StendhalScripting/LuaAPI: Difference between revisions

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{{Navigation for Stendhal Top|Playing}}
 
The following objects & functions are exposed to the Lua engine:
 
Line 37 ⟶ 39:
 
Methods:
 
* ''<span style="color:green;">logger:info</span>(message)''
; ''<span style="color:green;">logger:info</span>(message)''
** Prints an information level message to the console.
: Prints an information level message to the console.
** <span style="color:darkblue; font-style:italic;">message:</span> Text to be printed.
: '''''message:''''' Text to be printed.
* ''<span style="color:green;">logger:warn</span>(message)''
 
** Prints a warning level message to the console.
**; ''<span style="color:darkblue; font-style:italicgreen;">messagelogger:warn</span> Text to be printed.(message)''
: Prints a warning level message to the console.
* ''<span style="color:green;">logger:error</span>(message)''
: '''''message:''''' Text to be printed.
** Prints an error level message to the console.
 
** <span style="color:darkblue; font-style:italic;">message:</span> Text to be printed.
; ''<span style="color:green;">logger:error</span>(message)''
: Prints an error level message to the console.
: '''''message:''''' Text to be printed.
 
Example usage:
Line 60 ⟶ 65:
 
Defines functions for accessing Java system properties.
 
Methods:
 
; ''<span style="color:green;">properties:getValue</span>(p)''
: Retrieves the value of a property.
: '''''p:''''' (string) Property name.
: '''''returns:''''' (string) Property value or `nil`.
 
; ''<span style="color:green;">properties:enabled</span>(p)''
: Checks if a property is enabed.
: '''''p:''''' (string) Property name.
: '''''returns:''''' (boolean) `true` if enabled.
 
; ''<span style="color:green;">properties:equals</span>(p, v)''
: Checks if a property is set to a specified value.
: '''''p:''''' (string) Property name.
: '''''v:''''' (string) Value to compare with.
: '''''returns:''''' (boolean) `true` if the value of the property is the same as `v`.
 
Examples usage:
 
<pre>
-- example of only executing script contents on test server
 
if not properties:enabed("stendhal.testserver") then
do return end
end
</pre>
 
== game ==
Line 66 ⟶ 99:
 
Methods:
 
* ''<span style="color:green">game:add</span>(npc)''
*; ''<span style="color:green">game:add</span>(object)'' - Adds an object to the current zone.
: Adds an {{MarauroaFile|master|src/marauroa/common/game/RPObject.java|RPObject}} instance to the current zone.
* ''<span style="color:green">game:add</span>(creature, x, y)''
: '''''object:''''' Object to add.
* ''<span style="color:green">game:remove</span>(npc)''
 
* ''<span style="color:green">game:remove</span>(object)''
*; ''<span style="color:green">game:addGameEventadd</span>(source, event, paramsnpc)''
: Adds an {{StendhalFile|master|src/games/stendhal/server/entity/npc/NPC.java|NPC}} instance to the current zone.
* ''<span style="color:green">game:setZone</span>(name)'' - Sets the current zone.
: '''''npc:''''' NPC to add.
* ''<span style="color:green">game:setZone</span>(zone)''
 
* ''<span style="color:green">game:getZone</span>(rpobject)''
*; ''<span style="color:green">game:playerIsInZoneadd</span>(playercreature, zoneNamex, y)''
: Adds a {{StendhalFile|master|src/games/stendhal/server/entity/creature/Creature.java|Creature}} instance to the current zone.
* ''<span style="color:green">game:getCreatures</span>()''
: '''''creature:''''' Creature to add.
* ''<span style="color:green">game:getCreature</span>(clazz)''
: '''''x:''''' Horizontal position of where to add creature.
* ''<span style="color:green">game:getItems</span>()''
: '''''y:''''' Vertical position of where to add creature.
* ''<span style="color:green">game:getItem</span>(name)''
 
* ''<span style="color:green">game:modify</span>(entity)''
*; ''<span style="color:green">game:privateTextremove</span>(player, textobject)''
:
* ''<span style="color:green">game:getMessage</span>()''
: '''''object:'''''
* ''<span style="color:green">game:setMessage</span>(message)''
 
; ''<span style="color:green">game:remove</span>(npc)''
:
: '''''npc:'''''
 
; ''<span style="color:green">game:addGameEvent</span>(source, event, params)''
: Adds a new {{StendhalFile|master|src/games/stendhal/server/core/engine/GameEvent.java|GameEvent}}.
: '''''source:'''''
: '''''event:'''''
: '''''params:'''''
 
; ''<span style="color:green">game:setZone</span>(name)''
: Sets the current zone.
: '''''name:''''' String identifier for zone to be set as current zone.
: ''returns:'' <code>true</code> if zone was successfully set.
 
; ''<span style="color:green">game:setZone</span>(zone)''
: Sets the current zone.
: '''''zone:''''' {{StendhalFile|master|src/games/stendhal/server/core/engine/StendhalRPZone.java|StendhalRPZone}} instance to set as current zone.
: ''returns:'' <code>true</code> if zone was successfully set.
 
