Stendhal Quest/Meal for Groongo Rahnnt: Difference between revisions
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{{Stendhal Quest |
{{Stendhal Quest |
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| name = Meal for Groongo Rahnnt |
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| subtitle = |
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| aka = |
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| story = Groongo is hungry and wants to have a decent meal at Fado's Hotel Restaurant. |
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== Summary == |
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A troublesome customer is sitting at one of the tables in Fado's Hotel Restaurant. |
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He's quite upset because no one is giving him any attention and he might mistakenly |
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think that the player is one of the waiters. He calls up the player and |
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after complaining loudly about the lousy service, he will ask for a special meal. |
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| participants = |
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Easy implementation: |
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* <npc>Groongo Rahnnt</npc> an impatient patron of Fado hotel's dining room. |
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* Difficult customer, he has been waiting for long and is rather upset |
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* <npc>Stefan</npc> Fado hotel's chef. |
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* Busy Chef, he has nobody to help him, he's very busy and needs |
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someone that can fetch something quick for the troublesome customer. |
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| steps = |
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+ list of known gourmandries from which 2 will be randomly chosen |
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# Speak with Groongo to find out what he would like to eat. |
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a) main course |
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# Tell Stefan what Groongo wants. |
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pie |
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# Gather the requested ingredients for the main dish & bring them back to Stefan all at once. |
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fish pie |
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# Stefan will ask that you find out what Groongo would like for dessert. |
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soup |
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# Ask Groongo what dessert he wants. |
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pizza |
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# Speak to Stefan again to find out which ingredients are needed for the dessert. |
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fish soup |
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# Bring the dessert ingredients back to Stefan & he will begin making the order. |
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... |
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# Deliver the <item>decent meal</item> to Groongo. |
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# Be sure to pass on Groongo's "thanks" to the chef to receive an extra reward before 10 minutes passes. |
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| rewards = |
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b) dessert |
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* from Groongo: |
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ice cream |
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** 10-15 <item>pie|pies</item> |
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fairy cake |
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** 1,000-1,500 <item>money</item> |
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some more sweety |
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** 1,000 XP |
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... |
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** karma |
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* from Stefan: |
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** 12-48 <item>sandwich|experimental sandwiches</item> |
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** 1,200-4,800 <item>money</item> |
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** karma |
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| repeatable = After 10 minutes. |
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Complex implementation: |
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| remarks = |
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* Difficult customer, |
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| achievements = |
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* Busy Chef, |
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* {{AchievementLink|patiently_waiting_on_grumpy|Patiently Waiting on Grumpy}} |
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+ customer has a list of exotic (not directly ingame) gourmandries with fancy names, |
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}} |
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from which 2 will be randomly chosen and requested to the player |
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+ the player checks back with the busy chef and will be told what the chef needs |
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from the player: |
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a) main course, i.e.: |
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paella de pescado (require some fish, rice(!), onion, garlic, chicken) |
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lasagne alla bolognese (require flour, meat, tomato, cheese, onion, carrot) |
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jaegerschnitzel (require ham, meat, mushrooms, cheese, potato(!), milk) |
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consommè du jour (require sclaria, kekik, chicken, meat, carrot, onion) |
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b) dessert, i.e.: |
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macedonia di frutta (require pear, apple, cherry, banana, ice cream) |
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crepes suzette (sends you to ratcity chef, Gaston) |
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apple or cherry pie (sends you to Martha or Gertha) |
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+ bring the requested resources and/or specialty to the busy chef and wait for him to prepare |
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the ordered course (can be represented by a tray with classic dome-shaped cover, |
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or a common-for-all similar icon) |
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+ deliver the special order to the upset customer and collect the tip (reward). |
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== NPCs == |
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Busy Chef (Stefan?) |
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Troublesome Customer (To be introduced) |
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== Suggested reward == |
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Easy: |
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The quicker the request is satisfied, the better the reward... |
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Appropriate XP and Karma, some common supplies (butter, eggs, flour...) |
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Complex: |
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Appropriate XP and Karma, useful uncommon supplies, rare ingredients... |
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== Steps == |
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# ''first the players does this'' |
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# ''second the player is asked to do that'' |
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... |
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== Dialogues == |
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''What are the NPCs going to say?'' |
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== Discussion and Comments == |
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