StendhalRefactoringClassMage: Difference between revisions

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imported>Danter
imported>Javydreamercsw
 
(34 intermediate revisions by 2 users not shown)
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Extend
# Extend LV1 - Shoots 2 attacks instead of 1 [EXT1EXT_1]
# Extend LV2 - Shoots 3 attacks instead of 2 [EXT2EXT_2]
# ...
 
Focus
# Focus LV1 - Increases the elemental power of the skill [FOC1FOC_1]
# Focus LV2 - Increases the elemental power of the skill [FOC2FOC_2]
# ...
 
<pre>
|--- [Fire dart Rain] -- FOC1 -- FOC2 -- FOC3
|
|
|-- EXT1 -- EXT2 -- EXT3 -- EXT4 -- EXT5
|
[Fire dart] --|
|
|-- FOC1 -- FOC2 -- FOC3 -- FOC4 -- FOC5 --
| |
| |-- [Burn] -- FOC1 -- FOC2 -- FOC3 --|
| |-- [Burning Fire dart]
|-- [Fire bolt] -- FOC1 -- FOC2 -- FOC3 -- FOC4 -- FOC5 -----|
</pre>
 
 
Burning Focus
# Burning Focus LV1 - Increases the elemental burn power of the skill, dealing a stronger status effect [BFOC1BFOC_1]
# Burning Focus LV2 - Increases the elemental burn power of the skill, dealing a stronger status effect [BFOC1BFOC_1]
# ...
 
Dart Extend
# Extend LV1 - Shoots 2 attacks instead of 1, only dealing more damage at the attack moment [DEXT1DEXT_1]
# Extend LV2 - Shoots 3 attacks instead of 2, only dealing more damage at the attack moment [DEXT2DEXT_2]
# ...
 
Dart Focus
# Focus LV1 - Increases the elemental power of the skill, only dealing more damage at the attack moment [DFOC1DFOC_1]
# Focus LV2 - Increases the elemental power of the skill, only dealing more damage at the attack moment [DFOC2DFOC_2]
# ...
 
<pre>
|-- BFOC_1 -- BFOC_2 -- BFOC_3 [Fire dart]
|
|--- [Fire dart Rain] -- FOC1 -- FOC2 -- FOC3|
[Burning Fire Dart] --|-- DEXT_1 -- DEXT_2 -- DEXT_3
|-----------|
|-- DFOC_1 -- DFOC_2 -- DFOC_3 |
FOC_1 EXT_1
| | |
FOC_2 EXT_2
|---------------------------| |
| |-- [Fire bolt] -- FOC1 -- FOC2 -- FOC3FOC_3 -- FOC4 -- FOC5 -----| EXT_3
| | | |-- [Burn] -- FOC1 -- FOC2 -- FOC3 -------------------|
[Fire Bolt] FOC_4 EXT_4 |
| | | |
| FOC_5 EXT_5 [Fire dart Rain]
|-----------| |--------| |
| | | |-- [Burning Fire dart]
EXT_1 FOC_1 | FOC_1
| | [Burn] |
EXT_2 FOC_2 | FOC_2
| | | |
EXT_3 FOC_3 FOC_1 FOC_3
| | |
EXT_4 FOC_4 FOC_2
| | |
EXT_5 FOC_5 FOC_3
|-----|------|
|-- EXT1 -- EXT2 -- EXT3 -- EXT4 -- EXT5 |
|
[Burning Fire Dart]
|
|-- FOC1 -- FOC2 -- FOC3 -- FOC4 |-- FOC5 ------|
| | |
BFOC_1 DFOC_1 DEXT_1
| | |
BFOC_2 DFOC_2 DEXT_2
| | |
BFOC_3 DFOC_3 DEXT_3
</pre>
 
Line 189 ⟶ 206:
|Summon Golem
|Wither
|Raise Undead
|
|Neutralize Poison
|Tidal Wave
Line 207 ⟶ 224:
|Destroy Stone
|Firedart
|Dark Flare
|
|Regeneration
|
Line 394 ⟶ 411:
<br>
Now most of these are name copies from various games, but that dosnt matter, atleast we have a list to go after when coming up with new spells for stendhal.
<br>
More dark magic (didn't want to mess with the nice table --[[User:Javydreamercsw|Javydreamercsw]] 03:21, 4 October 2007 (PDT))<br>
01 Inflict wounds <br>
03 Inflict moderate wounds<br>
07 Inflict critical wounds<br>
09 Raise Undead (placed in the table since there was a blank space. Basically create skeletons from corpses)<br>
11 Dark Flare (placed in the table. Dark elemental flare)<br>
 
 
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