Stendhal Testing: Difference between revisions
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Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at [http://webchat.freenode.net/?channels=arianne #arianne]. If you have found a bug, feel free to [[SubmitBug|submit]] a report directly. |
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at [http://webchat.freenode.net/?channels=arianne #arianne]. If you have found a bug, feel free to [[SubmitBug|submit]] a report directly. |
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We have a dedicated test server on '''stendhalgame.org Port 32100'''. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old. |
We have a dedicated test server on '''stendhalgame.org Port 32100'''. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old. |
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= Test Client = |
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You may need a '''[http://stendhalgame.org/development/download.html test client]'''. Please note that the test client will not update automatically. |
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You may need a test client. |
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Just save the stendhal-{{version}}.5.zip file, extract it into a new folder, then double click the stendhal-{{version}}.5.jar. |
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== Java == |
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Just save the '''[http://stendhalgame.org/development/download.html#testing stendhal-{{version}}.5.zip file]''', extract it into a new folder, then double click the ''stendhal-starter.jar''. Please note that the test client will not update automatically. |
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== Tests specific to the next releases == |
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''You can use a {{version}} release client to logon to test server, but if you want to test the [http://stendhalgame.org/development/download.html {{version}}.5 client] you can do so.'' |
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== Web == |
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''It is helpful to also use the test client to play on the main, release, server. Playing normally with the [http://stendhalgame.org/development/download.html {{version}}.5 client] could help us uncover new client side bugs, so long as any bug reports make it clear which version of client you use and which server you are playing on.'' |
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Go to the following URL in a web browser, but replace "<nowiki><charname></nowiki>" with your character's name: '''<nowiki>https://stendhalgame.org/testclient/stendhal.html#<charname></nowiki>''' |
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== Android/Web == |
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There is an experimental client for Android mobile devices. Packages are now available from the [https://stendhalgame.org/download.html#testing downloads page]. You will need to enable installation from third party sources.. There are also some independent builds located at https://antumdeluge.github.io/stendhal-android-builds/, but these will soon be removed. |
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* New introduced concept of pushable blocks |
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** Example implementations near <npc>Phalk</npc>(<u>Bluelads4: <span style="color:orange"><b>WORKS, maybe Phalk could give a hint for players about the new feature?</b></span></u> -> <span style="color:green"><u><b>implemented and WORKS</b></u>) |
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** Example quest given by <npc>Eheneumniranin</npc> (<u>Bluelads4: <span style="color:orange"><b>Quest not added so far?</b></span></u> |
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** Is collision considered? (<u>Bluelads4: <span style="color:orange"><b>It could help in case that tiles which looks like stones from original tilesets will be used, players can see then what they can push on the map</b></span></u> |
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** Does it reset to an initial position when a zone was empty? (<u>Bluelads4: <span style="color:green"><b>WORKS</b></span></u>) |
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** If sound not muted: Do you get a sound when pushing it? (<u>Bluelads4: <span style="color:red"><b>WORKS, but sound sets in too late</b></span></u>) |
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= Testing Aids = |
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* New sign implementation: games.stendhal.server.entity.mapstuff.sign.Reader |
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** does not put "You read:" before the text |
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** defaults to resistance=0 |
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== Aida == |
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A special helper NPC, Aida, is available on the test server. You can request any item from her and she can teleport you to specific maps, any NPC or player, and she can mark empty scrolls for you. |
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=== Creature changes === |
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* <b>Sprites</b> |
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== Testing Key == |
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{{TestingKey|class=simple}} |
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* <b>Sound effects</b> |
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= Tests Specific to the Next Release = |
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== Commerce == |
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* <b>Descriptions</b> |
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* outfit prices in <npc>Gwen|Gwen's</npc> shop reduced by 50% {{test|}} |
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== Bug Fixes == |
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* <b>Drops</b> (need to be tested and modified if necessary) |
