StendhalJobs: Difference between revisions
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imported>Mort Fisherman, trader |
imported>Neoneurone No edit summary |
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* a farmer NPC |
* a farmer NPC |
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* a farm map |
* a farm map |
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== Hunter == |
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When you reach level 10, it is much to easy to get food by just killing animals. This is a suggestion for a new meat system. |
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When you kill an animal, ham and meat don't just appear ready-to-be-eaten. After all, you don't want to eat raw flesh. Instead, a raw flesh object appears; the amount depends on the size of the killed animal. When you take it to a butcher, he will then give you nice sausages, ham etc. in return. Maybe only animals like deer and boars should give flesh, not wolves and snakes. Of course, this needs a lot of balancing; in order not to annoy players who just want to stay in the wilderness and slay some creatures, there need to be more smaller food items like apples and mushrooms in the wilderness. |
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Additionally, certain animals like snakes, cattle, and crocodiles can give you skin, which you can take to a tanner to get either raw leather, or leather clothes. |
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Requires: |
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* Different corpses for different animals |
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* Several butcher NPCs |
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* Game re-balancing |
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* Non-aggressive animals [https://sourceforge.net/tracker/index.php?func=detail&aid=1478455&group_id=1111&atid=351111] would be nice |
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== Mushroom / wild fruit collector == |
== Mushroom / wild fruit collector == |
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For advanced trading with shops, see: [https://sourceforge.net/tracker/index.php?func=detail&aid=1476376&group_id=1111&atid=351111] |
For advanced trading with shops, see: [https://sourceforge.net/tracker/index.php?func=detail&aid=1476376&group_id=1111&atid=351111] |
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See also: [[StendhalRefactoringRP#Trading system]] |
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== Fisherman == |
== Fisherman == |
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* Fish object (edible) |
* Fish object (edible) |
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* Fishing rod object and some way to get one |
* Fishing rod object and some way to get one |
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* Make a fisherman's license quest |
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* Scripting and GUI stuff to allow fishing at lakes |
* Scripting and GUI stuff to allow fishing at lakes |
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== Delivery guy == |
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Some of the above suggestions imply delivery of goods between certain places. E.g., iron ore has to be transported from the mine in the mountains to the weapon smith in the city. In this example, the player can go to the mine, get some ore from the dwarf chief, and deliver it to the weapon smith where he gets paid for the transport. |
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As a more advanced suggestion: You get a donkey or a mule which carries the goods, and you have to safely lead it to the destination. It can behave just like a sheep, except that it has an inventory. |
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Requires: |
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* Some of the above jobs, e.g. miner |
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* Maybe a donkey/mule |
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== Shepherd == |
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See [https://sourceforge.net/forum/forum.php?thread_id=1301972&forum_id=83598] for ideas on larger sheep herds and on sheep dogs. |
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== Tailor == |
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The tailor will buy wool (e.g. from Sato) and can make clothes from it. These could be cloaks, hats etc. |
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One could also imagine a system where you can't just change your outfit, but first have to buy the clothes you want to wear. |
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Requires: |
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* Trading (ideally, the tailor should have a house in which he works and sells stuff) |
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* A scissors tool |
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* Scripting and GUI stuff to allow working on one object to create another |
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== Tanner == |
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The tanner either gets animal skin from hunters (who have killed snakes, crocodiles etc.), or from a cattle ranch. He can then produce leather products like boots, leather pants etc. |
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* Trading (ideally, the tanner should have a house in which he works and sells stuff) |
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* Some tool objects (don't know what's needed for that task) |
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* Scripting and GUI stuff to allow working on one object to create another |
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Alternatively, the tanner just makes raw leather from animal skin, and another worker makes the actual leather clothes from the raw leather. |
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== Fighting trainer == |
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Players could make their livings off training less experienced players, getting paid some bucks for every few points of experience the learner gains. |
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Requires: |
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* Fight training between players [https://sourceforge.net/tracker/index.php?func=detail&aid=1478630&group_id=1111&atid=351111] |
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* Automatic monetary reward for the trainer |
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[[Category:Development]] |
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