; ''<span style="color:green">game:getZone</span>(object)''
: Retrieves the zone where <code>object</code> is located.
: '''''object:''''' The {{MarauroaFile|master|src/marauroa/common/game/RPObject.java|RPObject}} from which the zone should be retrieved.
: ''returns:'' {{StendhalFile|master|src/games/stendhal/server/core/engine/StendhalRPZone.java|StendhalRPZone}} or <code>null</code> if it doesn't exists
 
; ''<span style="color:green">game:getZone</span>(name)''
: Retrieves a zone by string ID.
: '''''zoneName:''''' Name of zone to retrieve.
: ''returns:'' {{StendhalFile|master|src/games/stendhal/server/core/engine/StendhalRPZone.java|StendhalRPZone}} or <code>null</code> if it doesn't exist.
 
; ''<span style="color:green">game:setMusic</span>(filename, args)''
: Sets the music for the currently selected zone.
:; <span style="color:darkgreen; font-style:italic;">filename:</span>
:: File basename excluding .ogg extension.
:; <span style="color:darkgreen; font-style:italic;">args:</span>
:: Lua table of key=value integer values.
::; Valid keys&#58;
::: <span style="color:darkblue; font-style:italic;">volume:</span> Volume level (default: 100).
::: <span style="color:darkblue; font-style:italic;">x:</span> The X coordinate of the sound source (default: 1).
::: <span style="color:darkblue; font-style:italic;">y:</span> The Y coordinate of the sound source (default: 1).
::: <span style="color:darkblue; font-style:italic;">radius:</span> The radius from which the music can be heard (default: 10000).
 
; ''<span style="color:green">game:playerIsInZone</span>(player, zoneName)''
:
: '''''player:'''''
: '''''zoneName:'''''
: ''returns:'' <code>boolean</code>
 
; ''<span style="color:green">game:getCreatures</span>()''
:
: ''returns:'' An array of all available creatures.
 
; ''<span style="color:green">game:getCreature</span>(clazz)''
: Retrieves a {{StendhalFile|master|src/games/stendhal/server/entity/creature/Creature.java|Creature}} instance.
: '''''clazz:''''' String name of the creature.
: ''returns:'' Creature or <code>null</code> if doesn't exist.
 
; ''<span style="color:green">game:getItems</span>()''
:
: ''returns:'' Array list of available items.
 
; ''<span style="color:green">game:getItem</span>(name)''
:
: '''name:'''
: ''returns:'' Item instance or <code>null</code> if doesn't exist.
 
; ''<span style="color:green">game:modify</span>(entity)''
:
: '''''entity:'''''
 
; ''<span style="color:green">game:privateText</span>(player, text)''
: Sends a private text to a player.
: '''''player:''''' Player to receive the message.
: '''''text:''''' Message text to send to player.
 
; ''<span style="color:green">game:getMessage</span>()''
:
: ''returns:'' <code>String</code>
 
== entities ==
 
See also: [[StendhalAPI#Entities]] for public methods that can be performed on <code>Entity</code> objects.
 
Methods:
 
* ''<span style="color:green">entities:getPlayer</span>(name)''
*; ''<span style="color:green">entities:getNPCgetPlayer</span>(name)''
: Retrieves a logged in Player.
* ''<span style="color:green">entities:getItem</span>(name)''
: '''''name:''''' (<code>String</code>) Name of player.
* ''<span style="color:green">entities:getStackableItem</span>(name)''
: ''returns:'' Logged in {{StendhalFile|master|src/games/stendhal/server/entity/player/Player.java|Player}} or <code>null</code>.
* ''<span style="color:green">entities:createSpeakerNPC</span>(name)''
 
* ''<span style="color:green">entities:createSilentNPC</span>()''
*; ''<span style="color:green">entities:setPathgetNPC</span>(entity, table, loopname)''
: Retrieves an existing SpeakerNPC.
* ''<span style="color:green">entities:setPathAndPosition</span>(entity, table, loop)''
: '''''name:''''' (<code>String</code>) Name of NPC.
* ''<span style="color:green">entities:createSign</span>(visible)''
: ''returns:'' [[StendhalScripting/LuaAPI#LuaSpeakerNPC|SpeakerNPC]] instance or <code>null</code>.
* ''<span style="color:green">entities:createShopSign</span>(name, title, caption, seller)''
 
; ''<span style="color:green">entities:getItem</span>(name)''
: Retrieves a registered Item.
: '''''name:''''' (<code>String</code>) Name of the item.
: ''returns:'' {{StendhalFile|master|src/games/stendhal/server/entity/item/Item.java|Item}} instance or <code>null</code> if not a registered item.
 
; ''<span style="color:green">entities:getStackableItem</span>(name)''
: Retrieves a registered StackableItem.
: '''''name:''''' (<code>String</code>) Name of the item.
: ''returns:'' {{StendhalFile|master|src/games/stendhal/server/entity/item/StackableItem.java|StackableItem}} instance or <code>null</code> if not a registered stackable item.
 
; ''<span style="color:green">entities:createSpeakerNPC</span>(name)''
: Creates an interactive NPC.
: '''''name:''''' (<code>String</code>) Name of new NPC.
: ''returns:'' New [[StendhalScripting/LuaAPI#LuaSpeakerNPC|SpeakerNPC]] instance.
 