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=== Server Bug Fixes === |
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* <b>New creatures</b> |
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* {{StendhalCommit|a7e66a428840f0eed45328eacd1209321b86301e|fixed silent NPC fixed paths}} {{test|}} |
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* <b>Corpse sprites</b> |
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* {{StendhalCommit|962bd11aeca6415f29a477bf3039a1ebb4f04729|fixed invalid head outfit index}} of <npc>Mr Ross</npc> {{test|}} |
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* fixed <npc>Wikipedian|Wikipedian's</npc> access to Wikipedia {{test|}} |
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* fixed [https://stendhalgame.org/achievement/Gourmet.html Gourmet achievement] {{test|}} |
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** Broken by changes to Coal for Haunchy quest. |
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=== |
=== Web Client Bug Fixes === |
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* improved lighting effects to more closely match Java client {{test|}} |
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=== Quest changes === |
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* Adding rodent traps to DailyItem Quest |
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=== |
=== Desktop Client Bug Fixes === |
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* updated Neutralinojs to fix window freezing on close on Windows {{test|}} |
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=== Map changes === |
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* nativehelper extension process ends when authentication client disconnects (Windows bug) {{test|}} |
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* Adding light maps - please test these changes also at night mode to see if the light is placed correctly, thanks! :) |
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** Ados: city_n2 (market - lights and signs around entrance) |
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** Semos: mountain_n2 -> fired torches up for the night |
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=== General Bug Fixes === |
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* <b>Reworked maps</b> |
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** Semos mine_n_e2 - new rails, carts, ways through wall |
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** Athor island bar int_athor_bar |
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** Athor island all maps |
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*** Real sand instead of yellow ground (<b><u>AntumDeluge: <span style="color:green">Looks beautiful!</span></u></b>) |
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*** light at pool, huts, next to benches |
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*** sign infront of Athor bar (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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** int_lovers_room_2: fixed layers, collision and missing tiles. |
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** Way to hell: ground changed |
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** Nalwor caves 1- maps ground changed |
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** Remodeled lower levels of Athor Ship: Added to tileset to create smooth angled edges (<span style="color:red">maps are broken if using testing client on main server</span>) |
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*** -1_athor_ship_w2 (<span style="color:green">looks good</span>) |
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*** -2_athor_ship_w2 (<span style="color:green">looks good</span>) |
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* trimmed large music files to decrease size to 2MB or less |
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* <b>Collision and layer fixes</b> |
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** Should help to mitigate {{GitHubIssue|750|issue with Java client failing to load large music data on systems with low resources}}. |
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** Hell statues around balrog |
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** Affected files: |
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*** Balrog shouldn't care statues on his body any longer |
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*** {{StendhalFile|master|data/music/dark_quest.ogg|dark_quest.ogg}} {{test|}} |
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*** statues placed on layer 1 and 2, fire as well on layer 1 |
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*** {{StendhalFile|master|data/music/night_town.ogg|night_town.ogg}} {{test|}} |
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**** does it still look nice although the statues aren't on layer 3 anymore? |
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*** {{StendhalFile|master|data/music/settlement_of_the_frontier.ogg|settlement_of_the_frontier.ogg}} {{test|}} |
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**** all tiles right? |
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*** {{StendhalFile|master|data/music/spinning_tavern.ogg|spinning_tavern.ogg}} {{test|}} |
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** Green stone statues and bird statue (targeting ring should not be visible from behind & lion head should have 4 collision tiles) |
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*** Ados |
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**** 0_ados_city (1 bird statue) (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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**** 0_ados_outside_w (1 lion statue, 1 broken lion statue) (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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*** Dreamscape |
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**** 1_dreamscape (3 mixed statues) (<b><u>AntumDeluge: <span style="color:green">WORKS, ring shows behind statues but can't be helped.</span></u></b>) |
