Ideas:chad3f:CombatSystem: Difference between revisions

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imported>Chad3f
 
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=== Entity Definitions ===
 
A primitive list of properties might be:
 
 
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** impact: 9
 
 
bronse_shield
bronze_shield
* Absorb
** impact: 13
 
 
club
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** impact: 10
** slash: 0
 
 
short_sword
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** slash: 20
 
 
In this example, a club at full force used against a wood shield would have most of it's impact absorbed. The remaining amount would be applied to the rpentity and it's properties. After that reduction, anything left would be translated to damage.
 
 
''TBW..''
 
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