; ''<span style="color:green">entities:createSilentNPC</span>()''
: Creates a non-interactive NPC.
: ''returns:'' New [[StendhalScripting/LuaAPI#LuaSilentNPC|SilentNPC]] instance.
 
; ''<span style="color:green">entities:setPath</span>(entity, table, loop)''
: '''''DEPRECATED:''' path can now be set by directly calling the NPC's <code>setPath</code> method''
: Helper method for setting an NPC's path.
: '''''entity:''''' (<code>RPEntity</code>) Then entity whose path is being set.
: '''''table:''''' (<code>LuaTable</code>) Table with list of coordinates representing nodes.
: '''''loop:''''' (<code>boolean</code>) If <code>true</code>, the entity's path should loop.
 
; ''<span style="color:green">entities:setPathAndPosition</span>(entity, table, loop)'' <nowiki>
: '''''DEPRECATED:''' path can now be set by directly calling the NPC's <code>setPath</code> method''
: Helper function for setting an NPC's path & starting position.
: '''''entity:''''' (<code>RPEntity</code>) Then entity whose path is being set.
: '''''table:''''' (<code>LuaTable</code>) Table with list of coordinates representing nodes.
: '''''loop:''''' (<code>boolean</code>) If <code>true</code>, the entity's path should loop.
 
; ''<span style="color:green">entities:createSign</span>(visible)''
: Creates a new {{StendhalFile|master|src/games/stendhal/server/entity/sign/Sign.java|Sign}} entity.
: '''''visible:''''' (<code>boolean</code>) (optional) If <code>false</code>, the sign will not have a visual representation.
: ''returns:'' New <code>Sign</code> instance.
 
; ''<span style="color:green">entities:createShopSign</span>(name, title, caption, seller)''
: Creates a new {{StendhalFile|master|src/games/stendhal/server/entity/sign/ShopSign.java|ShopSign}} entity.
: '''''name:''''' (<code>String</code>) The shop name.
: '''''title:''''' (<code>String</code>) The sign title.
: '''''caption:''''' (<code>String</code>) The caption above the table.
: '''''seller:''''' (<code>boolean</code>) <code>true</code>, if this sign is for items sold by an NPC (defaults to <code>true</code> if <code>null</code>).
: ''returns:'' New <code>ShopSign</code> instance.
 
; ''<span style="color:green;">entities:summonCreature</span>(table)''
: Summons a creature into the area.
: '''''table:''''' Key-value table containing parameters for summoning creature.
:; ''keys:''
:: ''<span style="color:blue;">name:</span>'' (<code>string</code>) Name of creature to be summoned.
:: ''<span style="color:blue;">zone:</span>'' (<code>string</code>) Name of zone where creature should be summoned.
:: ''<span style="color:blue;">x:</span>'' (<code>int</code>) Horizontal position of summon location.
:: ''<span style="color:blue;">y:</span>'' (<code>int</code>) Vertical position of summon location.
:: ''<span style="color:blue;">summoner:</span>'' (<code>string</code>) (optional) Name of entity doing the summoning (used for logging game events).
:: ''<span style="color:blue;">raid:</span>'' (<code>bool</code>) (optional) Whether or not the creature should be a <code>RaidCreature</code> instance (default: true).
 
=== Lua Entity Classes ===
 
==== LuaSpeakerNPC ====
 
* Inherits: [[StendhalAPI#SpeakerNPC|SpeakerNPC]]
 
Public methods:
 
{{PublicMethod | add | params=states, triggers, conditions, nextState, reply, actions | desc=Additional method to support passing Lua data types as parameters. | paramlist=
{{MethodParam | states | desc=The conversation state(s) the entity should be in to trigger response. Can be [[StendhalAPI#ConversationStates|ConversationStates enum]] value or <code>LuaTable</code> of ConversationStates. }}
{{MethodParam | triggers | desc=<code>String</code> or <code>LuaTable</code> of strings to trigger response. }}
{{MethodParam | conditions | desc=Conditions to check for this response. Can be [[StendhalAPI#ChatCondition|ChatCondition instance]], a <code>LuaTable</code> of ChatCondition instances, or a function. }}
{{MethodParam | nextState | type=ConversationState | desc=Conversation state to set entity to after response. }}
{{MethodParam | reply | type=String | desc=The NPC's response or <code>null</code>. }}
{{MethodParam | actions | desc=Actions to execute. Can be [[StendhalAPI#ChatAction|ChatAction instance]], a <code>LuaTable</code> of ChatAction instances, or a function. }} }}
 
{{PublicMethod | setPath | params=table, loop | desc=Set a path for this entity to follow. | paramlist=
{{MethodParam | table | type=table | desc=Table of coordinates to set as path. Example: <code>{{35, 79}, {35, 89}, {40, 89}}</code> }}
{{MethodParam | loop | type=boolean | desc=(optional) If <code>true</code>, entity should loop around to restart path when reaching the end. }} }}
 
{{PublicMethod | setPathAndPosition | params=table, loop | desc=Set path & starting position for entity. The starting position is the first node in the path. | paramlist=
{{MethodParam | table | type=table | desc=Table of coordinates to set as path. Example: <code>{{35, 79}, {35, 89}, {40, 89}}</code> }}
{{MethodParam | loop | type=boolean | desc=(optional) If <code>true</code>, entity should loop around to restart path when reaching the end. }} }}
 