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**** 1_dreamscape_rural (1 statue, 1 lion statue) |
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*** Fado |
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**** 0_fado_city (1 statue) (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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*** Kirdneh |
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**** 0_kirdneh_city (1 bird statue) (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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*** Nalwor |
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**** int_nalwor_tower_1 (2 statues, 1 lion statue) (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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*** Orril |
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**** 0_orril_forest_e (3 statue, 3 lion statue) (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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**** 0_orril_mountain_n2_w2 (1 statue) (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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**** 0_orril_mountain_w2 (1 lion statue) (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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**** 0_orril_river_s_w2 (1 statue)(<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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*** Semos |
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**** 0_semos_road_e (1 statue, 1 lion statue) (<b><u>AntumDeluge: <span style="color:green">WORKS, ring shows on smaller statue. Can't be helped.</span></u></b>) |
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**** -1_semos_mine_n_w2 (1 lion statue) (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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*** Wofol |
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**** int_wofol_library_0 (1 bird statue) (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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** Reworked layers and collision on trees to allow players to walk "behind" (targeting ring should not be visible) |
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*** Semos |
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**** 0_semos_plains_n (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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= Standard Tests = |
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* <b>Grave headstone changes</b> (These headstones need redrawing because of license issues. Headstones were replaced so only one redraw is required. If accepted will be applied to other maps.) |
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** 0_semos_mountain_n2_e |
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* <b>Chimney smoke animation on huts</b> |
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** <i>Ados</i> |
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*** 0_ados_rock (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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** <i>Fado</i> |
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*** 0_fado_forest_s (53,28) (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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** <i>Semos</i> |
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*** 0_semos_mountain_n2_w (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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* <b>Added creatures</b> |
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** semos/mountain_n2_e -> tiny skellys + ghosts |
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* <b>New food growers</b> |
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** 4 cherry trees in 0_orril_mountain_n2_w2 (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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* <b>New maps</b> |
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** snake pit |
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*** -2_ados_snake_pit |
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*** -2_ados_snake_pit_s |
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*** -3_ados_snake_pit |
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*** -3_ados_snake_pit_s |
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*** -3_ados_snake_pit_se |
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** Fado forest |
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*** int_fado_elf_hut_4 |
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* Several bug fixes on maps. |
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=== Tileset changes === |
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* <b>Altered tilesets</b> |
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** ground/indoor/brown_hole.png |
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*** <i>maps affected:</i> 0_athor_ship_w2 (<span style="color:red">missing tile on deck</span>: fix commited to CVS), -1_athor_ship_w2, -2_athor_ship_w2, -2_semos_catacombs, int_wofol_townhall, int_ados_buraucrazy_1, int_nalwor_inn, 0_semos_mountain_n_w4 |
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** Reworked huts tilesets on the following maps. Some collision changes as well to make them match. Also added chimney smoke to some huts. |
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*** Ados: 0_ados_city, 0_ados_mountain_nw, 0_ados_rock, |
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*** Amazon: 0_amazon_island_ne, 0_amazon_island_sw, |
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*** Athor: 0_athor_island |
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*** Fado: 0_fado_forest, 0_fado_forest_s, 0_fado_forest_s_e2, -1_fado_great_cave_e3, -1_fado_great_cave_n_e3 |
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*** Nalwor: 0_nalwor_forest_w |
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*** Orril: 0_orril_river_s, -3_orril_dungeon |
