User:Kribbel: Difference between revisions

Jump to navigation Jump to search
Content deleted Content added
imported>Kribbel
athor_sea_floor; field effect mosquitoes
imported>Kribbel
add flow charts
 
(8 intermediate revisions by the same user not shown)
Line 3: Line 3:
<player type="include">kribbel</player>
<player type="include">kribbel</player>
</div>
</div>

=== T Raid ===
On July 4th 2021 I took part in defending Jenny and her windmill against evil attackers.

The [https://arianne-project.org/news/server-compromise-2021-07-02.html hint on the website] and the received messages during the raid:
<source>
Server Compromise 2021-07-02
2021-07-04
When people of Faiumoni woke up on July, 4th they felt something was odd. The scientists of the royal academy of astronomy later confirmed their feelings. From their regular observations of the stars they derived that somehow several days had gone missing.

For what is known, people went to bed on July, 2nd only to wake up two days later with great thirst and hunger. So far there is nobody to be found who can tell what happened during that missing time. The reason for this incident is yet unknown.

Even the famous psychic Lovena is not able shed any light on things. All she is able to tell is that she senses the letter "t".

People are concerned. All hope this is not an omen for even worse and stranger things to happen tonight.



19:02:12 <postman> Jenny shouts: I am hearing sounds from monsters in the far distances. I hope they will not show up here at the farm in an hour!
19:30:01 <postman> Jenny shouts: I am hearing sounds from monsters in the distance and they are getting closer. I fear they could be here in less than 30 minutes.
19:54:55 <postman> Possessed Orc shouts: ...t...
19:58:26 <postman> Jenny shouts: Help! Help! Here are trolls and orcs and who knows what!
19:59:19 <postman> Jenny shouts: Help! We need help. Lots of monsters at the windmill northeasy of semos city.
20:03:43 <postman> Jenny shouts: Please help us fight those giant creatures at the windmill.
20:03:57 <postman> Possessed Giant shouts: ...t...
20:39:51 <postman> Jenny shouts: Oh good, this is a huge, gigantic skeleton.
20:40:11 <postman> Possessed Gashadokuro shouts: ...t...
21:00:14 <postman> Jenny shouts: Those were some scary creatures. Giant sekeltons, golden deaths, dark archangels. I hope I will never see such abomination again.
</source>

<gallery caption="T Raid">
Image:T_raid_02_20210704.png|When I arrived at Jenny's windmill, dustofdust was already in the middle of the fight.
Image:T_raid_03_20210704.png|More help was needed being two against so many.
Image:T_raid_04_20210704.png|Nevertheless we defeated the first wave.
Image:T_raid_05_20210704.png|I hoped for omero to join the fight, but unfortunately he never came.
Image:T raid 06 20210704.png|But then sadunicorn joined the fight.
Image:T_raid_07_20210704.png|Some opponents were just a big bag of bones.
Image:T_raid_08_20210704.png|Then scaly fire-breathers crawled out of their caves and lairs.
Image:T_raid_09_20210704.png|Later gido appeared.
Image:T_raid_01_20210704.png|It was a fight of life and death.
Image:T_raid_10_20210704.png|In the last wave the attackers came even down from the clouds.
Image:T_raid_11_20210704.png|Jenny's victorious defenders
</gallery>



== Ideas ==
== Ideas ==
Line 17: Line 61:
* create/draw sprite for NPC or use setOutfit method [DONE with setOutfit, drawn would be better]
* create/draw sprite for NPC or use setOutfit method [DONE with setOutfit, drawn would be better]
* create a house with garden for him to live [DONE]
* create a house with garden for him to live [DONE]
<gallery>
File:Flips_KISS.png|flow chart (simple)
File:Flips_advanced.png|flow chart (advanced)
</gallery>


==== beggar/pauper ====
==== beggar/pauper ====
Line 23: Line 71:
The pink areas that block movement but allow placement of items could be good for the hat. (zones/*.xml)
The pink areas that block movement but allow placement of items could be good for the hat. (zones/*.xml)


