Ideas for Stendhal/Outfit Layers: Difference between revisions

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imported>AntumDeluge
imported>AntumDeluge
 
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== Eyes on Separate LayerDescription ==
 
Potential layers for new outfit system.
<h4>Player eyes should have their own sprites & be on a separate layer as the head:</h4>
 
* Allows players to select from different eyes styles separate from the head.
== Layer Descriptions ==
* This is especially important now that players can change skin color, so that eye color will not be changed as well.
 
* '''''Body:''''' Entity's base body portion.
* '''''Head:''''' Entity's base head portion.
* '''''Mouth:''''' (self-explanatory)
* '''''Eyes:''''' (self-explanatory)
* '''''Hair:''''' (self-explanatory)
* '''''Clothes:''''' Layer that covers entity's naked body.
** Separating clothes into front & rear layers may make outfits more versatile.
* '''''Mask:''''' Anything that should cover the head but not the hair, such as glasses or masks.
* '''''Hood:''''' Anything that should cover head & hair (with hair still being visible), such as hats.
* '''''Detail:''''' Miscellaneous outfit parts such as balloon or umbrella.
** Separating details into front & rear layers may make outfits more versatile.
* '''''Equipment:''''' This layer could be used to give a visual representation of weapon that entity is carrying.
 
== Possible Layer Combinations ==
 
=== 9 Layers ===
 
* Layer 9: Detail
* Layer 8: Hood
* Layer 7: Hair
* Layer 6: Mask
* Layer 5: Eyes
* Layer 4: Mouth
* Layer 3: Head
* Layer 2: Clothes
* Layer 1: Body
 
=== 7 Layers: No Mouth ===
 
* Layer 7: Detail
* Layer 6: Hair
* Layer 5: Mask
* Layer 4: Eyes
* Layer 3: Head
* Layer 2: Clothes
* Layer 1: Body
 
=== 9 Layers: Clothes Front and Rear ===
 
* Layer 9: Detail
* Layer 8: Hair
* Layer 7: Mask
* Layer 6: Eyes
* Layer 5: Mouth
* Layer 4: Head
* Layer 3: Clothes (front)
* Layer 2: Body
* Layer 1: Clothes (rear)
 
=== 9 Layers: Detail Front and Rear ===
 
* Layer 9: Detail (front)
* Layer 8: Hair
* Layer 7: Mask
* Layer 6: Eyes
* Layer 5: Mouth
* Layer 4: Head
* Layer 3: Clothes
* Layer 2: Body
* Layer 1: Detail (rear)