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*** Semos: 0_semos_mountain_n2, 0_semos_mountain_n2_mine_town_weeks, 0_semos_mountain_n2_w |
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* <b>Replaced tilesets</b> |
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** building/gnome_homes.png |
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*** <i>maps affected:</i> 0_semos_mountain_n_w2 (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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** building/decoration/swordfish.png |
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*** int_fado_bakery (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>), int_ados_castle_throne (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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** furniture/chair/bench_wooden.png |
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** furniture/curtain/lt_blue_drapes.png |
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** furniture/curtain/peach_drapes.png |
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** furniture/curtain/purple_drapes.png |
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** furniture/curtain/red_drapes.png |
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** furniture/curtain/royal_blue_drapes.png |
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** item/toys.png |
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*** int_kalavan_house_4, int_kalavan_house_19, int_kalavan_house_24, int_orril_constantines_villa_barracks |
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** item/pot/barrels_1.png |
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** plant/tree/umbrella_thorn.png (<b><u>AntumDeluge: <span style="color:green">WORKS, ugly tree :(</span></u></b>) |
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* <b>New tilesets</b> |
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** furniture/bathroom/bathtub.png |
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=== Client changes === |
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* The style of the client can now be changed via the "style" tab in the settings menu (restart required). (<b><u>Bluelads4: <span style="color:orange">Working but really bright/possible to make that smoother?</span></u></b>) (<b><u>AntumDeluge: <span style="color:green">Reduced contrast and brightness on some styles' backgrounds.</span></u></b>) |
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* <b>Optional styles:</b> |
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** Tile Aqua |
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** Brick Brown |
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** Aubergine |
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** Honeycomb |
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** Parquet Brown |
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** Leather Black |
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** Sandstone |
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* Now uses beveled edges. |
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=== Misc./Minor Changes and Fixes === |
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* Area messages now show in the client's display, same as private messages. (<b><u>AntumDeluge: <span style="color:green">WORKS</span>, tested at 0_ados_mountain_nw 59,95</u></b>) |
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* Condition portals marked with 0 resistance can now be walked over without sprite push back. (<u>AntumDeluge: <b><span style="color:green">works</span></b>, tested at int_apothecary_cabin 3,13</u>) |
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* Offline messages have been fixed to support <b>unicode</b>, so players can now send messages through postman in languages other than Latin based. (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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Anything at [http://arianne.cvs.sourceforge.net/viewvc/arianne/stendhal/doc/CHANGES.txt the change log] which isn't mentioned |
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== Things on CVS, will not be in next release == |
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=== Creatures === |
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* <b>New creatures</b> |
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** myling (<b><u>AntumDeluge: <span style="color:orange">Disabled in CVS</span></u></b>) |
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*** needs testing and approval |
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*** current stats: level 201, ATK 1153, DEF 96, HP 3801, speed 1.0, XP 83700, respawn 24500 (??) |
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*** current drops: |
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*** current locations: -3_ados_snake_pit_se (<b><u>AntumDeluge: <span style="color:orange">Removed</span></u></b>) |
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* <b>New creature drops</b> |
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** medicinal ring: <creature>naga</creature> (0.5%), <creature>high naga</creature> (0.75%), lamia (2.0% <span style="color:green"><u><b>WORKS</b></u></span>), <creature>arachne</creature> (1.0%) |
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=== Quests === |
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* <b>New Quests</b> |
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** <b><i>Traps for Klaas</i></b> |
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*** Start NPC: <npc>Klaas</npc> (-2_athor_ship_w2) |
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*** Tests: |