==== Bear Hunter ====
==== Gossiping NPC group (Integration of »Recent Events« from website in the game) ====
[[File:BearHunterNPC.png|thumb|right|Yvette Chasseur loves to hunt bears and black bears in the Semos Mountains.]]
NPC who hunts bears and tells players where to sell meat, ham and pelt. The hunter is located in 0_semos_mountain_n_e2 a good way north west of the entrance to the bear cave. She tells new players about hunting bears and selling the loot. I'd like her to look a bit like a Robin Hood [https://i5.walmartimages.com/asr/97af359b-6b2e-4a20-a058-140d447502ef_1.7643478d1fde82f38328c03b7c82bde4.jpeg (1)][https://i.pinimg.com/originals/9f/7b/dc/9f7bdcc67987bfabc0b8881cfb90ce05.jpg (2)][http://a.dolimg.com/en-US/disneyfans/media/history/movies/robinhoodandhismerriemen/robinhoodandhismerriemen_240.jpg (3)][https://www.dvdizzy.com/images/q-s/storyofrh01.jpg (4)][https://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2010/4/13/1271173353721/1952-Story-of-Robin-Hood--004.jpg (5)][http://images2.fanpop.com/images/photos/5700000/The-Adventures-of-Robin-Hood-old-robin-hood-movies-5735000-500-333.jpg (6)][http://www.oscarchamps.com/wp-content/uploads/2015/04/1938-Adventures-of-Robin-Hood-The-04.jpg (7)][http://3.bp.blogspot.com/-CBJnE9KbyRo/Vb1Q2IaKmxI/AAAAAAAAEsA/OLvEANN1bp0/s1600/Annex%2B-%2BFlynn%252C%2BErrol%2B%2528Adventures%2Bof%2BRobin%2BHood%252C%2BThe%2529_14.jpg (8)] (but less green) or the hunting Cinderella in “Three Wishes for Cinderella” [https://66.media.tumblr.com/35c167eb660d70a160532aff90f5bfac/tumblr_pk8nrzDHHi1qgxzu1o1_500.jpg (1)][https://img2.bdbphotos.com/images/orig/g/p/gp41izn867l668li.jpg (2)][https://bilder.wunschliste.de/epg/sf1/sf1_181224_1130_e356ea9_drei_haselnuesse_fuer_aschenbroedel_b.jpg (3)][https://diaboliquemagazine.com/wp-content/uploads/2016/12/vlcsnap-2016-12-27-23h54m37s382-620x357.png (4)]. She faces south, knees behind a dead black bear amongst a few fir trees gutting and skinning it with her knife. Near her a bow or crossbow and a quiver lie in the grass or the quiver is on her back/at her hip. An arrow sticks in the dead black bear still. She has a lot to tell.
In Addition she could also buy meat, ham, and pelt at very low prices (1,1,10 instead 10,20,250) from those that are to weak or lazy to go to the cities. "I will also happily buy your meat, ham, and pelt if you want to sell." The name Yvette is derived from yew tree, it also means archer, probably because yew wood was used for bows for ages. Chasseur is the french word for hunter.
(french, France, français) (je ne parle pas bien le français) Ich spreche kein Französich! = Je ne parle pas français!
* dialogues for NPC [almost DONE]
* create/draw a Vulcanus style sprite for NPC
* find a position and add trees etc as cover/background

==== Gossiping NPC group ====
(Integration of »Recent Events« from website in the game)
The following idea I suggested as feature on sourceforge a while ago.
The following idea I suggested as feature on sourceforge a while ago.
https://sourceforge.net/p/arianne/feature-requests/1446/
https://sourceforge.net/p/arianne/feature-requests/1446/
Line 65: Line 123:
Maybe the herald Patrick from yoriy src/games/stendhal/server/script/Herald.java is worth a look.
Maybe the herald Patrick from yoriy src/games/stendhal/server/script/Herald.java is worth a look.


==== The Two Old Guys | Farting NPC====

Two old men sitting on a bench. Names could be Hans and Franz or like in the movie [https://www.imdb.com/title/tt0083109 »The Cabbage Soup«] Claude and Francis. Hans lets regularly one off. Franz comments on that. Franz doesn't want to talk to the players “What are you standing around here? Go and do hero stuff!” Hans talks a bit nonsense, talking about stories he doesn't know either or at least won't tell.
Every few minutes or so he farts. And a few seconds later Franz reacts to it like:
*Franz retches noisily
*Franz holds his breath and waves his hand before his face "Eek!"
*"You are such a stupid old fart!"
*"Judging by the smell you have to be dead already!"
*"Eek, that's disgusting!"
*"The next time you eat beans I will kill you."
*"Stop eating that dam cabbage soup!"
*"Could someone cram a cork into his ass, please!"
He could also react to the stories. A specific reaction to every story would be reasonable instead of a handful general ones working with all stories and picked randomly.<br />
Claude Conteur is good to go. I still have to figure out Francis' interaction before he could join him.


