
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:* job: ''I worked as a miner in the coal #mine north of #Semos #City. But then that digging stopped and I moved to Ados City with my #family, trying to get a new job here.'' |
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:* quest: ''Currently nothing, thanks.'' |
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:* Uncle Dag: ''Uncle Dag is the man! Cheers!'' |
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:* drink: ''Fierywater... that's a strong one! Take care with that!'' |
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:* family: ''My lovely #wife and my #daughter. They really are my two angels!'' |
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:* wife: ''She is just an amazing person, I love her much! If I have got a new job soon, she will be more happy again, so tomorrow I try to get a job at the docks.'' |
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:* daughter: ''My daughter is happy we moved from #Semos #City to Ados. She is in that age where she likes to go out at the weekend. Here she has more friends and there's just some more action going on, you know.'' |
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:* Semos City: ''It was a nice place to live, but nothing exciting happens there. Here in Ados it is different, it's a huge city.'' |
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:* mine: ''The Semos mine is quite old, there are places you better not go to. In the area near the entrance it's relatively safe but the #other #miners and I heard strange noises from the deeper tunnels... Many are blocked now, but nobody knows what is #haunting down there...'' |
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:* other miners: ''Oh, we were a lot of miners working in the mine, Barbarus, Pickins, Nathan... just to name a few. I don't know where all the others did go after leaving the mine, but I heard rumors about #Barbarus still collecting old tools and materials there to sell them.'' |
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:* Barbarus: ''He may still be in the mine today. If that is true, he probably stays in the area near the entrance, as he knows how dangerous it is in the deeper tunnels... Maybe if you are able to find him, he could draw you a map of the mine because he knows the area quite well. Just in case you get lost...'' |
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:* haunting: ''Some say there is a dragon living down in the mines, but others believe in some other strange appearances... I don't know what is true, but I'm not going to find it out!'' |
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:* bye: ''Bye then! Always take care!'' |
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; Note: The existing NPC Barbarus should have a dialogue topic where he is remembering and talking about this NPC when his name is mentioned, which makes it more realistic then if both know of each other. |
; Note: The existing NPC Barbarus should have a dialogue topic where he is remembering and talking about this NPC when his name is mentioned, which makes it more realistic then if both know of each other. |
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''- Storyteller'' |
''- Storyteller'' |
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-- NPC implemented and live on test server --[[User:Hendrik Brummermann|Hendrik Brummermann]] ([[User talk:Hendrik Brummermann|talk]]) |
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=== Beer Buyer/Seller === |
=== Beer Buyer/Seller === |
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