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**** NPC should not offer quest again after started. (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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**** NPC only accepts rodent traps if player has 20. (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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**** after quest accepted NPC should offer information for "trap(s)" and "rodent trap(s)". (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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**** after quest completed if player lost "note to apothecary" NPC should offer replacement. If antivenom ring quest has already been started then player should not get replacement. (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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**** after quest completed player should be able to sell rodent traps to Klaas. (<b><u>AntumDeluge: <span style="color:green">Currently may not be possible. Added to Klaas' normal shop list</span></u></b>) |
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** <b><i>Antivenom Ring</i></b> |
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*** Start NPC: Jameson (int_apothecary_lab, 0_semos_mountain_n2_w) |
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*** There are three NPCs that give hints as to the location of Jameson by responding to "apothecary": <npc>Valo</npc>, <npc>Haizen</npc> and <npc>Ortiv Milquetoast</npc>. |
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*** Tests: |
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**** Must have completed quest Traps for Klaas to enter int_apothecary_lab. (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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**** NPC should not offer quest again after it is started. (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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**** Quest should not be offered unless player is carrying "note to apothecary". (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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**** If player asks for "quest" without carrying note to apothecary NPC should offer a hint to speak with <npc>Klaas</npc>. (<b><u>AntumDeluge: <span style="color:green">WORKS</span></u></b>) |
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**** after quest accepted NPC should offer information for "ring(s)", "medicinal ring(s)", "antivenom ring(s)" "(gm) antitoxin ring(s)", "gland(s)", "venom gland(s)", "<item>fairy cake</item>(s)", "cake(s)", "<item>mandragora</item>(s)", "root(s) of mandragora(s)", "snake(s)", "cobra(s)". |
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**** NPC should accept 1 antitoxin ring, 2 roots of <item>mandragora</item>, 5 <item>fairy cake</item>s and 1 venom gland. (<b><u>AntumDeluge: <span style="color:orange">Should more items be added to list?</span></u></b>) |
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**** NPC should accept any number up to the required amount of each item. |
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**** Wait should be 30 minutes between bringing all items and receiving reward. |
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**** Quest should not be repeatable. |
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*** Reward: |
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**** antivenom ring |
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**** 2000 XP |
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**** 25 karma |
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=== Items === |
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* <b>New items:</b> |
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** holy water |
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** medicinal ring: antipoison 0.25 (<u>AntumDeluge: <span style="color:green"><b>APPEARS TO WORK</b></span></u>) |
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** antivenom ring: antipoison 0.5 (quest reward only) (<u>AntumDeluge: <span style="color:green"><b>APPEARS TO WORK</b></span></u>) |
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** gm antitoxin ring: antipoison 1.0 (gm summon only) (<u>AntumDeluge: <span style="color:green"><b>WORKS</b></span></u>) |
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** note to apothecary (reward from Traps for Klaas quest, used in Antivenom Ring quest) (<u>AntumDeluge: <span style="color:green"><b>WORKS</b></span></u>) |
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** venom gland (special creature drop) (<u>AntumDeluge: <span style="color:green"><b>WORKS</b></span></u>) |
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=== Achievements === |
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* <b>New achievements</b> |
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** Nalwor's Bane: Loot a complete elvish equipment set. |
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** Feeling Blue: Loot a complete blue equipment set. |
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* <b>Antipoison attribute</b> for rings and defense equipment has been implemented: |
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** Under attributes tag in item.xml add a tag called "antipoison" with a value betweein "0.0" and "1.0" |
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** "0.0" represents no resistance to poison and "1.0" represents full immunity |
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=== NPCs === |
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* <npc>Klaas</npc> |
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** Now offers quest "Traps for Klaas". |
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* <npc>Valo</npc>, <npc>Haizen</npc> and <npc>Ortiv Milquetoast</npc> now respond to "apothecary". (<u>Bluelads4: <span style="color:green"><b>WORKS</b></span></u>) (<b><u><player>deluge|AntumDeluge</player>: <span style="color:green">Now give hints about a secret room/entrance</span></u></b>) |
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* <b>New NPCs</b> |
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** Jameson (int_apothecary_lab, 0_semos_mountain_n2_w) (<u>AntumDeluge: <span style="color:green"><b>WORKS</b></span></u>, <u>Bluelads4: <span style="color:orange"><b>Hints to the hidden door would be great to have and maybe a hint to Klaas, too (discussed in #arianne)</b></span></u>, <b><u><player>deluge|AntumDeluge</player>: <span style="color:green">Note placed on table in int_apothecary_cabin that references <npc>Klaas</npc></span></u></b>) |
