Continuous world: Difference between revisions
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imported>Kymara No edit summary |
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== Features == |
== Features == |
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* |
* <del>Players should not notice the tile grid</del> (that is another topic) |
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* |
* Players should not notice zone borders |
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* Players should not get update message about a complete zone anymore |
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== Notes from the Arianne project meeting 2010 == |
== Notes from the Arianne project meeting 2010 == |
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* Marauroa needs a perception mechanism that is not purely based on zones. |
* Marauroa needs a perception mechanism that is not purely based on zones. |
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== Other notes == |
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* See also [[Refactoring Delta^2]] |
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* [http://stendhalgame.org/chat/2010-06-10.html #arianne.06-10.log:21:31] |
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* [http://stendhalgame.org/chat/2010-08-03.html #arianne.08-03.log:20:47] |
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* [http://stendhalgame.org/chat/2010-11-25.html #arianne.11-25.log:10:33] |
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* [http://stendhalgame.org/chat/2010-11-28.html #arianne.11-28.log:19:55] |
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* [http://stendhalgame.org/chat/2011-01-04.html #arianne.01-04.log:23:31] |
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}} |
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== Literature == |
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=== Relevant === |
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* [http://scottbilas.com/files/2003/gdc_san_jose/continuous_world_paper.pdf The Continuous World of Dungeon Siege] |
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* [http://www.gamedev.net/community/forums/topic.asp?topic_id=432423 gamedev-forum: Continuous World in a 2D game] |
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* [http://gamedev.stackexchange.com/q/610/450 Game Development: XNA: Stream loading a HUGE 2D world map] |
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=== Might be relevant === |
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* [http://gamedev.stackexchange.com/q/5173/450 Game Development: Best Way to Create A Map for a 2D Game?] |
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* [http://gamedev.stackexchange.com/q/3776/450 Game Development: Level Implementation] |
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* [http://gamedev.stackexchange.com/q/1783/450 Game Development: Game State 'Stack'?] |
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