==== LuaSilentNPC ====
 
* Inherits: [[StendhalAPI#SilentNPC|SilentNPC]]
 
Public methods:
 
{{PublicMethod | setPath | params=table, loop | desc=Set a path for this entity to follow. | paramlist=
{{MethodParam | table | type=table | desc=Table of coordinates to set as path. Example: <code>{{35, 79}, {35, 89}, {40, 89}}</code> }}
{{MethodParam | loop | type=boolean | desc=(optional) If <code>true</code>, entity should loop around to restart path when reaching the end. }} }}
 
{{PublicMethod | setPathAndPosition | params=table, loop | desc=Set path & starting position for entity. The starting position is the first node in the path. | paramlist=
{{MethodParam | table | type=table | desc=Table of coordinates to set as path. Example: <code>{{35, 79}, {35, 89}, {40, 89}}</code> }}
{{MethodParam | loop | type=boolean | desc=(optional) If <code>true</code>, entity should loop around to restart path when reaching the end. }} }}
 
=== entities.manager ===
 
This is simply the {{StendhalFile|master|src/games/stendhal/server/core/rule/defaultruleset/DefaultEntityManager.java|entity manager}} instance.
 
Public methods:
 
'''''TODO'''''
 
== quests ==
Line 104 ⟶ 321:
 
Methods:
 
* ''<span style="color:green">quests:createQuest</span>(slotName, name)''
*; ''<span style="color:green">quests:loadcreate</span>(questslotName, name)''
: Creates a new quest.
* ''<span style="color:green">quests:unload</span>(questName)''
: '''''slotName:''''' (optional) The string identifier for the quest.
* ''<span style="color:green">quests:cache</span>(quest)''
: '''''name:''''' (optional) The human-readable name that can be shown in travel log.
* ''<span style="color:green">quests:register</span>(quest)'' Alias for ''<span style="color:green;">quests:cache</span></span>(quest)''.
: ''returns:'' New {{StendhalFile|master|src/games/stendhal/server/core/scripting/lua/QuestHelper.java|games.stendhal.server.core.scripting.lua.QuestHelper.LuaQuest}} instance.
* ''<span style="color:green">quests:isLoaded</span>(quest)''
 
* ''<span style="color:green">quests:listAll</span>(player)''
*; ''<span style="color:green">quests:listload</span>(player, questNamequest)''
: Adds a quest to the world.
* ''<span style="color:green">quests:listStates</span>(player)''
: '''''quest:''''' The {{StendhalFile|master|src/games/stendhal/server/maps/quests/IQuest.java|IQuest}} instance to be loaded.
* ''<span style="color:green">quests:getQuest</span>()''
 
* ''<span style="color:green">quests:getQuestFromSlot</span>(questSlot)''
*; ''<span style="color:green">quests:getOpenunload</span>(playerquestName)''
: Removes a quest from the world.
* ''<span style="color:green">quests:getCompleted</span>(player)''
: '''''questName:''''' String name of the quest to be removed.
* ''<span style="color:green">quests:getIncomplete</span>(player, region)''
 
* ''<span style="color:green">quests:getRepeatable</span>(player)''
*; ''<span style="color:green">quests:getDescriptioncache</span>(player, questNamequest)''
: Caches a quest for loading at server startup.
* ''<span style="color:green">quests:getLevelWarning</span>(player, questeName)''
: '''''quest:''''' {{StendhalFile|master|src/games/stendhal/server/maps/quests/IQuest.java|IQuest}} instance to be loaded.
* ''<span style="color:green">quests:getProgressDetails</span>(player, questeName)''
:; ''aliases:''
* ''<span style="color:green">quests:getNPCNamesForUnstartedInRegionForLevel</span>(player, region)''
*:: ''<span style="color:green">quests:getDescriptionForUnstartedInRegionFromNPCNameregister</span>(player, region, name)''
 
; ''<span style="color:green">quests:isLoaded</span>(quest)''
: Checks if a quest has been loaded.
: '''''quest:''''' {{StendhalFile|master|src/games/stendhal/server/maps/quests/IQuest.java|IQuest}} instance to check.
: ''returns:'' <code>true</code> if the instance matches stored quests.
 
; ''<span style="color:green">quests:listAll</span>(player)''
: List all quests the player knows about.
: '''''player:''''' Player to create the report for.
: ''returns:'' String report.
 
; ''<span style="color:green">quests:list</span>(player, questName)''
: Creates a report on a specified quest for a player.
: '''''player:''''' Player to create the report for.
: '''''questName:''''' Name of quest to be reported.
: ''returns:'' String report.
 
; ''<span style="color:green">quests:listStates</span>(player)''
: Dumps the internal quest states for the specified player. This is used for the {{StendhalFile|master|src/games/stendhal/server/action/admin/InspectAction.java|InspectAction}}.
: '''''player:''''' Player to create the report for.
: ''returns:'' String report.
 