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=== Maps === |
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* <b>New maps</b> |
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** Apothecary's lab |
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*** int_apothecary_cabin |
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*** int_apothecary_lab |
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=== Client Changes === |
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* Added general option: Show creature speech bubbles |
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== New Tests == |
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* In preparation for containers, there are many changes how items are handled. This can introduce new bugs in old features. Please pay special attention to these things: |
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** Check that picking up, dropping and moving items works correctly |
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** Check that using items from ground, corpses, bag or keyring works as before |
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** Check that items bound to players can only be picked up or used by the owner |
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** Check that corpse protection still works |
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** Check that you can't pick up items from below other players, unless the item is bound to you |
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** Anything else you can think of related to item handling |
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== Standard tests == |
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# Move around |
# Move around |
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# Use double click on main screen to walk |
# Use double click on main screen to walk |
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| Line 344: | Line 134: | ||
# Login to server. ''It MUST work'' |
# Login to server. ''It MUST work'' |
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# Listen to music and sound |
# Listen to music and sound |
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# Login using webstart |
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# Login using automatically updated client |
# Login using automatically updated client |
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# Run /script NPCPathCheck.class |
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# Create a new character. <b><i>It MUST work</i></b> |
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= Notes = |
= Notes = |
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| Line 364: | Line 153: | ||
* Meet <npc>Zynn Iwuhos</npc> |
* Meet <npc>Zynn Iwuhos</npc> |
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* <strike>Dice Gambling with <npc>Ricardo</npc></strike> ''Junit test needs creation still'' |
* <strike>Dice Gambling with <npc>Ricardo</npc></strike> ''Junit test needs creation still'' |
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* Trading with <npc>Harold</npc> (Patches tracker ID: 3520165) |
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* FindJefsMom |
* FindJefsMom |
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* KillMonks |
* KillMonks |
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* CleanAthorUnderground |
* CleanAthorUnderground |
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* WaterForXiphin (Patches tracker ID: 3520164) |
* WaterForXiphin (Patches tracker ID: 3520164) |
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* TrapsForKlaas |
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* MixtureForOrtiv |
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* CoalForHunchey |
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Latest revision as of 07:41, 1 November 2025
Testing Stendhal is not only fun, it's also very important because it can solve problems before releases. If you find any problems or need help with testing please ask at #arianne. If you have found a bug, feel free to submit a report directly.
We have a dedicated test server on stendhalgame.org Port 32100. It is refreshed with new code and a new copy of the real database once a day. You can login with your normal account, if it is a least one day old.
Test Client
You may need a test client.
Java
Just save the stendhal-1.48.5.zip file, extract it into a new folder, then double click the stendhal-starter.jar. Please note that the test client will not update automatically.
Web
Go to the following URL in a web browser, but replace "<charname>" with your character's name: https://stendhalgame.org/testclient/stendhal.html#<charname>
Android/Web
There is an experimental client for Android mobile devices. Packages are now available from the downloads page. You will need to enable installation from third party sources.. There are also some independent builds located at https://antumdeluge.github.io/stendhal-android-builds/, but these will soon be removed.
Testing Aids
Aida
A special helper NPC, Aida, is available on the test server. You can request any item from her and she can teleport you to specific maps, any NPC or player, and she can mark empty scrolls for you.
Testing Key
| ◼: please test | {{Test|}} |
| ◼: ok | {{Test|ok}} |
| ◼: not ok | {{Test|nok}} |
| ◼: please test collision | {{Test||type=collision}} |
| ◼: collision ok | {{Test|ok|type=collision}} |
| ◼: collision not ok | {{Test|nok|type=collision}} |
| | }}) | {{Test|ok|testers=foo, bar}} |
Tests Specific to the Next Release
Commerce
- outfit prices in Gwen's shop reduced by 50% ◼: please test
Bug Fixes
Server Bug Fixes
- fixed silent NPC fixed paths ◼: please test
- fixed invalid head outfit index of Mr Ross ◼: please test
- fixed Wikipedian's access to Wikipedia ◼: please test
- fixed Gourmet achievement ◼: please test
- Broken by changes to Coal for Haunchy quest.
