Ideas for Stendhal/Item Deterioration: Difference between revisions

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==Lifetime of items==
==Lifetime of items==
One of the main questions while implementing damaging of items is how long an item should live. A too short lifetime will be too annoying for players whereas a too long lifetime will be of no effect for the economy in Stendhal. Therefore answering this question is an important step towards implementation of item deterioration.
How long should an item be usable? Should it break completely?

{{TODO|Gather data about average session length and fights}}

{{TODO|Discuss breaking vs. not breaking, further effects on damaged items?}}

==Repair Prices==
==Repair Prices==
How much should a player pay for a repair? What are the factors involved for price calculation?
How much should a player pay for a repair? What are the factors involved for price calculation?
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==Further Reading==
==Further Reading==
* [http://en.wikipedia.org/wiki/Geometric_distribution Geometric distribution on Wikipedia]
* [http://en.wikipedia.org/wiki/Geometric_distribution Geometric distribution on Wikipedia]

== Notes ==

If this is implemented, I think it would be a good idea to have a argument for the server where item deterioration can be disabled. That way, someone running their own custom server can choose to have this option. - <player>deluge|AntumDeluge</player>