=== Maps and areas ===
=== Maps and areas ===
Line 103: Line 175:
* Player would need to translate a few things correctly to Nicklesworth as part of a quest to be able to speak to merpeople under water. That way it is made sure players understand the concept. Communicating with merpeople has to be impossible when the quest isn't finished, although the language may be used correctly. (check of quest slot)
* Player would need to translate a few things correctly to Nicklesworth as part of a quest to be able to speak to merpeople under water. That way it is made sure players understand the concept. Communicating with merpeople has to be impossible when the quest isn't finished, although the language may be used correctly. (check of quest slot)


==== Painting Area ====
“Looks like a young artist did a little painting here.”<br />
Have an area of several tiles of cobblestone/cobbled paving. Tileset of these cobblestones (ground/green_paving.png) needs to be coloured in a couple of basic colours (white, black, red, yellow, blue, orange, green, violet, brown, pink, light blue, light green, plus the already existing greyish one which is used as nothing/uncoloured. This way pixelart can be created in that area as some kind of street art. The idea is that a kid used pavement chalk to colour the cobblestones/cobbled paving, every stone (or it's more every set of stones because they are so small) in one colour. One tile in Tiled would be 4 pixels. The three layers 0_floor, 1_terrain & 2_object can be used but this limits colours to a maximum of three per tile. If the area is properly defined it would be only one layer and four colours possible per tile of course. Players could create their own pieces of art and send them in. The pieces of art should change every few days. The area could be at 0_ados_wall_n south of the DM Arena in the hexagon 97,102 | 97,124 | 126,124 | 126,107 | 111,107 | 111,102 But players would not have to use all the space. This would allow up to 60x46 pixels but excluding 32x10 in the upper right corner. Or 0_ados_city_n 54,126 | 74,126 | 74,103 | 54,103. This would allow up to 42x48 pixels.

Here are two quick monochromatic examples, done by using the other cobblestones from the tileset green_paving.png on layers 1_terrain & 2_object. Collision is used to mark the painting area.
<gallery>
File:Painting_area_1.png
File:Painting_area_2.png
</gallery>
But would anyone – except for maybe me – want to create such paintings?

==== Deniran Museum ====
[[File:Deniran_Museum-2020.png|thumb|right|Iker is the chashier of Deniran's only museum]]
A museum in a small building in Deniran City. The one who wishes to enter has to pay an entrance fee to Iker, the cashier, near the entrance. It's just a joke. Don't take it too seriously.


=== Events ===
=== Events ===
Line 134: Line 220:
Plant creatures and nymphs take revenge for the damage people did south of the river over the decades. The clearing of 0_kalavan_castle_w was the straw that broke the camel's back.
Plant creatures and nymphs take revenge for the damage people did south of the river over the decades. The clearing of 0_kalavan_castle_w was the straw that broke the camel's back.


===== Bank robbery =====
A band of robbers has robbed the bank in Semos. They cracked open all chests and ran off with the contents. Only if all robbers are caught and brought to justice the chests' contents can be returned by the bank management to the players.

The chests in the bank need to point to an empty chest or they should better be not possible to open or even vanish so that players can't put items in the now empty chest which might cause problems when the items return. (Dagobert “I'm so sorry, but your vault is currently inaccessible. I'm told the #FCSI is still processing the scene and securing evidence. Please talk to the detective over there for more information. Please excuse me, I'm still pretty jazzed.” “FCSI? Faiumoni Crime Scene Investigation of course! I'm told they are the best of the best of the best.” Although a CSI would make no sense, when there is already a deadly manhunt going on, does it?)

