Stendhal Hell Timer: Difference between revisions

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Karma Influence: ideas of karma factoring into hell timer
 
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A page to show examples and discuss changes to the hell timer implementation.
A page to show examples and discuss changes to the hell timer implementation.


Currently, hell implements a timer that randomly boots a player from hell. When a player is booted, the resulting penalty is that upon re-entering hell the chance of being booted is substantially higher. The penalty expires after a period of 7 days.
Currently, a timer is used that randomly marks a player as having been caught and boots them from hell. When a player is marked as having been recently caught the chance of being caught again and booted is substantially higher upon re-entering hell. The marker expires after a period of 7 days.


== Why Introduce a Hell Timer? ==
== Why Was a Hell Timer Introduced? ==


The main reasoning behind having added a timer to hell is to discourage players from camping on the map, creating more opportunity for others to benefit from visiting hell as there are creatures unique to this map that cannot be found anywhere else other than Adventure Island.
The main reasoning behind having added a timer to hell is to discourage players from camping on the map, creating more opportunity for others to benefit from visiting hell as there are creatures unique to the map (specifically golden death) that cannot be found anywhere else other than Adventure Island.


== Why Change How the Timer Works? ==
== Why Change How the Timer Works? ==
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; Positive:
; Positive:
: In theory, this gives the player a chance to exit hell after receiving the official's message and avoid punishment.
: In theory, this could give the player a chance to exit hell after receiving the official's message and avoid being marked as having been recently caught.
: Might be easier to implement than the previous suggestions.
: Might be easier to implement than the previous suggestions.


; Negative:
; Negative:
: Similar to adding a minimum guaranteed time, players can exit hell and use any marked scrolls to immediately re-enter without any increase to the probability of being caught again and booted.
: Similar to adding a minimum guaranteed time, players can exit hell and use any marked scrolls to immediately re-enter without any increase to the probability of being caught again and booted.
: The duration after receiving the message was never meant to give the player an opportunity to exit hell before being teleported to the pit. It is simply a creative way for the engine to notify the player they have been caught instead of immediate teleportation and notifying them after.
: The duration after receiving the message was never meant to give the player an opportunity to exit hell before being teleported to the pit. It is simply a creative way for the engine to notify the player they have been caught instead of immediate teleportation and notifying them after. With the current implementation, increasing the duration between notice and teleport is pointless as upon re-entering hell the player will be recognized as having been recently caught.


== Retain Current Implementation ==
== Retain Current Implementation ==
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; Negative:
; Negative:
: Players may continue to be frustrated by being caught near immediately upon entering hell (not referring to re-entering after having been recently caught).
: Players may continue to be frustrated by being caught near immediately upon entering hell (not referring to re-entering after having been recently caught).

== Karma Influence ==

The idea has been brought up on karma being a factor affecting the timer in some way. Bad karma means increased chance of being booted sooner. Another idea that may go in line with that would be for karma to be drained while on the hell map.