StendhalRefactoringEquipment: Difference between revisions
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imported>AntumDeluge Created page with " <span style="color:darkred;">'''''this page is a work-in-progress'''''</span> == Explanation == Currently, the weapons & equipment system of Stendhal is somewhat random. It..." |
imported>AntumDeluge →Weapon Build Types: list potentially affect chaos hammer |
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Defensive equipment is more simple: Material determines base def of item & build determines additional def. E.g., iron chainmail may have def 5 while iron plate armor may have def 7. Mithril chainmail may have def 10, while mithril plate armor has def 18. Same for shields & other equipment: Iron buckler shield vs. iron tower shield. Iron chain legs vs. iron plate legs. Etc. |
Defensive equipment is more simple: Material determines base def of item & build determines additional def. E.g., iron chainmail may have def 5 while iron plate armor may have def 7. Mithril chainmail may have def 10, while mithril plate armor has def 18. Same for shields & other equipment: Iron buckler shield vs. iron tower shield. Iron chain legs vs. iron plate legs. Etc. |
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Cloaks are most likely always made from a type of cloth material, so it may be that they do not follow the same naming convention as other hardened equipment. |
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== Caveats == |
== Caveats == |
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'''Established items:''' There are already plenty of weapons & defensive equipment implemented. Introducing new equipment has the potential to just make more of a mess. Most likely, we will need to update/convert many of the old items so players don't lose what they have worked for. |
'''Established items:''' There are already plenty of weapons & defensive equipment implemented. Introducing new equipment has the potential to just make more of a mess. Most likely, we will need to update/convert many of the old items so players don't lose what they have worked for. This does not mean that we want to replace or get rid of all current equipment. We may want to keep some unique items that do not fall under the category of a certain material. For example, <item>viking helmet</item>. |
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'''Overly complex:''' We will need to avoid overly complicating the system for both player & developer. We especially don't won't to overwhelm the development team with making a complex system that is hard to maintain. As mentioned before, we could implement a build class for each material class (e.g. buckler shield > kite shield > tower shield), but it may be better, at least in the case of defensive equipment, to have only one build type for each equipment class (e.g. 1 mithril shield, 1 mithril armor, 1 mithril boots, etc.). For weapons, we already have somewhat of an established build class of sorts (e.g. dagger/knife = fast & weaker atk, sword = mid speed & mid atk, axe/club = slower & strong atk) & would probably be best to keep it as this works well with the current ATK/DEF XP system. |
'''Overly complex:''' We will need to avoid overly complicating the system for both player & developer. We especially don't won't to overwhelm the development team with making a complex system that is hard to maintain. As mentioned before, we could implement a build class for each material class (e.g. buckler shield > kite shield > tower shield), but it may be better, at least in the case of defensive equipment, to have only one build type for each equipment class (e.g. 1 mithril shield, 1 mithril armor, 1 mithril boots, etc.). For weapons, we already have somewhat of an established build class of sorts (e.g. dagger/knife = fast & weaker atk, sword = mid speed & mid atk, axe/club = slower & strong atk) & would probably be best to keep it as this works well with the current ATK/DEF XP system. |
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Example: A wooden dagger may have rate 3, while a mithril dagger has rate 1. |
Example: A wooden dagger may have rate 3, while a mithril dagger has rate 1. |
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'''''Note:''' special exceptions for some items such as <item>training sword</item> & <item>l hand sword|l/r hand swords</item>.'' |
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=== Affected Weapons === |
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{| class="wikitable sortable" |
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! weapon !! class !! old rate !! old atk !! new rate !! new atk |
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| <item>axe</item> || axe || 5 || 12 || 7 || 17 (rounded up from 16.8, slightly stronger) |
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| <item>bardiche</item> || axe || 9 || 33 || 8 || 29 (rounded down from 29.33, slightly weaker) |
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| <item>battle axe</item> || axe || 6 || 15 || 7 || 18 (rounded up from 17.5, slightly stronger) |
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| <item>black halberd</item> || axe || 9 || 57 || 8 || 51 (rounded up from 50.67, slightly stronger) |
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| <item>durin axe</item> || axe || 9 || 47 || 8 || 42 (rounded up from 41.78, slightly stronger) |
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| <item>halberd</item> || axe || 10 || 40 || 8 || 32 |
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| <item>chaos hammer</item> || club || 8 || 42 || 9 || 47 (rounded down from 47.25, slightly weaker) |
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| <item>black sword</item> || sword || 7 || 40 || 5 || 29 (rounded up from 28.57, slightly stronger) |
