Stendhal Quest/Meal for Groongo Rahnnt: Difference between revisions

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{{Stendhal Quest Idea Header}}__NOTOC__
{{Stendhal Quest
| name = Meal for Groongo Rahnnt
| subtitle =
| aka =


| story = Groongo is hungry and wants to have a decent meal at Fado's Hotel Restaurant.
== Summary ==
A troublesome customer is sitting at one of the tables in Fado's Hotel Restaurant.
He's quite upset because no one is giving him any attention and he might mistakenly
think that the player is one of the waiters. He calls up the player and
after complaining loudly about the lousy service, he will ask for a special meal.


| participants =
Easy implementation:
* <npc>Groongo Rahnnt</npc> an impatient patron of Fado hotel's dining room.
* Difficult customer, he has been waiting for long and is rather upset
* <npc>Stefan</npc> Fado hotel's chef.
* Busy Chef, he has nobody to help him, he's very busy and needs
someone that can fetch something quick for the troublesome customer.


| steps =
+ list of known gourmandries from which 2 will be randomly chosen
# Speak with Groongo to find out what he would like to eat.
a) main course
# Tell Stefan what Groongo wants.
pie
# Gather the requested ingredients for the main dish & bring them back to Stefan all at once.
fish pie
# Stefan will ask that you find out what Groongo would like for dessert.
soup
# Ask Groongo what dessert he wants.
pizza
# Speak to Stefan again to find out which ingredients are needed for the dessert.
fish soup
# Bring the dessert ingredients back to Stefan & he will begin making the order.
...
# Deliver the <item>decent meal</item> to Groongo.
# Be sure to pass on Groongo's "thanks" to the chef to receive an extra reward before 10 minutes passes.


| rewards =
b) dessert
* from Groongo:
ice cream
** 10-15 <item>pie|pies</item>
fairy cake
** 1,000-1,500 <item>money</item>
some more sweety
** 1,000 XP
...
** karma
* from Stefan:
** 12-48 <item>sandwich|experimental sandwiches</item>
** 1,200-4,800 <item>money</item>
** karma


| repeatable = After 10 minutes.
Complex implementation:
| remarks =
* Difficult customer,
| achievements =
* Busy Chef,
* {{AchievementLink|patiently_waiting_on_grumpy|Patiently Waiting on Grumpy}}
+ customer has a list of exotic (not directly ingame) gourmandries with fancy names,
}}
from which 2 will be randomly chosen and requested to the player
+ the player checks back with the busy chef and will be told what the chef needs
from the player:
a) main course, i.e.:
paella de pescado (require some fish, rice(!), onion, garlic, chicken)
lasagne alla bolognese (require flour, meat, tomato, cheese, onion, carrot)
jaegerschnitzel (require ham, meat, mushrooms, cheese, potato(!), milk)
consommè du jour (require sclaria, kekik, chicken, meat, carrot, onion)

b) dessert, i.e.:
macedonia di frutta (require pear, apple, cherry, banana, ice cream)
crepes suzette (sends you to ratcity chef, Gaston)
apple or cherry pie (sends you to Martha or Gertha)

+ bring the requested resources and/or specialty to the busy chef and wait for him to prepare
the ordered course (can be represented by a tray with classic dome-shaped cover,
or a common-for-all similar icon)
+ deliver the special order to the upset customer and collect the tip (reward).

== NPCs ==

Busy Chef (Stefan?)
Troublesome Customer (To be introduced)


== Suggested reward ==

Easy:
The quicker the request is satisfied, the better the reward...
Appropriate XP and Karma, some common supplies (butter, eggs, flour...)

Complex:
Appropriate XP and Karma, useful uncommon supplies, rare ingredients...

== Steps ==

# ''first the players does this''
# ''second the player is asked to do that''
...

== Dialogues ==

''What are the NPCs going to say?''

== Discussion and Comments ==