Ideas for Stendhal/Item Deterioration: Difference between revisions
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imported>Madmetzger Created page with "Damaging of items as part of Stendhal's economy, money drain. ==Lifetime of items== How long should an item be usable? Should it break completely? ==Repair Prices== How much ..." |
imported>AntumDeluge m AntumDeluge moved page Stendhal/ideas/Item Deterioration to Ideas for Stendhal/Item Deterioration over redirect: Undoing previous move |
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Like in reality in Stendhal the weapons, armors, shields and so on are subject to being damaged during their use. This behaviour is two fold regarding the intentions behind it:
# Strategic component
# Economic aspects
The first one forces players to think about their equipment. Considerations like "Do I need another weapon?" before going adventuring or "Should I return to a city and repair?" in the middle of an adventure add some more depth to the game play.
Further it is also a tool that helps to regulate the amount of money in the game by being a money drain.
Therefore this concept describes how to implement deterioration of items in Stendhal.
==Lifetime of items==
One of the main questions while implementing damaging of items is how long an item should live. A too short lifetime will be too annoying for players whereas a too long lifetime will be of no effect for the economy in Stendhal. Therefore answering this question is an important step towards implementation of item deterioration.
{{TODO|Gather data about average session length and fights}}
{{TODO|Discuss breaking vs. not breaking, further effects on damaged items?}}
==Repair Prices==
How much should a player pay for a repair? What are the factors involved for price calculation?
==Implementation==
Coding and design
===Damaging===
damaging
===Repairing===
repairing
==Further Reading==
* [http://en.wikipedia.org/wiki/Geometric_distribution Geometric distribution on Wikipedia]
== Notes ==
If this is implemented, I think it would be a good idea to have a argument for the server where item deterioration can be disabled. That way, someone running their own custom server can choose to have this option. - <player>deluge|AntumDeluge</player>
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