Stendhal Quest/The Guessing Game: Difference between revisions

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imported>Kosch
Created page with "{{Stendhal Quest Idea Header}}__NOTOC__ == Summary == A NPC questioning(riddling) how many creatures of one specific kind player has killed yet. == NPCs == Player 1 NPC name..."
 
imported>AntumDeluge
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{{Stendhal Quest Idea Header}}__NOTOC__
| name = The Guessing Game
| subtitle =
| aka = "Guess Kills"
 
| story = Crearid plays a game where you guess how many creatures you have killed.
== Summary ==
 
| participants =
A NPC questioning(riddling) how many creatures of one specific kind player has killed yet.
* <npc>Crearid</npc>
 
== | NPCssteps ==
# Ask Crearid to "play games".
Player
# She will ask you how many of a specific enemy you have killed.
1 NPC named "Crearid" (short for creature riddle) [alter if you want :P]
# You have 3 guesses to get it right.
a minimum amount of creatures must have been killed before using npc-riddle.
 
| rewards =
: Close answer:
:* 90 XP
: Exact answer:
:* 150 XP
 
| repeatable = After 7 days.
== Suggested reward ==
| remarks =
 
| achievements =
On successful completion the player shall get XP - on exact answer even more XP
}}
Reward should be leveled like the Semos Daily Monster Quest.
Expanding XP - and not too less -> because this is not easy riddle ;)
Only repeatable once a day (week/month?? - as you want)
 
== Steps ==
# first the players speaks to npc
# second the player is asked how many creatures he has killed of XXX yet (see below)
# player is rewarded if +-2% or equal to the right amount
 
 
== Dialogues ==
user: "hi" ->
 
npc alternitive if not killed 1000 creatures yet: "Hi. You are two weak for my riddle. Want a balloon?" -> bye :D
 
npc alternitive 2 "Hi. You are a real killer. Would you like to have a fast quiz?" - maybe a short explanation should be added here or riddle #rules or something.
 
if user "no" -> bye
if user "yes" -> bot: "Guess how many <rats> you have killed yet at all."
<rats> is just a random creature the character has killed before.
 
if user "haha" -> npc: "haha is not a number. try again."
 
if user "23" ->
npc responses if amount is within +-2%: "The right number would be: *** - That was very close. -> XP
 
npc responses if amount is not within +-2%: "Sorry - this is not close enough. Try again!" (up to 3 guesses the character got here -> after that only can repeated the next day . . npc will bye)
 
npc responses if amount is exactly this number: "Superficial! EXACTLY RIGHT!!!" -> XP XP XP XP XP
 
== Discussion and Comments ==
This idea came to mad and me in the moment i guessed how many vampire lords i had killed yet to reach a vampire cloak. ~30 was my guess. Looking up in database the real amount was 33. So the idea of this game was born. Really funny -> try out if you got SQL access -> how many rats you have killed yet?? no cheating guys - first guess. then look. ;)
 
[[[Still need this **!*$ *&$$* ultrarare §$§*%%* vampire cloak. HELP MEEE pliz :P Also killed more than 240 vapirettes yet :P Drivin me nutzz^^]]]