StendhalRefactoringItems: Difference between revisions

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imported>Madmetzger
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{{outdated}}
=Items=
==List==
We can have two types of items lists:
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*'''!!Now Alphabetized!!'''
===Basic Attributes===
====Quality====
* Cracked
* Fine
* Polished
* Ragged
* Rusty
* Sturdy
* Sharp
* Superior
 
====Materials====
This is a list of materials for most every item. These materials could theoretically be mixed depending on the item. Not every item could logically be created from everything, but I guess it could be...
* Adamantite (extremely hard, very rare and hard to process)
* Bone/Flesh (grotesque, but then again, there's no accounting for taste, is there?)
* Bronze
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* Cotton/Silk
* Crystal/Glass (acid and fireproof, risk of shattering)
* Diamond (one of the hardest materials that exists)
* Dragon Scales
* Feathers
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* Mithril (extremely light, fantastically rare/expensive)
* Platinum (very heavy, extremely rare/expensive)
* Silver (rare/expensive, good for channelling magical powers)
** Polished Silver
* Steel
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* Tower Shield
===Swords===
[[List of possible names for swords]]
====Slashing====
=====Knife=====
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** Potato
** Tomatoes
* Mushrooms (see attachments of [http://sourceforge.net/tracker/index.php?func=detail&aid=1478459&group_id=1111&atid=351111] for graphics)
** Button mushroom
** Toadstool (toxic)
** Many others, so it is harder to learn which ones are toxic
 
== Properties ==
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** Rings (2)
** Cloak
** Keyring [http://sourceforge.net/tracker/index.php?func=detail&aid=1485551&group_id=1111&atid=351111] (which can then be put into the bag)
* How much they weight in kilograms.
* Tiled id
 
(Idea suggested by ''Zuse'')
 
If the item is enchanted it could be time limited so that it runs out of power after some time.
 
== Art ==
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[[Category:Development]]