Web Client Bug Fixes
- improved lighting effects to more closely match Java client ◼: please test
Desktop Client Bug Fixes
- updated Neutralinojs to fix window freezing on close on Windows ◼: please test
- nativehelper extension process ends when authentication client disconnects (Windows bug) ◼: please test
General Bug Fixes
- trimmed large music files to decrease size to 2MB or less
- Should help to mitigate issue with Java client failing to load large music data on systems with low resources.
- Affected files:
- dark_quest.ogg ◼: please test
- night_town.ogg ◼: please test
- settlement_of_the_frontier.ogg ◼: please test
- spinning_tavern.ogg ◼: please test
Standard Tests
- Move around
- Use double click on main screen to walk
- Use double click on Minimap to walk
- Use auto key focus to walk and stop walking
- Collide with something
- Collide with objects
- Check that your Minimap, Settings Panel, Bag, Keyring, Buddies list and Character Window appear correctly
- Use Look, /tell, /who, Attack and Stop Attack
- Use Set Outfit
- Use admin *Destroy, *Inspect and *Alter
- Run admin script
- Talk with NPC
- Change zone
- Use portal. especially any which might have changed recently
- Use teleport scrolls
- Use summon scrolls
- Visit many areas. Any NPCs who can't be created will show up in your console log
- Buy items
- Sell items
- Buy a sheep
- Sell sheep
- Attack a creature
- Loot a corpse
- Move corpses around
- Level up
- Harvest grain
- Pick food from a plant grower and check it grows back
- Get item produced and collect it
- Use a bank chest
- Use item taken from bank chest
- Use a bank vault
- Use a scroll from the bank vault
- Logout in the bank vault
- Move items from body to bag
- Drop items
- Move items around on the ground
- Redo some quests, pick at random from StendhalQuest
- Do Semos Mayor quest
- Do Ados mayor quest
- Do deathmatch
- Go to dreamscape and 7 kikareukin clouds
- Use the wizard bank
- Gamble in Semos tavern
- Play blackjack on Athor ferry
- Do /where playername
- Use /support and /supportanswer
- Check /help and /gmhelp
- Add buddies
- Remove buddies
- Rent an outfit
- Rent a sign from Gordon
- Push someone
- Get sent to jail, get released
- Ignore someone
- Remove the ignore from someone
- Go /away with a message, have someone else /msg you, check the mouse over box in the status pannel
- Go /grumpy with a message, have buddy and non buddy /msg you, check the mouse over box in the status pannel
- Get poisoned
- Eat too much
- Die (many ways)
- Login in with wrong version. It MUST warn
- Login to server. It MUST work
- Listen to music and sound
- Login using automatically updated client
- Run /script NPCPathCheck.class
Notes
- When you do each stage, read your console log.
- For quest testing: if you want to use an existing char, that has done most quests, you can reset all quests by saying cleanme! (with "!") to Diogenes. This only works for admins.
- The test server log is here and can be useful to check if something strange happened (just scroll to the bottom for the latest entries)
Create chat log for tests
Please try to play dumb and fool the NPC by asking stupid question which may confuse him. For example say that you already have the items you are supposed to fetch although this is not true, yet. Reject the quest first time and only return later to accept it. Try to ask to start the quest again once it has finished, this kind of thing.
Please say Bye when you want to finish the conversation if the NPC is still listening.
We need full chat dialog for these quests:
- FishermansLicenseQuiz from the fisherman in Ados huts
- Meet Io
- Getting a maze from Haizen chatlog needed: solving maze, chatlog there for: player logs off while doing it
- Meet Zynn Iwuhos
Dice Gambling with RicardoJunit test needs creation still- FindJefsMom
- KillMonks
- CleanAthorUnderground
- WaterForXiphin (Patches tracker ID: 3520164)
- TrapsForKlaas
- MixtureForOrtiv
- CoalForHunchey