Ideas for Stendhal/Range Stat: Difference between revisions
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imported>AntumDeluge Range stat independent of melee attack |
imported>AntumDeluge add note |
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''(<span style="color:blue;">NOTE: this has been implemented for version 1.34 release</span>)'' |
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== Description == |
== Description == |
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* Automatically adjust existing players' range attack value based on some variables such as level & attack level. |
* Automatically adjust existing players' range attack value based on some variables such as level & attack level. |
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* Create an archery range map where players can go to train their range attack with a max level cap. |
* Create an archery range map where players can go to train their range attack with a max level cap. |
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** Players could buy <item>wooden arrow|wooden arrows</ |
** Players could buy <item>wooden arrow|wooden arrows</item> at an slightly elevated price from an NPC in or at the entrance of this map. |
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** Dummies would be used for "target practice" so that players don't have to wait for enemy respawns. |
** Dummies would be used for "target practice" so that players don't have to wait for enemy respawns. |
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** A per-day time limit could be set to prevent training from being too easy. |
** A per-day time limit could be set to prevent training from being too easy. |
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