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| <item>broadsword</item> || sword || 10 || 34 || 6 || 20 (rounded down from 20.4, slightly weaker) |
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| <item>chaos sword</item> || sword || 9 || 32 || 6 || 21 (rounded down from 21.33, slightly weaker) |
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| <item>claymore</item> || sword || 10 || 36 || 6 || 22 (rounded up from 21.6, slightly stronger) |
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| <item>demon fire sword</item> || sword || 10 || 58 || 6 || 35 (rounded up from 34.8, slightly stronger) |
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| <item>fire sword</item> || sword || 7 || 30 || 5 || 21 (rounded down from 21.43, slightly weaker) |
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| <item>great sword</item> || sword || 15 || 60 || 6 || 24 |
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| <item>imperator sword</item> || sword || 3 || 14 || 4 || 19 (round up from 18.67, slightly stronger) |
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| <item>orc sword</item> || sword || 10 || 24 || 6 || 14 (rounded down from 14.4, slightly weaker) |
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| <item>orcish sword</item> || sword || 9 || 38 || 6 || 25 (rounded down from 25.33, slightly weaker) |
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|} |
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== Material Classes == |
== Material Classes == |
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=== Leather & Wood === |
=== Leather & Wood === |
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This is the lowest class of materials & is optimal for players beginning at level 0. Weapons are made of wood. Defensive equipment is made of leather. |
This is the lowest class of materials & is optimal for players beginning at level 0. Weapons are made of wood. Defensive equipment is made of leather or wood, as in the case of shields. |
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Min level: 0 |
Min level: 0 |
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{| class="wikitable" |
{| class="wikitable" |
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|+ Leather Armors |
|+ Leather/Wooden Armors |
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! Slot !! Build !! DEF |
! Slot !! Build !! DEF |
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|- |
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| armor/chest || leather vest || 1 |
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| boots/feet || leather shoes || 1 |
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| boots/feet || leather boots || 2 |
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| cloak || leather cloak || 1 |
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| head || leather hat || 1 |
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| head || leather helmet || 2 |
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| hand || wooden buckler || 1 |
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| hand || wooden kite shield || 2 |
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| hand || wooden tower shield || 3 |
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| legs || leather pants || 1 |
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|+ Iron Armors |
|+ Iron Armors |
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! Slot !! Build !! DEF |
! Slot !! Build !! DEF |
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| armor/chest || chain || 2 |
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| armor/chest || chest plate || 3 |
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| armor/chest || full plate || 4 |
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| boots/feet || boots || 3 |
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| cloak || ??? || 2 |
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| head || helmet || 3 |
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| head || barbute || 4 |
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| hand || buckler || 4 |
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| hand || kite shield || 5 |
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| hand || tower shield || 6 |
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| legs || ??? || 2 |
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|+ Mithril Armors |
|+ Mithril Armors |
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! Slot !! Build !! ATK !! Rate |
! Slot !! Build !! ATK !! Rate |
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|- |
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| armor/chest || ??? || ??? |
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| boots/feet || ??? || ??? |
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| cloak || ??? || ??? |
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| head || ??? || ??? |
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| hand || ??? || ??? |
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| legs || ??? || ??? |
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* [[StendhalRefactoringItems]] |
* [[StendhalRefactoringItems]] |
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* [[StendhalRefactoringItemsBase#Item_Quality_prefixes_.28sorted_from_low_to_high_quality.29]] |
* [[StendhalRefactoringItemsBase#Item_Quality_prefixes_.28sorted_from_low_to_high_quality.29]] |
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[[Category:Development]] |
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[[Category:Refactoring]] |
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[[Category:Items]] |
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[[Category:Equipment]] |
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