; ''<span style="color:green">quests:getQuest</span>(questName)''
: Retrieves the {{StendhalFile|master|src/games/stendhal/server/maps/quests/IQuest.java|IQuest}} object for a named quest.
: '''''questName:''''' Name of quest.
: ''returns:'' <code>IQuest</code> or <code>null</code> if doesn't exist.
 
; ''<span style="color:green">quests:getQuestFromSlot</span>(questSlot)''
: Retrieves the {{StendhalFile|master|src/games/stendhal/server/maps/quests/IQuest.java|IQuest}} object for a quest.
: '''''questSlot:''''' Quest identifier string.
: ''returns:'' <code>IQuest</code> or <code>null</code> if doesn't exist.
 
; ''<span style="color:green">quests:getOpen</span>(player)''
: Retrieves a list of open quests from a player.
: '''''player:''''' {{StendhalFile|master|src/games/stendhal/server/entity/player/Player.java|Player}} instance to be checked.
: ''returns:'' List of string identifiers for open quests.
 
; ''<span style="color:green">quests:getCompleted</span>(player)''
: Retrieves a list of completed quests from a player.
: '''''player:''''' {{StendhalFile|master|src/games/stendhal/server/entity/player/Player.java|Player}} instance to be checked.
: ''returns:'' List of string identifiers for completed quests.
 
; ''<span style="color:green">quests:getIncomplete</span>(player, region)''
: Retrieves a list of incomplete quests in a specified region.
: '''''player:''''' {{StendhalFile|master|src/games/stendhal/server/entity/player/Player.java|Player}} instance to be checked.
: '''''region:''''' Region name/identifier.
: ''returns:'' List of string identifiers of incomplete quests in region.
 
; ''<span style="color:green">quests:getRepeatable</span>(player)''
: Retrieves a list of quests a player has completed, and can now do again.
: '''''player:''''' {{StendhalFile|master|src/games/stendhal/server/entity/player/Player.java|Player}} instance to be checked.
: ''returns:''
 
; ''<span style="color:green">quests:getDescription</span>(player, questName)''
: Retrieves the description of a quest.
: '''''player:''''' {{StendhalFile|master|src/games/stendhal/server/entity/player/Player.java|Player}} instance to be checked.
: '''''questName:''''' Name of the quest.
: ''returns:'' <code>String</code> description.
 
; ''<span style="color:green">quests:getLevelWarning</span>(player, questName)''
: If the quest is too dangerous, add a warning unless the player has already completed it.
: '''''player:''''' {{StendhalFile|master|src/games/stendhal/server/entity/player/Player.java|Player}} instance to be checked.
: '''''questName:''''' Name of the quest.
: ''returns:'' <code>String</code>
 
; ''<span style="color:green">quests:getProgressDetails</span>(player, questeName)''
: Retrieves details on the progress of the quest.
: '''''player:''''' {{StendhalFile|master|src/games/stendhal/server/entity/player/Player.java|Player}} instance to be checked.
: '''''questName:''''' Name of the quest.
: ''returns:'' <code>List<String></code>
 
; ''<span style="color:green">quests:getNPCNamesForUnstartedInRegionForLevel</span>(player, region)''
: Retrieves a list of the unique npc names for unstarted quests in a specified region.
: '''''player:''''' {{StendhalFile|master|src/games/stendhal/server/entity/player/Player.java|Player}} instance to be checked.
: '''''region:''''' Region to check in.
: ''returns:'' <code>List<String></code>
 
; ''<span style="color:green">quests:getDescriptionForUnstartedInRegionFromNPCName</span>(player, region, name)''
: Retrieves quest descriptions for unstarted quests in a specified region matching a specific NPC name.
: '''''player:''''' {{StendhalFile|master|src/games/stendhal/server/entity/player/Player.java|Player}} instance to be checked.
: '''''region:''''' Region to check in.
: '''''name:''''' Name of NPC.
: ''returns:'' <code>List<String></code>
 
=== quests.simple ===
Line 130 ⟶ 430:
 
Methods:
 
* ''<span style="color:green">quests.simple:create</span></span>(slotName, properName, npcName)''
**; ''<span style="color:darkblue; font-style:italic;green">slotNamequests.simple:create</span></span> (stringslotName, properName, npcName)''
: '''''slotName:''''' <code>String</code> identifier to be used for quest.
** <span style="color:darkblue; font-style:italic;">properName:</span> (string)
: '''''properName:''''' Human-readable name to be displayed in travel log.
** <span style="color:darkblue; font-style:italic;">npcName:</span> (string)
: '''''npcName:''''' The NPC associated with the quest.
** returns: <code>games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest</code> instance.
: ''returns:'' {{StendhalFile|master|src/games/stendhal/server/maps/quests/SimpleQuestCreator.java|SimpleQuest}} instance.
 
