Ideas for Stendhal/Item Deterioration: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
imported>Madmetzger No edit summary |
imported>AntumDeluge m AntumDeluge moved page Stendhal/ideas/Item Deterioration to Ideas for Stendhal/Item Deterioration over redirect: Undoing previous move |
||
| (20 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
Like in reality in Stendhal the weapons, armors, shields and so on are subject to being damaged during their use. This behaviour is two fold regarding the intentions behind it: |
|||
Damaging of items as part of Stendhal's economy, money drain. |
|||
# Strategic component |
|||
# Economic aspects |
|||
The first one forces players to think about their equipment. Considerations like "Do I need another weapon?" before going adventuring or "Should I return to a city and repair?" in the middle of an adventure add some more depth to the game play. |
|||
Further it is also a tool that helps to regulate the amount of money in the game by being a money drain. |
|||
Therefore this concept describes how to implement deterioration of items in Stendhal. |
|||
==Lifetime of items== |
==Lifetime of items== |
||
One of the main questions while implementing damaging of items is how long an item should live. A too short lifetime will be too annoying for players whereas a too long lifetime will be of no effect for the economy in Stendhal. Therefore answering this question is an important step towards implementation of item deterioration. |
|||
How long should an item be usable? Should it break completely? |
|||
{{TODO|Gather data about average session length and fights}} |
|||
{{TODO|Discuss breaking vs. not breaking, further effects on damaged items?}} |
|||
==Repair Prices== |
==Repair Prices== |
||
How much should a player pay for a repair? What are the factors involved for price calculation? |
How much should a player pay for a repair? What are the factors involved for price calculation? |
||
| Line 12: | Line 26: | ||
repairing |
repairing |
||
==Further Reading== |
==Further Reading== |
||
* [http://en.wikipedia.org/wiki/Geometric_distribution Geometric distribution on Wikipedia] |
|||
Interesting links for further reading, e.g., wikipedia links |
|||
== Notes == |
|||
If this is implemented, I think it would be a good idea to have a argument for the server where item deterioration can be disabled. That way, someone running their own custom server can choose to have this option. - <player>deluge|AntumDeluge</player> |
|||