StendhalUsability: Difference between revisions

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imported>Kymara
sheep. remove note from someone using stendhal as template for game rather than marauroa as engine for game
imported>Kymara
moved some to tracker
 
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* Sometimes it's difficult to distinguish quantity numbers at inventory and corpses (ex: 3 with 8), mostly when there is more than one cipher, and because of light grey background. --[[User:Barbanegra|barbanegra]] 03:45, 15 May 2007 (PDT)
* Sometimes it's difficult to distinguish quantity numbers at inventory and corpses (ex: 3 with 8), mostly when there is more than one cipher, and because of light grey background. --[[User:Barbanegra|barbanegra]] 03:45, 15 May 2007 (PDT)
* In most places you have to ask for an item to know its price, it could be shown between parenthesis "potion(250)" (or windowed shopping :) ). --[[User:Barbanegra|barbanegra]] 08:48, 15 May 2007 (PDT)
<del>* In most places you have to ask for an item to know its price, it could be shown between parenthesis "potion(250)" (or windowed shopping :) ). --[[User:Barbanegra|barbanegra]] 08:48, 15 May 2007 (PDT)</del> ''moved to tracker''
<del>:*Also you have no idea of the stats of an item before you buy. Maybe the ShopSigns shoudl have this on them? somehow? [[User:Kymara|Kymara]] 01:01, 31 January 2008 (PST)</del> ''moved to tracker''
* When you target an enemy, you should automatically walk over next to them (instead of the "oh well, if he ever comes near me I'll hit him"-semantics) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT)
<del>* When you target an enemy, you should automatically walk over next to them (instead of the "oh well, if he ever comes near me I'll hit him"-semantics) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT)</del> ''moved to tracker''
* When double-clicking on stairs and doors, you should walk over to them just like open spaces (instead of ignoring the instruction like for walls) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT)
* When double-clicking on stairs and doors, you should walk over to them just like open spaces (instead of ignoring the instruction like for walls) ~ [[User:Winterkoninkje|Winterkoninkje]] 16:24, 15 June 2007 (PDT)
* If you want to use the arrow keys to move, you have to put your hand to the mouse and back. [[User:Enyarok|Enyarok]] 10:51, 6 July 2007 (PDT)
* You can't control things like picking up items or attacking with your keyboard - I think that would be useful. [[User:Enyarok|Enyarok]] 10:51, 6 July 2007 (PDT)
*Sato is illogical:
*Sato is illogical:
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[12:51] <Sato> Nah, that sheep looks too skinny. Feed it with red berries, and come back when it has become fatter.
[12:51] <Sato> Nah, that sheep looks too skinny. Feed it with red berries, and come back when it has become fatter.
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Likewise for if it is too far away, he says what it's worth (which depends on weight) but then says bring it here so I can see it .... but he must have seen it already...
Likewise for if it is too far away, he says what it's worth (which depends on weight) but then says bring it here so I can see it .... but he must have seen it already...



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