==== SimpleQuest Object ====
 
{{StendhalFile|master|src/games/stendhal/server/maps/quests/SimpleQuestCreator.java|games.stendhal.server.maps.quests.SimpleQuestCreator.SimpleQuest}}
 
Methods:
 
; ''<span style="color:green">setDescription</span>(descr)''
:
: '''''descr:''''' (<code>String</code>)
 
; ''<span style="color:green">setRepeatable</span>(delay)''
:
: '''''delay:''''' (<code>Integer</code>)
 
; ''<span style="color:green">setItemToCollect</span>(itemName, quantity)''
:
: '''''itemName:''''' (<code>String</code>)
: '''''quantity:''''' (<code>int</code>)
 
; ''<span style="color:green">setXPReward</span>(xp)''
:
: '''''xp:''''' (<code>int</code>)
 
; ''<span style="color:green">setKarmaReward</span>(karma)''
:
: '''''karma:''''' (<code>double</code>)
 
; ''<span style="color:green">setKarmaAcceptReward</span>(karma)''
:
: '''''karma:''''' (<code>double</code>)
 
; ''<span style="color:green">setKarmaRejectReward</span>(karma)''
:
: '''''karma:''''' (<code>double</code>)
 
; ''<span style="color:green">addItemReward</span>(itemName, quantity)''
:
: '''''itemName:''''' (<code>String</code>)
: '''''quantity:''''' (<code>int</code>) (optional)
 
; ''<span style="color:green">addStatReward</span>(id, amount)''
:
: '''''id:''''' (<code>String</code>) See IDs below.
: '''''amount:''''' (<code>int</code>)
:; ''IDs:''
:: '''''xp:'''''
:: '''''def:'''''
:: '''''atk:'''''
:: '''''ratk:'''''
 
; ''<span style="color:green">setVerboseReward</span>(verbose)''
:
: '''''verbose:''''' (<code>boolean</code>)
 
; ''<span style="color:green">setReply</span>(id, reply)''
:
: '''''id:''''' (<code>String</code>) See IDs below.
: '''''reply:''''' (<code>String</code>)
:; ''IDs:''
:: '''''request:'''''
:: '''''accept:'''''
:: '''''reject:'''''
:: '''''reward:'''''
:: '''''verbose_reward_prefix:'''''
:: '''''already_active:'''''
:: '''''missing:'''''
:: '''''no_repeat:'''''
:: '''''cooldown_prefix:'''''
 
; ''<span style="color:green">setRegion</span>(regionName)''
:
: '''''regionName:''''' (<code>String</code>)
 
Also inherits methods from {{StendhalFile|master|src/games/stendhal/server/maps/quests/AbstractQuest.java|AbstractQuest}}:
 
Example:
Line 165 ⟶ 539:
 
Methods:
 
* ''<span style="color:green;">conditions.create</span>(function)''
*; ''<span style="color:green;">conditions.not:create</span>(conditionfunction)''
: Creates a custom {{StendhalFile|master|src/games/stendhal/server/entity/npc/ChatCondition.java|ChatCondition}}.
* ''<span style="color:green;">conditions.not</span>(value)''
: '''''function:''''' Lua function to be invoked when <code>ChatCondition.fire</code> is called.
* ''<span style="color:green;">conditions.and</span>(conditionList)''
: ''returns:'' New <code>ChatCondition</code> instance.
 
; ''<span style="color:green;">conditions:notCondition</span>(condition)''
: Creates a {{StendhalFile|master|src/games/stendhal/server/entity/npc/condition/NotCondition.java|NotCondition}}.
: '''''condition:''''' Can be a <code>ChatCondition</code>, <code>LuaValue</code> containing a <code>ChatCondition</code> instance, a Lua table of <code>ChatCondition</code> instances, or a function.
: ''returns:'' New <code>NotCondition</code> instance.
 
; ''<span style="color:green;">conditions:andCondition</span>(conditionList)''
: Creates an {{StendhalFile|master|src/games/stendhal/server/entity/npc/condition/AndCondition.java|AndCondition}}.
: '''''conditionList:''''' Lua table containing <code>ChatCondition</code> instances.
: ''returns:'' New <code>AndCondition</code> instance.
 
== actions ==
Line 175 ⟶ 560:
 
Methods:
 
* ''<span style="color:green;">actions.create</span>(function)''
**; ''<span style="color:darkblue; font-style:italicgreen;">functionactions:create</span> A Lua (function to be executed when <code>ChatAction.fire</code> is called.)''
: Creates a custom {{StendhalFile|master|src/games/stendhal/server/entity/npc/ChatAction.java|ChatAction}}.
* ''<span style="color:green;">actions.multiple</span>(actionList)''
: '''''function:''''' A Lua function to be executed when <code>ChatAction.fire</code> is called.
** <span style="color:darkblue; font-style:italic;">actionList:</span> A Lua table containing ChatAction instances.
: ''returns:'' New <code>ChatAction</code> instance.
 
; ''<span style="color:green;">actions:multiple</span>(actionList)''
: Helper method for creating a {{StendhalFile|master|src/games/stendhal/server/entity/npc/action/MultipleActions.java|MultipleActions}} instance.
: '''''actionList:''''' A Lua table containing ChatAction instances.
: ''returns:'' New <code>MultipleActions</code> instance.
 
== merchants ==
 
Exposes merchant handling classes & functions to Lua.
 
