StendhalScripting/LuaAPI: Difference between revisions
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Defines functions for accessing Java system properties.
Methods:
; ''<span style="color:green;">properties:getValue</span>(p)''
: Retrieves the value of a property.
: '''''p:''''' (string) Property name.
: '''''returns:''''' (string) Property value or `nil`.
; ''<span style="color:green;">properties:enabled</span>(p)''
: Checks if a property is enabed.
: '''''p:''''' (string) Property name.
: '''''returns:''''' (boolean) `true` if enabled.
; ''<span style="color:green;">properties:equals</span>(p, v)''
: Checks if a property is set to a specified value.
: '''''p:''''' (string) Property name.
: '''''v:''''' (string) Value to compare with.
: '''''returns:''''' (boolean) `true` if the value of the property is the same as `v`.
Examples usage:
<pre>
-- example of only executing script contents on test server
if not properties:enabed("stendhal.testserver") then
do return end
end
</pre>
== game ==
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The {{StendhalFile|master|src/games/stendhal/server/entity/npc/ConversationStates.java|games.stendhal.server.entity.npc.ConversationStates}} enum.
Example usage:
<pre>
local npc = entities:createSpeakerNPC("foo")
npc:setCurrentState(ConversationStates.IDLE)
</pre>
== ConversationPhrases ==
The {{StendhalFile|master|src/games/stendhal/server/entity/npc/ConversationPhrases.java|games.stendhal.server.entity.npc.ConversationPhrases}} class.
Example usage:
<pre>
local npc = entities:createSpeakerNPC("foo")
npc:add(ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
nil,
ConversationStates.ATTENDING,
"Hello! How can I help you.",
nil)
</pre>
== CollisionAction ==
The {{StendhalFile|master|src/games/stendhal/server/entity/CollisionAction.java|games.stendhal.server.entity.CollisionAction}} enum.
Example usage:
<pre>
local npc = entities:createSilentNPC()
npc:setCollisionAction(CollisionAction.STOP)
</pre>
== SkinColor ==
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The [https://docs.oracle.com/javase/8/docs/api/java/awt/Color.html java.awt.Color] class.
Example usage:
<pre>
local npc = entities:createSpeakerNPC("foo")
npc:setOutfit("body=0,head=0,hair=3,dress=5")
npc:setOutfitColor("dress", Color.BLUE)
</pre>
= Supplemental Methods =
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* [[StendhalScripting/Lua#Lua_Basics|Lua: Basics]]
* [[StendhalScripting/Lua#Stendhal_Application|Lua: Stendhal Application]]
[[Category:Stendhal]]
[[Category:Documentation]]
[[Category:API]]
[[Category:Scripting]]
[[Category:Lua]]
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