It needs to be made sure that it's not possible to access the chest in a different bank (Vault, Ados, Nalwor, Deniran, Magic Bank)

Lieutenant Coolumbo (he's so cool, from Royal Faiumoni Police Department = RFPD) supervises the search for the robbers. He's in the bank near entrance and bulletin board. Do we have a trench coat? <br />
There is a “wanted” poster (wanted dead or dead) which shows the robbers (and bounty) and they are ticked off one by one when they are caught/killed (like in Kill Dark Elves). It's assumed that the share of stolen goods is immediately returned to the bank when the robber is killed. <br />
There is a bounty on every robber that is given to the player who kills the robber and divided like XP when several heroes damage the robber. <br />
A shout to all heroes when a robber is caught/killed to inform them. “Lieutenant Coolumbo shouts: Lefty was killed by hero1 and hero4. Good work! There are still four robbers on the loose.”<br />
Admin Sign “Semos Bank was robbed. The robbers are still on the loose. They are armed and extremely dangerous. Contact Lieutenant Coolumbo in Semos Bank for more information.”

The robbers could not act like the usual creature. Their goal is to run away, so they'd not engage the heroes but try to get away from them. They'd be as least as fast as the heroes, which is the maximum speed of 1. They'd all use range attack that reaches at least as far as the longest heroes can use (5?). The robbers could be of different level (not under 50 or even 100) but be pretty tough in general i.e. the Def is clearly higher than that of a normal creature of the same level. They should not appear in or near Semos City, because they'd want to get away from there as fast and wide as possible (and it would be to dangerous for new players, instant death). They could be able to move from map to map and should be smart enough not to get cornered to easily.

* How many robbers? Maybe a dozen. A leader, a deputy, maybe some specialists(chestcracker, explosives expert, doorbreaker/door kicker, headsmasher…), some guys who do the dirtywork(thug)
* What are their names? Every robber receives a name and has his own image on the bulletin board, don't have to be unique though, so they can be identified. Name for the band of robbers (maybe after the leader, like "Dillinger Gang")?
*All Risecia wear a red head scarf/napkin. Those sprites could be used wearing e.g. blue ones.


==== Gathering/Fetching ====
==== Gathering/Fetching ====
Line 244: Line 348:
** baby angels eyes
** baby angels eyes


===== Find Santa's reindeer etc. =====
Santa's reindeer (or helpers etc.) ran off (why?), except Rudolf who stays in Semos City and is not a part of this quest. “The commonly cited names of the nine reindeer are Dasher, Dancer, Prancer, Vixen, Comet, Cupid, Donner, Blitzen, and Rudolph,…” this means players have to find the eight remaining ones and bring them somewhere save, otherwise Christmas would be at risk. Hurry and save Christmas!

Creatures try to attack the lost like they do with sheep. Only these don't die but run off like cats and appear fully healed at a different place to be found again. Therefore no corpse! Message "x seems to have disappeared. It must have run off really fast."
Teleporting by scrolls with the lost owned should be prohibited, otherwise bringing the lost back would be to trivial. Message:"Its aura prohibits the teleporting of the reindeer." "You can't teleport with the reindeer owned." or something. The lost shouldn't appear in the world all at once, but one by one over a longer time span e.g. 2 weeks. But there doesn't have to be necessarily only one or two in the world at the same time. This is, so the quest can't be over after a few hours. But of course it should be assured that players have enough time to complete the quest. Note: The lost stay at the place where they spawned and don't teleport away like e.g. Rose Leigh all the time. But they will leave the map when they get killed. The lost could make some noise so the players hear when they are on the same map or near them on the same map (like Rengard, who whistles)
Problem: There are so many creatures in the world, that the lost will very soon after they appear in the world appear in an area etc. where aren't any creatures to kill them i.e. a calm city and then stay there. Thus there would be only a low probability to meet them in the wild, because they will die there fast. That's not good. They should only be attacked when owned or were already owned. This would reset after death.

NPCs:
* One NPC that gives the quest and
* one NPC the lost have to be brought to. Can be one and the same NPC. Maybe tigertoes has one or two northpole dwellers that can be used for this.

Buildings:
* a pasture or some interior where the found and brought back can be gathered and the players can see how many are still to be found. Maybe pasture in 0_semos_plains_n at (59,105)-(75,112)

Rewards:
* ???, maybe Santa arrives only after completing this


Other:
* requires new entity that is like sheep and cat in some ways.
* requires a spawner for pet-like entities at random or previously defined places with a delay


==== Other ====
==== Other ====