Members:
 
; ''<span style="color:brown;">merchants.shops</span>''
: This is the {{StendhalFile|master|src/games/stendhal/server/entity/npc/ShopList.java|games.stendhal.server.entity.npc.ShopList}} instance.
: ''public methods: TODO''
 
Methods:
 
* ''<span style="color:green;">merchants.add</span>(merchantType, npc, prices, addOffer)''
*; ''<span style="color:green;">merchants.addSeller:add</span>(merchantType, npc, prices, addOffer)''
: Adds merchant behavior to a {{StendhalFile|master|src/games/stendhal/server/entity/npc/SpeakerNPC.java|SpeakerNPC}}.
* ''<span style="color:green;">merchants.addBuyer</span>(npc, prices, addOffer)''
: '''''merchantType:''''' If set to "buyer", will add buyer behavior, otherwise will be "seller".
: '''''npc:''''' The SpeakerNPC to add the behavior to.
: '''''prices:''''' List of items & their prices (can be instance of either Map<String, Integer> or a Lua table).
: '''''addOffer:''''' If <code>true</code>, will add default replies for "offer" (default: <code>true</code>).
 
; ''<span style="color:green;">merchants:addSeller</span>(npc, prices, addOffer)''
: Adds seller behavior to a {{StendhalFile|master|src/games/stendhal/server/entity/npc/SpeakerNPC.java|SpeakerNPC}}.
: '''''npc:''''' The SpeakerNPC to add the behavior to.
: '''''prices:''''' List of items & their prices (can be instance of either Map<String, Integer> or a Lua table).
: '''''addOffer:''''' If <code>true</code>, will add default replies for "offer" (default: <code>true</code>).
 
; ''<span style="color:green;">merchants:addBuyer</span>(npc, prices, addOffer)''
: Adds buyer behavior to a {{StendhalFile|master|src/games/stendhal/server/entity/npc/SpeakerNPC.java|SpeakerNPC}}.
: '''''npc:''''' The SpeakerNPC to add the behavior to.
: '''''prices:''''' List of items & their prices (can be instance of either Map<String, Integer> or a Lua table).
: '''''addOffer:''''' If <code>true</code>, will add default replies for "offer" (default: <code>true</code>).
 
== arrays ==
Line 194 ⟶ 607:
 
Methods:
*; ''<span style="color:green;">arrays.:toTable</span>(list)''
**: Converts a Java array or list to a Lua table.
: '''''list:''''' Java array or [https://docs.oracle.com/javase/8/docs/api/java/util/List.html list].
** <span style="color:darkblue; font-style:italic;">list:</span> Java array or list.
**: ''returns:'' New Lua table with contents of <code>list</code> added.
 
== grammar ==
Line 208 ⟶ 621:
 
The {{StendhalFile|master|src/games/stendhal/server/entity/npc/ConversationStates.java|games.stendhal.server.entity.npc.ConversationStates}} enum.
 
Example usage:
<pre>
local npc = entities:createSpeakerNPC("foo")
npc:setCurrentState(ConversationStates.IDLE)
</pre>
 
== ConversationPhrases ==
 
The {{StendhalFile|master|src/games/stendhal/server/entity/npc/ConversationPhrases.java|games.stendhal.server.entity.npc.ConversationPhrases}} class.
 
Example usage:
<pre>
local npc = entities:createSpeakerNPC("foo")
npc:add(ConversationStates.IDLE,
ConversationPhrases.GREETING_MESSAGES,
nil,
ConversationStates.ATTENDING,
"Hello! How can I help you.",
nil)
</pre>
 
== CollisionAction ==
 
The {{StendhalFile|master|src/games/stendhal/server/entity/CollisionAction.java|games.stendhal.server.entity.CollisionAction}} enum.
 
Example usage:
<pre>
local npc = entities:createSilentNPC()
npc:setCollisionAction(CollisionAction.STOP)
</pre>
 
== SkinColor ==
 
The {{StendhalFile|master|src/games/stendhal/common/constants/SkinColor.java|games.stendhal.common.constants.SkinColor}} enum.
 
Example usage:
<pre>
local npc = entities:createSpeakerNPC("foo")
npc:setOutfit("body=0,head=0,hair=3,dress=5")
npc:setOutfitColor("skin", SkinColor.DARK)
</pre>
 
== Direction ==
 
The {{StendhalFile|master|src/games/stendhal/common/Direction.java|games.stendhal.common.Direction}} enum.
 
Example usage:
<pre>
local npc = entities:createSpeakerNPC("foo")
npc:setDirection(Direction.DOWN)
</pre>
 
== DaylightPhase ==
Line 240 ⟶ 689:
 
The [https://docs.oracle.com/javase/8/docs/api/java/awt/Color.html java.awt.Color] class.
 
Example usage:
<pre>
local npc = entities:createSpeakerNPC("foo")
npc:setOutfit("body=0,head=0,hair=3,dress=5")
npc:setOutfitColor("dress", Color.BLUE)
</pre>
 
= Supplemental Methods =
Line 249 ⟶ 705:
The following methods have been added to the built-in Lua [https://www.lua.org/manual/5.3/manual.html#6.4 string] library.
 
