StendhalJobs: Difference between revisions
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imported>Mort →Hunter: changed suggestion to make leather tanning possible |
imported>Neoneurone No edit summary |
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* Fish object (edible) |
* Fish object (edible) |
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* Fishing rod object and some way to get one |
* Fishing rod object and some way to get one |
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* Make a fisherman's license quest |
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* Scripting and GUI stuff to allow fishing at lakes |
* Scripting and GUI stuff to allow fishing at lakes |
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One could also imagine a system where you can't just change your outfit, but first have to buy the clothes you want to wear. |
One could also imagine a system where you can't just change your outfit, but first have to buy the clothes you want to wear. |
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Requires: |
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* Trading (ideally, the tailor should have a house in which he works and sells stuff) |
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* A scissors tool |
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* Scripting and GUI stuff to allow working on one object to create another |
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== Tanner == |
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The tanner either gets animal skin from hunters (who have killed snakes, crocodiles etc.), or from a cattle ranch. He can then produce leather products like boots, leather pants etc. |
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* Trading (ideally, the tanner should have a house in which he works and sells stuff) |
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* Some tool objects (don't know what's needed for that task) |
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* Scripting and GUI stuff to allow working on one object to create another |
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Alternatively, the tanner just makes raw leather from animal skin, and another worker makes the actual leather clothes from the raw leather. |
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== Fighting trainer == |
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Players could make their livings off training less experienced players, getting paid some bucks for every few points of experience the learner gains. |
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Requires: |
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* Fight training between players [https://sourceforge.net/tracker/index.php?func=detail&aid=1478630&group_id=1111&atid=351111] |
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* Automatic monetary reward for the trainer |
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[[Category:Development]] |
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