*; ''<span style="color:green;">string.startsWith</span>(st, prefix)''
**: Checks if a string begins with a set of characters.
** <span style="color:darkgreen; text-style=italic;">'''''st:</span>''''' The string to be checked.
** <span style="color:darkgreen; text-style=italic;">'''''prefix:</span>''''' The prefix to be compared with.
**: ''returns:'' <code>true</code> if <code>prefix</code> matches the beginning characters of <code>st</code>.
:; ''aliases:''
* ''<span style="color:green;">string.beginsWith</span>(st, prefix)''
:: <span style="color:green; font-style:italic;">string.beginsWith</span>
** This is just an alias for <code>string.startsWith</code>.
* ''<span style="color:green;">string.endsWith</span>(st, suffix)''
** Checks if a string ends with a set of characters.
** <span style="color:darkgreen; text-style=italic;">st:</span> The string to be checked.
** <span style="color:darkgreen; text-style=italic;">suffix:</span> The suffix to be compared with.
** returns: <code>true</code> if <code>suffix</code> matches then end characters of <code>st</code>.
* ''<span style="color:green;">string.trim</span>(st)''
** Removes leading & trailing whitespace from a string.
** <span style="color:darkgreen; text-style=italic;">st:</span> The string to be trimmed.
** returns: Trimmed string.
* ''<span style="color:green;">string.ltrim</span>(st)''
** Removes leading whitespace from a string.
** <span style="color:darkgreen; text-style=italic;">st:</span> The string to be trimmed.
** returns: Trimmed string.
* ''<span style="color:green;">string.rtrim</span>(st)''
** Removes trailing whitespace from a string.
** <span style="color:darkgreen; text-style=italic;">st:</span> The string to be trimmed.
** returns: Trimmed string.
 
; ''<span style="color:green;">string.endsWith</span>(st, suffix)''
: Checks if a string ends with a set of characters.
: '''''st:''''' The string to be checked.
: '''''suffix:''''' The suffix to be compared with.
: ''returns:'' <code>true</code> if <code>suffix</code> matches then end characters of <code>st</code>.
 
; ''<span style="color:green;">string.isNumber</span>(st)''
: Checks if a string contains numeric characters only.
: '''''st:''''' The string to be checked.
: ''returns:'' <code>true</code> if all characters are numeric, <code>false</code> otherwise.
:; ''aliases:''
:: <span style="color:green; font-style:italic;">string.isNumeric</span>
 
; ''<span style="color:green;">string.trim</span>(st)''
: Removes leading & trailing whitespace from a string.
: '''''st:''''' The string to be trimmed.
: ''returns:'' Trimmed string.
 
; ''<span style="color:green;">string.ltrim</span>(st)''
: Removes leading whitespace from a string.
: '''''st:''''' The string to be trimmed.
: ''returns:'' Trimmed string.
 
; ''<span style="color:green;">string.rtrim</span>(st)''
: Removes trailing whitespace from a string.
: '''''st:''''' The string to be trimmed.
: ''returns:'' Trimmed string.
 
; ''<span style="color:green;">string.builder</span>(st)''
: Creates a new instance of [https://docs.oracle.com/javase/8/docs/api/java/lang/StringBuilder.html java.lang.StringBuilder].
: '''''st:''''' (optional) String to append on instantiation.
: ''returns:'' new StringBuilder instance.
 
== Table Manipulation ==
Line 279 ⟶ 750:
The following methods have been added to the built-in Lua [https://www.lua.org/manual/5.3/manual.html#6.6 table] library.
 
*; ''<span style="color:green;">table.cleanconcat</span>(tbltbl1, tbl2)''
: Merges the contents of one table into another.
** Removes <code>nil</code> values from a table.
: '''''tbl1:''''' The table receiving the new content.
** <span style="color:darkgreen; text-style=italic;">tbl:</span> The table to be cleaned.
: '''''tbl2:''''' The table containing the content to be copied.
** returns: Copy of <code>tbl</code> with <code>nil</code> values removed.
 
* ''<span style="color:green;">table.concat</span>(tbl1, tbl2)''
{{PublicMethod | table.contains | params=table, o | desc=Checks if a table contains a value. | paramlist=
** Merges the contents of one table into another.
{{MethodParam | table | type=table | desc=Table to be checked.}}
** <span style="color:darkgreen; text-style=italic;">tbl1:</span> The table receiving the new content.
{{MethodParam | o | desc=The object to check for.}}
** <span style="color:darkgreen; text-style=italic;">tbl2:</span> The table containing the content to be copied.
| ret=<code>true</code> if <code>o</code> is in <code>table</code>. | rettype=boolean }}
 
; ''<span style="color:green;">table.clean</span>(tbl)''
: Removes <code>nil</code> values from a table.
: '''''tbl:''''' The table to be cleaned.
: ''returns:'' Copy of <code>tbl</code> with <code>nil</code> values removed.
 
{{PublicMethod | table.join | params=table, delim | desc=Joins a table of strings into a string. | paramlist=
{{MethodParam | table | type=table | desc=Table to be joined.}}
{{MethodParam | delim | type=string | desc=Character(s) to be used as separator.}}
| ret=The resulting string. | rettype=string }}
 
= See Also =
 
* [[StendhalScripting/Lua#Lua_Basics|Lua: Basics]]
* [[StendhalScripting/Lua#Stendhal_Application|Lua: Stendhal Application]]
 
 
[[Category:Stendhal]]
[[Category:Documentation]]
[[Category:API]]
[[Category:Scripting]]
[[Category:Lua]]